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Kotaku just announced a rumor that multiplayer is coming.


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#76
GodWood

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This would not suprise me at all.

#77
Huntress

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Zanallen wrote...

So, Dragon Age 3 hasn't even been officially announced yet and already an "anonymous insider" is saying there will be Dragon Age multiplayer? With people able to play as dragons? That's just ridiculous.

Besides, everyone already knows that the best way to have DA multiplayer would be a Gauntlet style four-player co-op.


Thats rpg.. right? right? lol omg then is true and multiplayer is coming to thedas, well where is the exit?, oh is that way,.. ceya in diablo3!

#78
Johnny20

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Do not want.

No, but seriously, I'll buy it pre-owned out of spite.

Modifié par Johnny20, 30 novembre 2011 - 04:50 .


#79
Guest_PurebredCorn_*

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Multiplayer? I don't mind it being a separate thing or something like what they did with ME, but if Dragon Age goes exclusively multiplayer I will cry myself to sleep for a week... Okay, perhaps I'm being dramatic, but this news does bum me out. I'm a single player kind of gal and Bioware makes my favorite rpgs. I think I'll go to my room and pout in private now... *cries*

#80
HanErlik

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Killjoy Cutter wrote...

Complistic wrote...

Is anyone stupid enough to buy a DA3 after DA2?


No. 

Certainly not on pre-order. 

Certainly not until there are plenty of real, non-shill reviews, and multiple patches released. 

DA2 was a hard lesson in never over-anticipating any Bioware product again.


After seeing DA2's reviews I lost my confidence in game reviews entirely. I will not buy DA3 before I play it and like it.

#81
BubbleDncr

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Don't the realise that people don't want them to make multiplayer games? They want them to make good singling player games.

If its completely separate from the main game, then I'm fine with it. But if its development time takes away from the single player game at all (which technically it will, because even if its an entirely different team thats working on it like in ME3, just paying those employees to work on it keeps them from paying the same amount of employees from working on the single player game), then I'll be disappointed.

#82
tmp7704

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Hmm, sounds like utterly pointless waste of resources, even from financial standpoint -- i imagine it'd wind up very much a copy of Lord of the Rings: Conquest in terms of gameplay/graphics (with airstrikes dragonstrikes), and that game was folded a mere year after launch.

#83
rak72

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Like Tmp, I'm worried about the allocation of resources. With DA2, all we heard was not having the resources to do this, that & the other thing. Now those scarce resources are going to be squandered on this multi player nonsense, so I think the main game is going to suffer greatly. I'm very skeptical about DA3.

#84
ejoslin

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IsaacShep wrote...

Bronze65 wrote...

Did they not see the sales of Skyrim?

No one needs to go as far as to look at Skyrim sales. They can just look at DAO sales. This is what baffles me. Where the hell do EA exces get these ideas of multiplayer, streamlining etc? ME2 didn't sold much more than ME1 despite streamlining the mechanics. DA2 was a disaster. DAO remains BioWare's best selling game and Skyrim sells kazillion copies. I mean, are COD sales numbers the only thing they look at? Do they even realize military FPS and RPGs are not the same genre?


I am in full agreement here.  DAO sold so well, was critically acclaimed, won all sorts of awards.  I still don't understand why wanting another game in the same vein is looked upon as a bad thing (remeber how the devs were derisively saying things like "people just want another DAO 2" -- ummm, well yeh, duh, DAO was fabulous).  I enjoyed DA2, but the response to its plunge in sales and harsh user reviews really should not be to change even MORE from DAO.  There's a huge market for people who like RPGs like DAO.  It may not be as sexy as the CoD crowd, but it does exist in the millions.

However, it is just rumor.  Hopefully it won't come to pass.  What can I say?  I'm an optimist!  Or something :D

Modifié par ejoslin, 30 novembre 2011 - 05:17 .


#85
Brockololly

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tmp7704 wrote...

Hmm, sounds like utterly pointless waste of resources, even from financial standpoint -- i imagine it'd wind up very much a copy of Lord of the Rings: Conquest in terms of gameplay/graphics (with airstrikes dragonstrikes), and that game was folded a mere year after launch.


Yeah that game and Lair are what this thing sounded like.

I do admit I'd be curious to see what DA would look like with a more technically proficient engine like Frostbite 2, but if its just for multiplayer, that would be incredibly bizarre having MP in one engine and presumably the SP in the old engine.

Not to mention I'd think it would be costly getting all the art assets into Frostbite or how they'd have to work to make DA's combat work in a MP environment. And for what? The DA franchise name isn't some massive thing that'll bring in tons of people and what people it does have the attention of are largely there for the single player.

#86
xCirdanx

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It would not surprise me, but the problem is where this comes from. Kotaku is probably the worst wannabe "professional" gaming-news site in the history of horrible gaming sites.

#87
Chris Priestly

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Keep in mind this is a rumor until you hear it from someone more believable than "an insider".



:devil:

#88
esper

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I hope that this rumour is false, and the dragon part of it sort of makes me believe that it am.

#89
AlexXIV

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Chris Priestly wrote...

Keep in mind this is a rumor until you hear it from someone more believable than "an insider".



:devil:

It may be a rumor, but a likely rumor. Even if there wasn't an insider there probably are still good odds for betting on a multiplayer or co-op for DA3.

#90
jlb524

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ejoslin wrote...
DAO sold so well, was critically acclaimed, won all sorts of awards.  I still don't understand why wanting another game in the same vein is looked upon as a bad thing (remeber how the devs were derisively saying things like "people just want another DAO 2" -- ummm, well yeh, duh, DAO was fabulous). 


I'm guessing it's because they thought X, Y, and Z were wrong with DAO and wanted to improve upon it and try something new.

I think I recall a dev post stating they weren't happy with some of the DAO telemetric data (like, a decent percentage of people playing DAO didn't get past Ostagar).  So, I'd guess they tried to improve on this by keeping people engaged longer with the game.

I'm not saying it was successful or not, but it is what it is.

#91
Drasill

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The only thing I hope is true is the Frostbite 2 part. The current DA engine needs to burn in hell.

#92
ladyshamen

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Thank you Mr. Priestly, I too enjoy the Dragon Age games as a solitary player. I agree esper, playing as a dragon? What the..?

#93
Brockololly

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jlb524 wrote...
I think I recall a dev post stating they weren't happy with some of the DAO telemetric data (like, a decent percentage of people playing DAO didn't get past Ostagar).  So, I'd guess they tried to improve on this by keeping people engaged longer with the game.


I'd be even more curious to see what the telemetry from DA2 was like, considering how many people I know that stopped after the **** Mountain intro. Anecdotal evidence on my part to be sure, but I know far more people that quit DA2 than DAO.

I mean, if their goal is to keep people engaged with the game for a really long time, sure, I suppose a robust MP mode could do that. But look at Skyrim- that'll last me for dozens and dozens of hours and thats before the inevitable mods come out which further extend its life. And then you add in DLC on top of that. With MP, especially in something like DA, you're just seemingly further splitting up the audience- the people that like MP aren't necessarily going to like single player- and vice versa.

BioWare/EA just seems to be so incredibly reactionary and copycat with how they're approaching their franchises.

Modifié par Brockololly, 30 novembre 2011 - 06:31 .


#94
Jamie_edmo

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Frostbite for DA would be great but as Brockololly said having it only in MP would be stupid, and would make the MP seem even more tacked on then it would do otherwise, well this is all according to the illusive insider.

Modifié par Jamie_edmo, 30 novembre 2011 - 05:29 .


#95
Stanley Woo

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This is a reminder that swearing is not permitted in our forum, so please cut it out.

#96
AlexXIV

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I hated the telemetry data thing from the moment I heard of it. Not only that I hate the fact that they analyze everything you do in the game, I also thought that there is a good chance that the data maybe misinterpreted. I don't know anything wrong with Ostagar. Well it was a bit much running around for no other reason than to get a few lines from every talkative NPC there, but aside from that Ostagar is one of my favorite places.

Modifié par AlexXIV, 30 novembre 2011 - 05:33 .


#97
jlb524

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Brockololly wrote...
I'd be even more curious to see what the telemetry from DA2 was like, considering how many people I know that stopped after the **** Mountain intro. Anecdotal evidence on my part to be sure, but I know far more people that quite DA2 than DAO.


I'm sure they'll talk about it when DA3 is announced.

I can only speak for myself and I have a lot of DA:O playthroughs that stop around Ostagar/Lothering.

I think the only DA2 pt I haven't completed is my one Male Hawke but I get bored playing male PCs real quick.

#98
Aaleel

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AlexXIV wrote...

I hated the telemetry data thing from the moment I heard of it. Not only that I hate the fact that they analyze everything you do in the game, I also thought that there is a good chance that the data maybe misinterpreted. I don't know anything wrong with Ostagar. Well it was a bit much running around for no other reason than to get a few lines from every talkative NPC there, but aside from that Ostagar is one of my favorite places.


I think the telemetry data was non sense too, and mis intepreted.  I would think that the reason a lot ot people stopped at Ostagar was because they wanted to see all the Origins.

Then once they had they went back and played the races they liked the most.  Assuming that everyone who stopped there did it because the game was too tedious or something just overlooks other logical reasons.

#99
Fraevar

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Chris Priestly wrote...

Keep in mind this is a rumor until you hear it from someone more believable than "an insider".



:devil:


You do realize that statements you (or anyone from BioWare) make on this topic one way or the other will have very little weight after the cried-wolf approach you took with the MP in ME3, right?

#100
Killjoy Cutter

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Brockololly wrote...

BioWare/EA just seems to be so incredibly reactionary and copycat with how they're approaching their franchises.


BINGO.

"Call of Duty and Battlefield sell the most, therefore all games must become like Call of Duty and Battlefield!  Derp!"

Modifié par Killjoy Cutter, 30 novembre 2011 - 05:50 .