Just like "Star Wars: Knights of the Old Republic". When they turned the franchise into an MMO, I completely lost interest in the overall series.
"Dragon Age: Origins" and "Dragon Age: Awakenings" were terrific single player games. After seeing the clips and playing the demo for "Dragon Age II", I held off to hear potential news about "Dragon Age III". If BioWare decides to turn the franchise into an MMO, like they did with "Knights of the Old Republic", I will just walk quietly away from another BioWare series. "Knights of the Old Republic" was a beautiful story of 'personal' redemption and/or 'personal' retribution. Once you enter a game with a massive group of people, you lose that 'personal' connection to the world around you. Other words, your character loses its unique individuality; thus, your importance to the story being told is mute. Instead of celebrating your unique individuality, MMOs force you to become apart of the Borg collective. Everyone belongs to the hive mind. Do you remember the Borg from "Star Trek"? When someone becomes apart of the Borg, they hear the thoughts of others speaking in overlapping patterns. Since the will of the collective is stronger than the individual, the world that shapes around you no longer belongs to you alone. MMOs remove you as a central figure to the story, and then turns you into a random team player. You now belong to an online social cult, and you can no longer function (in game or in society) without anyone. You are no longer a unique individual. You become socially dependent on others. Uncool.
When I buy computer games, I do so to escape society and reality. Since I have a lot of stuff going on offline, I use video games as a device to reduce social interaction. Single player role-playing games are like novels. When I get into a particular story, the storyline being told is very personal and intimate. Society falls into the background, and everyone's voice fades away. Everything being played out in my mind, through the translation of words, becomes my interpretation of what is being described.
On another note... If "Dragon Age" becomes a multiplayer game, using BioWare's new approach to rpgs, the game's mechanics will interrupt your control over the character. Even though "Dragon Age II" is a single player game, it's general mechanics (pc-voice overs & dialogue wheel) are also found in "SW: The Old Republic". Instead of being allowed to exercise your imagination, the pc-voice overs and dialogue wheel will translate your character's emotions for you. Not only do you lose your individuality, while playing with others, you will also disconnect from the role you are playing. BioWare's MMOs are fully automated to feel for your character; thus, you are no longer playing a specific role. You become disconnected from your character, for it feels for him or her self with a simple point and click. BioWare's new version of RPGs and MMOs are first person shooters with a choice machanism that tells your character's how to feel and move. All you need to do is click. No more sophistication. No brain power needed. Just point and click. Zelda anyone?
So... No, I will not be happy if "Dragon Age" is turned into a multiplayer game. As long as there are other companies making single player rpgs, I will always have other options on the table. I can always move into another franchise. Doors are always opening.
Modifié par Deadmac, 06 décembre 2011 - 04:01 .