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New Dragon Age Anime trailer


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#176
TwistedComplex

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Can Bioware just stick to making video games for gods sake?

You don't need an anime, 10 thousand comic books and a mini series

Modifié par TwistedComplex, 06 décembre 2011 - 05:36 .


#177
Mclouvins

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Almost all major game series have peripheral content nowadays, besides it's almost all outsourced.

#178
Morty Smith

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Gunderic wrote...

the dislike bar is bigger than dragon age 2's budget.


ba-da-tush! :o

#179
Meris

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I feel that people, gamers especially, have lost their focus too easily. Dragon Age II was the disapointment and its biggest problems weren't tied to art design (a very personal concern), which is the only change conceived for the sequel that is relatable to the Anime movie.

In short, must you hate so quickly?

#180
Sharn

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Hmmm I wish they would stop calling it anime. I'm not a huge fan of the art style and it isn't anime, but it is quite unique. As long as the story is mature enough by dragon age standards, than I'm perfectly fine with this and it looks like it could have plot and character development that lives up to the series. I hope it doesn't boil down to that Naruto crap where during battles the bad guys talk and reveal their strategies and weaknesses.

#181
Dave Exclamation Mark Yognaut

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Sharn wrote...
where during battles the bad guys talk and reveal their strategies and weaknesses.


"Stand down! You face Ser Cauthrien! The second this dialogue ends, my archers will fire chain stun debuffs and I will proceed to own the **** out of your entire party! Your only hope is to leave the room, bottleneck my minions, and kite me for about 5 minutes."

I'd watch it.

Modifié par Dave Exclamation Mark Yognaut, 07 décembre 2011 - 01:58 .


#182
Theagg

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The Grey Nayr wrote...

Maria Caliban wrote...

Dragons are magical creatures. Humans are not.

A setting where only magical creatures can naturally defy physics is not the same as one where both magical and non-magical creatures can defy physics.

Think of it this way: a mage can toss fireballs from their fingertips in a 'realistic' fantasy setting. A setting where everyone can toss out a fireballs at whim is far less 'realistic'.


Well have you seen the size of their wings when spread out? They probably proportionally similar to a large bird, just the overall size is different.

Also it seems reasonable that Dragons might not weigh as much as people assume. Afterall, Dragonbone, one of the strongest materials for weapons and armor, is supposed to be very light yet strong.

Also the muscles used to flap those massive wings are likely very strong. Gravity doesn't count for much if you have the right amount of strength.

And they probably do a bit of gliding on wind currents.


Dragons are not that light though, the ground often shakes when they land right next to you after all. It's not the bones so much as all that muscle that gives them weight. Their massive attacks are literally a result of their hefty mass.

I did a rough calculation once to get an idea of how many times a minute a dragon of that size would have to flap its wings to get airborne. And stay airborne. Probably faster than a bee flaps its wings. Especially to perform the near VTOL flight antics these dragons do. Their muscles and wings would come apart at the seams under that kind of stress (and think in the real world how much of a run up large birds need to take to get airborne, take a look at the effort these swans require for example and they are proportionatley light !)



Now scale that up and imagine how much a take off run up a huge dragon would need, flapping its wngs hundreds of times a minute or more ! Probably about a half mile of clear runway.

and dragons of that mass would glide like a brick. Or a fully laden airliner, ie a steep glide slope.

So no, the answer is gravity works differently in Thedas, or they get airborne via magical forces and their wings have little to actually do with that.

Back to 'unrealisitic' animations and the fantasy world setting. If mages can hurl fireballs from their fingertips thus defying 'real world' physics Then rogues, supremely agile as they are in the Thedan setting, can just as acceptably be 'super' gymnasts and happily backflip and leap their way into combat. That's their particular stock in trade.

Modifié par Theagg, 07 décembre 2011 - 02:13 .


#183
Dave Exclamation Mark Yognaut

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Theagg wrote...

Back to 'unrealisitic' animations and the fantasy world setting. If mages can hurl fireballs from their fingertips thus defying 'real world' physics Then rogues, supremely agile as they are in the Thedan setting, can just as acceptably be 'super' gymnasts and happily backflip and leap their way into combat. That's their particular stock in trade.


It does not follow that "if magic then super-acrobatics." A setting can have magic (Lord of the Rings), super-acrobatics (Crouching Tiger, Hidden Dragon), or both (Fullmetal Alchemist). It would be out of place to see (say) Gandalf landing a 360 spinning roundhouse or Legolas skateboarding down an elephant*. Many people (myself included) think it is also out of place to see people backflipping around in full armor in the Dragon Age universe.

*yes, I'm not over that scene.

#184
DeathDragon185

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could they atleast up the animation abit?. I love anime style but this is really low quality animation. contact Square Enix. please let them do it.

#185
chunkyman

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When I heard this I thought it was a joke. It's still a joke, but I'm not laughing.

#186
Adz_Cobra

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I hope that this show/movie is better than Redemption.

#187
TEWR

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Brockololly wrote...

JohnEpler wrote...
Sharing a universe and a franchise with an anime is not going to turn Dragon Age into something it's not, much like how Dark Knight was not an animated film simply because Batman Beyond exists.


Difference between Batman and DA being that Batman has been around for decades while DA is in its infancy. So presumably anything DA related coming out now is basically setting the tone for how people view the entire Dragon Age IP going forward.



Well, really the difference is that the Dark Knight and its predecessor Batman Begins were established to be reboots of the franchise. Christopher Nolan was starting fresh.

DAII wasn't. It was established as the sequel to DAO.

However, John Epler's point is still valid. Just because DA has one medium that is anime doesn't necessarily mean that the whole franchise -- and by extension Bioware's jobs -- will be handed overseas. Image IPB

That said, I'm with mrcrusty in that WRPGs should in fact take some gameplay elements from JRPGs. Like look at the huge amounts of health the enemies we fight have.

To some -- really a lot of people actually -- this is an issue because for boss fights they turn into a moment where people are being chased to the tune of Yakety Sax. This wouldn't be an issue if the game -- upon leveling up -- automatically increased the party's health/mana/stamina by a certain amount -- though the player could still upgrade their Con/Willpower if they so desired like they currently can -- and thus the player has health that's about equal to the enemies.

#188
Theagg

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Dave Exclamation Mark Yognaut wrote...

Theagg wrote...

Back to 'unrealisitic' animations and the fantasy world setting. If mages can hurl fireballs from their fingertips thus defying 'real world' physics Then rogues, supremely agile as they are in the Thedan setting, can just as acceptably be 'super' gymnasts and happily backflip and leap their way into combat. That's their particular stock in trade.


It does not follow that "if magic then super-acrobatics." A setting can have magic (Lord of the Rings), super-acrobatics (Crouching Tiger, Hidden Dragon), or both (Fullmetal Alchemist). It would be out of place to see (say) Gandalf landing a 360 spinning roundhouse or Legolas skateboarding down an elephant*. Many people (myself included) think it is also out of place to see people backflipping around in full armor in the Dragon Age universe.

*yes, I'm not over that scene.


Note, I said absolutely nothing about mages or warriors, or super acrobactics across the board for all. I said rogues specifically. And given the 'nature' of rogues, I'm quite happy to see them be supreme gymnasts when in combat. Real world gymnasts can move in ways close to that, so a slight exaggeration in the world of Thedas doesn't trouble me at all.

#189
Rawgrim

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A rogue isn`t the same as a ninja. It never was.

#190
Theagg

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Rawgrim wrote...

A rogue isn`t the same as a ninja. It never was.


Is a subjective opinion. Rogues are all about agility and guile. (its why they are very...dexterous. Dexterous implying physical and mental agility )

It has nothing to do with 'ninjas'.

#191
Nerevar-as

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Rawgrim wrote...

A rogue isn`t the same as a ninja. It never was.


Invisibility?

Dissapearing in a puff of smoke?

Decoy?

Rogues have been ninjas since Origins.

#192
Rawgrim

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My origins rogue wasn`t a ninja. He stabbed people in the back and picked locks. He never turned invisible, and didn`t have an unlimited amount of smokebombs he never bought. Nor did he summersault all over the place either. My DA2 rogue, however, did all those things. Wether i wanted him to or not.

#193
Theagg

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Nerevar-as wrote...

Rawgrim wrote...

A rogue isn`t the same as a ninja. It never was.


Invisibility?

Dissapearing in a puff of smoke?

Decoy?

Rogues have been ninjas since Origins.


There is that and of course, there is the mistaken assumption that these things equate to 'ninja'. Which they don't (unless people have been watching too many of the wrong type of movies!) (in reality ninjas being primarily spies and assassins)

For example, gymnastic ability is as much a western ability as it is an eastern one. I can understand why people don't like that but its not 'ninja' by default..

#194
Meris

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Not to mention that smokebombs didn't exist, I believe.

Acrobatic abilities have always been associated to roguish characters. You're visualizing an Origins battle wrong if you think the rogues aren't very acrobatic when evading enemy attacks and delievering blows.

Modifié par Meris, 07 décembre 2011 - 02:49 .


#195
Nerevar-as

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Theagg wrote...

Nerevar-as wrote...

Rawgrim wrote...

A rogue isn`t the same as a ninja. It never was.


Invisibility?

Dissapearing in a puff of smoke?

Decoy?

Rogues have been ninjas since Origins.


There is that and of course, there is the mistaken assumption that these things equate to 'ninja'. Which they don't (unless people have been watching too many of the wrong type of movies!) (in reality ninjas being primarily spies and assassins)


I know. But I don´t think people who make the analogy think of a normal (if well trained) guy in peasant clothes.

Usagi Yojmbo has a good balance between both ideas however.

#196
Dave Exclamation Mark Yognaut

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[double post]

Modifié par Dave Exclamation Mark Yognaut, 07 décembre 2011 - 04:08 .


#197
Dave Exclamation Mark Yognaut

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Theagg wrote...

Dave Exclamation Mark Yognaut wrote...

Theagg wrote...

Back to 'unrealisitic' animations and the fantasy world setting. If mages can hurl fireballs from their fingertips thus defying 'real world' physics Then rogues, supremely agile as they are in the Thedan setting, can just as acceptably be 'super' gymnasts and happily backflip and leap their way into combat. That's their particular stock in trade.


It does not follow that "if magic then super-acrobatics." A setting can have magic (Lord of the Rings), super-acrobatics (Crouching Tiger, Hidden Dragon), or both (Fullmetal Alchemist). It would be out of place to see (say) Gandalf landing a 360 spinning roundhouse or Legolas skateboarding down an elephant*. Many people (myself included) think it is also out of place to see people backflipping around in full armor in the Dragon Age universe.

*yes, I'm not over that scene.


Note, I said absolutely nothing about mages or warriors, or super acrobactics across the board for all. I said rogues specifically. And given the 'nature' of rogues, I'm quite happy to see them be supreme gymnasts when in combat. Real world gymnasts can move in ways close to that, so a slight exaggeration in the world of Thedas doesn't trouble me at all.


The animations for the rogues are actually a little silly IMO, but I'm generally more okay with (say) Leliana backflipping off a pillar in the Sacred Ashes trailer than I am with someone in this movie doing  a similar thing in full plate.

#198
Plaintiff

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Rawgrim wrote...

My origins rogue wasn`t a ninja. He stabbed people in the back and picked locks. He never turned invisible, and didn`t have an unlimited amount of smokebombs he never bought. Nor did he summersault all over the place either. My DA2 rogue, however, did all those things. Wether i wanted him to or not.

My DA:O rogue never did backflips, no matter how much I commanded him to do so. By your logic, I have just as much right to be butthurt about what I perceive as the many, many flaws in DA:O's combat.

As mentioned above, Leliana is shown doing backflips and more in the Sacred Ashes trailer. Clearly, rogues at the very least were always intended to be portrayed as athletic characters. That DA:O didn't show that in combat is a failing of its own. It's not the sequel's fault that it more accurately reflects the intentions of its creators.

Modifié par Plaintiff, 07 décembre 2011 - 04:32 .


#199
Dave Exclamation Mark Yognaut

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Plaintiff wrote...

As mentioned above, Leliana is shown doing backflips and more in the Sacred Ashes trailer. Clearly, rogues at the very least were always intended to be portrayed as athletic characters. That DA:O didn't show that in combat is a failing of its own. It's not the sequel's fault that it more accurately reflects the intentions of its creators.


Well, to be fair so is Morrigan. The stuff in the Sacred Ashes trailer is a little silly, but at least it's within reason for what a human body can do. Not so much with the DA2 skating/teleporting/etc.

(And really, Sacred Ashes is actually pretty good for a CGI trailer at showing what actual in-game combat is like. After all, don't they kite the dragon around, then kill it with OP magic?)

#200
Theagg

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Dave Exclamation Mark Yognaut wrote...

Well, to be fair so is Morrigan. The stuff in the Sacred Ashes trailer is a little silly, but at least it's within reason for what a human body can do. Not so much with the DA2 skating/teleporting/etc.

(And really, Sacred Ashes is actually pretty good for a CGI trailer at showing what actual in-game combat is like. After all, don't they kite the dragon around, then kill it with OP magic?)


Well, Morrigan in that trailer runs forward into a forward somersault/vault and then goes all spider before she hits the ground.

Which is not too silly given how real gymnasts can do much the same with a good run up (well, minus the turning into a spider !)

As here.



Some of those leaps and tumbles are astounding, and those are real people.

So what can we say. Morrigan just enjoyed running around and tumbling a lot during her days in the Wilds, helped by her feeling for being various animals.

I'm more concerned that Leliana and Morrigan running around in those outfits, on that mountain in that weather must be highly inconvenient.:devil: