Ponendus wrote...
Atakuma wrote...
What's your point? Do you want Bioware to copy Bethesda and make a sandbox game?Brockololly wrote...
And again, instead of tacking on MP, make a robust massive single player RPG. Look at Skyrim- its been the most played game on Steam for weeks now by a large margin and if you look at the recent Xbox Live activity chart for the past week, Skyrim, a single player RPG, is only behind Call of Duty. Even ahead of other multiplayer games like FIFA , Gears, Madden and Battlefield.
I think, but I may be wrong, that the analogy is that The Elder Scrolls games tend to make improvements from game-to-game in order to keep up with current trends. The core philosophy, general gameplay and overall 'feel' is basically the same in every installment.
Compare this to Dragon Age, which completely revamps, adds new (and some would say unnecessary) features, changes the artwork, and even core concepts like voiced protagonists etc with each installment. That is why I think Bethesda is a good role-model for how to grow, and yet keep a fanbase happy.
I do acknowledge we only have one sequel to go off here, but if this rumour is true, it points towards even more total re-hashing into the future, which is not what I want (and it appears many others).
Change for change's sake is just silly and unecessary imo. Particularly when the change is towards aspects that are already abundantly present in other franchises and leaves those of us who appreciated the original flavour with nothing but a bitter taste and nothing to quench it.
This. Although a lot of features were cut from Morrowind to Oblivion that made Oblivion lose a lot of the character Morrowind had, the essence of the game remained the same. It was an epic, sandbox rpg with the focus on you carving out your own story. Skyrim takes that even further and is a truly mind blowing experience. Even though things have been changed and features removed, Bethesda still know what type of game they are creating.
Origins for me was about experiencing an epic story, but one in which there was such a great deal of attention to the small details too, that it still is one of the best games I've ever played. Whereas DA:2 didn't really seem to know what it was trying to achieve. The combat system felt more like that found in an mmo to me than that found in a crpg, the UI was too clean cut and seemed to give the bare minimum information like an fps, and the dialogue system seemed to be focussed more on trying to emulate ME's 'cinematic experience' rather than allowing the player to role play.
Hopefully Bioware have a clear vision for what they actually want to do with Dragon Age, because at the moment things seem a bit murky to me. They've gone from what was probably one of the top 5 rpg's of the decade with Origins, to DA:2, which though still clearly a title from an AAA developer, wasn't in the same class.
Modifié par DuskWarden, 01 décembre 2011 - 01:47 .





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