Apollo Starflare wrote...
Late reply alert!
This is something that has bothered me since Origins. I really think they should have thought through the darkspawn corruption thing a bit more and explained it more thoroughly, as it stands it's become a massive plot device when it should be a constant danger. I think it could have been re-worked to allow and explanation why the Warden's non-Warden party members, and those characters that have come since who are also 'normal', don't suffer the effects of the Blight.
Frankly I wouldn't mind if they thought up some new event which allows them to re-work the way the Blight infects people, just so we don't have to worry about stuff like this anymore. Have the architect tinker with it in an attempt to allow them to coexist or something (but have it backfire and just change).
Short of having only Warden parties (ala Awakening, and even then only through player choice) or all but removing the Darkspawn this is an issue that will keep cropping up and breaking immersion.
I recall after Origins came out, Gaider or one of the other writers posted on the Origins forum about how at least at one point they did have some kind of in game system accounting for the blight. Or maybe they just had it as a plot type event where one of your party members would have to become a Warden due to being infected, not unlike DA2 I guess.
I really don't see why they couldn't even just do something like the Elder Scrolls does with Vampirism or any of the other diseases you can contract there. Where if you're a Warden character you're immune to the blight, but any non-Warden character fighting darkspawn has some percentage chance of contracting the blight- maybe if they kill them in some especially bloody way. And just have certain enchantments you can put on armor/amulets/rings that reduce the chance of contracting the blight or even some potions they could chug before battle (like if you're headed into the Deep Roads) to make them immune for a certain time maybe?
Of course then you'd get the issue of how to "cure" a party member with the blight, which I don't think there is any cure for somebody infected with the blight short of becoming a Warden. Unless some future game wanted to make it a point of having some quest where they find a cure to the blight, maybe after the Architect or Avernus has been messing around with it for a while.
I seem to recall they also had some kind of lyrium addiction mechanic or were at least kicking around something but that was also cut.
It was annoying in DAO but that sort of disconnect between gameplay and lore seemed even more common in DA2 and its really annoying. It makes something like the blight just seem like a total plot device when it does come up with no consistency. That just goes overall for many different things with DA; doing a better job integrating the lore and the gameplay world and cutscene world.
But seeing stuff like Cassandra flipping around killing Ogres like nothing in the anime trailer simply exacerbates the issue as they don't have to deal with any kind of lore/gameplay disconnect in an anime. Hopefully its explained, otherwise it just comes across as lazy.
Modifié par Brockololly, 08 décembre 2011 - 01:26 .