<handing a bag to the grumpy dwarf...>
Well, I'm sure Cestus has *something* for you... I'll go talk to him =)
<...and trying to sneak out the door>
December 2011 Custom Content Challenge: Winter Stuff
Débuté par
TheSpiritedLass
, nov. 30 2011 03:10
#76
Posté 03 janvier 2012 - 12:02
#77
Posté 03 janvier 2012 - 09:25
Looks like I may not make it in time. Holidays were busy...
If I need to, I'll just upload mine myself with a link to the CC challenge.
'Twill be AI for a certain storm, maybe, if I find another hour or so.
If I need to, I'll just upload mine myself with a link to the CC challenge.
'Twill be AI for a certain storm, maybe, if I find another hour or so.
#78
Posté 03 janvier 2012 - 03:42
The CCC entries on the Vault sometimes get updated with content that didn't quite make the original deadline.wyldhunt1 wrote...
Looks like I may not make it in time. Holidays were busy...
If I need to, I'll just upload mine myself with a link to the CC challenge.
'Twill be AI for a certain storm, maybe, if I find another hour or so.
#79
Posté 03 janvier 2012 - 06:23
Gah! Did you just volunteer me to do a second version?! *Stares at the large purple one with his foot in his mouth*. Hmmm... now where is that button to get a screenie of THAT. *sassy grin*
File merge is in progress.
File merge is in progress.
#80
Posté 03 janvier 2012 - 09:18
Ummm...well, it's been done before. So, um, there was, uh, precedent. Yeah, that's it. Precedent. My big word for the day.TheSpiritedLass wrote...
Gah! Did you just volunteer me to do a second version?!
#81
Posté 03 janvier 2012 - 09:28
*chuckles* Sure it has been done before, but sheesh man, you could at least tempt me with some chocolate before adding things to my todo pile! *brandishes a spiffy looking snowshoe at your hmmm... foot* Yeah that didn't quite work out. *laughing*
Merge as done as I can get it for now. Demo module is in decent shape, all the blueprints and map notes are done. No eye candy design until I get the hak finished to know what all I have to display. I won't be able to work on the hak/demo again until Friday.
Working from Rolo's list in the project:
DONE pile:
+ Draygoth28: creatures - polar bear & winter wolf mounts *MERGED, ERFS UPDATED, PORTRAITS MADE*
+ Mistress: loadscreens - Winter Scenes *MERGED*
+ Rubies: creatures - Freezing & Flaming Sphere *MERGED, PORTRAITS MADE*
+ Tarot Redhand: placeables - Frosty Ground *MERGED, ERF UPDATED*
+ The Amethyst Dragon: body part, item and placeables - Snowshoes *MERGED*
+ Vibrant Penumbra: placeables - Snow Moguls *MERGED*
NAUGHTY FILE PILE:
+ Cestus Dei: vfx creature - Snow Flurries & Blizzard Elemental *SUBMITTED* - IM sent with question
+ Tarot Redhand: icons - Frozen Books *SUBMITTED!* - Icons look odd in the toolset. Tested #19 in game and it looks correct. Email sent.
NO FILES pile:
+ Cestus Dei: vfx - foggy breath *postponed*
+ Jez_fr: Unknown - Secret Santa Stuff
+ _six: creatures - collaborate with Draygoth28 on mounts
+ wyldhunt1: script - AI for Blizzard Elemental
NOT HAPPENING pile:
+ Rubies: creature & spell - Wall of Ice
+ Rubies: spells - Frost Weapon Spells
Merge as done as I can get it for now. Demo module is in decent shape, all the blueprints and map notes are done. No eye candy design until I get the hak finished to know what all I have to display. I won't be able to work on the hak/demo again until Friday.
Working from Rolo's list in the project:
DONE pile:
+ Draygoth28: creatures - polar bear & winter wolf mounts *MERGED, ERFS UPDATED, PORTRAITS MADE*
+ Mistress: loadscreens - Winter Scenes *MERGED*
+ Rubies: creatures - Freezing & Flaming Sphere *MERGED, PORTRAITS MADE*
+ Tarot Redhand: placeables - Frosty Ground *MERGED, ERF UPDATED*
+ The Amethyst Dragon: body part, item and placeables - Snowshoes *MERGED*
+ Vibrant Penumbra: placeables - Snow Moguls *MERGED*
NAUGHTY FILE PILE:
+ Cestus Dei: vfx creature - Snow Flurries & Blizzard Elemental *SUBMITTED* - IM sent with question
+ Tarot Redhand: icons - Frozen Books *SUBMITTED!* - Icons look odd in the toolset. Tested #19 in game and it looks correct. Email sent.
NO FILES pile:
+ Cestus Dei: vfx - foggy breath *postponed*
+ Jez_fr: Unknown - Secret Santa Stuff
+ _six: creatures - collaborate with Draygoth28 on mounts
+ wyldhunt1: script - AI for Blizzard Elemental
NOT HAPPENING pile:
+ Rubies: creature & spell - Wall of Ice
+ Rubies: spells - Frost Weapon Spells
#82
Posté 05 janvier 2012 - 02:32
Hubby crashed early on me today so I had time to work on this a bit. Yes, I know it isn't Friday. Guess I'm just a liar. *grins*
Got Cestus Dei's creatures merged in. Blueprints made for Tarots books and the demo is done. Hey now! There was no need to fall out of your chair in shock. Sheesh. So the files are basically ready for the Vault shortly after the book fixes are in from Tarot. He was going to be computerless for a few days. *shudders in horror*
What is the status on files for a possible version 2? Cestus? Jez? Six? Wlydhunt?
Got Cestus Dei's creatures merged in. Blueprints made for Tarots books and the demo is done. Hey now! There was no need to fall out of your chair in shock. Sheesh. So the files are basically ready for the Vault shortly after the book fixes are in from Tarot. He was going to be computerless for a few days. *shudders in horror*
What is the status on files for a possible version 2? Cestus? Jez? Six? Wlydhunt?
#83
Posté 05 janvier 2012 - 03:51
<tossing out comments...>
Cestus has hit a little teeny snag on the *November* challenge... his Urchin hides in game, though it renders fine in the Toolset. He's working on that.
Then Foggy Breath, which should basically be just a retexturing of the bubbles VFX, so it should be "easy" ;-)
<he's gaining on you, boss>
*Damn* his quick stumpy legs!
<...on the run>
Cestus has hit a little teeny snag on the *November* challenge... his Urchin hides in game, though it renders fine in the Toolset. He's working on that.
Then Foggy Breath, which should basically be just a retexturing of the bubbles VFX, so it should be "easy" ;-)
<he's gaining on you, boss>
*Damn* his quick stumpy legs!
<...on the run>
#84
Posté 10 janvier 2012 - 10:24
Just sent the updated images 2 mins ago. To clear one thing up. I have access to a PC almost constantly, it's the internet I have very limited access to.
TR
TR
#85
Posté 11 janvier 2012 - 03:12
<writing a bunch of...>
Just a bump on the Winter - Version2: I'll be updating the Vault with V2 mid-February.
So if you've got a late entry <like your foggy breath?> (hush!) email it to nwncccmakers@gmail.com by Feb 10th, 8am PST.
<...late cards>
Just a bump on the Winter - Version2: I'll be updating the Vault with V2 mid-February.
So if you've got a late entry <like your foggy breath?> (hush!) email it to nwncccmakers@gmail.com by Feb 10th, 8am PST.
<...late cards>
Modifié par Rolo Kipp, 11 janvier 2012 - 03:27 .
#88
Posté 11 janvier 2012 - 04:08
*blinks several times, double checks the title and the link* Noooo it is winter... *gets the clue that torpedos are underwater and noogies Rolo*
#89
Posté 11 janvier 2012 - 06:08
<stumbling...>
Gah!
Damn, she's fast with them noogies! Thought I had a good enough headstart :-P
Bother, remind me to lay down chocolate distractions before I pun her again. <sure boss. wont help, though. she has that whip...>
I'll try it, anyway.
<...and falling flat on his face>
Gah!
Damn, she's fast with them noogies! Thought I had a good enough headstart :-P
Bother, remind me to lay down chocolate distractions before I pun her again. <sure boss. wont help, though. she has that whip...>
I'll try it, anyway.
<...and falling flat on his face>
#90
Posté 11 janvier 2012 - 10:16
What? I get chocolate every time Rolo says a horribly bad pun? Oh heck yeah! Bring on the puns! *Gets out a rather large, but empty, bag.*
#91
Posté 12 janvier 2012 - 06:22
And it's online! Sweet.
Modifié par The Amethyst Dragon, 12 janvier 2012 - 06:23 .
#92
Posté 14 janvier 2012 - 06:03
I want chocolate too! *pout*
*looks thoughtful*
*looks sly*
*smiles sweetly*
*hugs Rolo*
@ Funny little wizard: I'll finish the icicles on the moguls and maybe add a door texture to the end of the riser for Feb.
Toodles!
*walks slowly away... because she's a little encumbered with all the chocolate she lifted*
*looks thoughtful*
*looks sly*
*smiles sweetly*
*hugs Rolo*
@ Funny little wizard: I'll finish the icicles on the moguls and maybe add a door texture to the end of the riser for Feb.
Toodles!
*walks slowly away... because she's a little encumbered with all the chocolate she lifted*
#93
Posté 14 janvier 2012 - 06:46
<light hearted...>
Fantastic! Look forward to it :-)
*returns the hug, quite happy to have traded of an excess of chocolate covered snails for some good yellow gold*
<hey! those were *my* snails! mistress *gave* them to me!>
Sorry, Bother. We'll get more, honest.
<...and heavy pouched>
Fantastic! Look forward to it :-)
*returns the hug, quite happy to have traded of an excess of chocolate covered snails for some good yellow gold*
<hey! those were *my* snails! mistress *gave* them to me!>
Sorry, Bother. We'll get more, honest.
<...and heavy pouched>
Modifié par Rolo Kipp, 14 janvier 2012 - 06:47 .
#94
Posté 20 janvier 2012 - 06:18
Small note, aren't those my old sphere models? The screenshot, anyway. Haven't had a chance to download it, just got home last night.
#95
Posté 20 janvier 2012 - 02:34
Heya Rubies,
Those were the models I had. Zap me out the latest versions and I'll compare the two?
Those were the models I had. Zap me out the latest versions and I'll compare the two?
#96
Posté 11 février 2012 - 08:32
<gingerly opening a small, non-descript package...>
Ah. As my *good* friend Cestus Dei points out, it's the deadline for the v2 files for December's Winter theme.
Got the improved moguls from Pen and this scary looking box from grumpy.
*pokes around in the box*
"Fogbref"? What in blazes is Fogbref?! <the 'foggy breath" vfx you committed him to a couple months ago?>
Ahhh. Right. *shakes the amorphous stuff out and holds it up to the light* Hmmm. Not much to it, is there. <it's *fog*, boss>

A 6 second cycle, it says here. Suitable for any warm-blooded, breathing creatures. Hmmm, can you make out the scratches underneath? <he says 'ye got me gold, yet, ye olde' ...something>
*clears throat* Right.
So, anything else coming in?
+ Jez_fr: Unknown - Secret Santa Stuff
+ _six: creatures - collaborate with Draygoth28 on mounts
+ wyldhunt1: script - AI for Blizzard Elemental
<...from cestus>
Ah. As my *good* friend Cestus Dei points out, it's the deadline for the v2 files for December's Winter theme.
Got the improved moguls from Pen and this scary looking box from grumpy.
*pokes around in the box*
"Fogbref"? What in blazes is Fogbref?! <the 'foggy breath" vfx you committed him to a couple months ago?>
Ahhh. Right. *shakes the amorphous stuff out and holds it up to the light* Hmmm. Not much to it, is there. <it's *fog*, boss>

A 6 second cycle, it says here. Suitable for any warm-blooded, breathing creatures. Hmmm, can you make out the scratches underneath? <he says 'ye got me gold, yet, ye olde' ...something>
*clears throat* Right.
So, anything else coming in?
+ Jez_fr: Unknown - Secret Santa Stuff
+ _six: creatures - collaborate with Draygoth28 on mounts
+ wyldhunt1: script - AI for Blizzard Elemental
<...from cestus>
#97
Posté 11 février 2012 - 11:36
Rolo that's a really cool touch. I'm thinking more for use in modules than servers, with the recycle time?
#98
Posté 11 février 2012 - 11:45
<being pedantic...>
It is an applied visual effect, so it is only on the client side.
The 6 second cycle means there is a puff of fog every 6 seconds or so. The effect lasts until taken off.
Edit: The animation is built in, there is nothing "firing" every 6 seconds, nothing added to the heartbeat, or anything. It's just an emitter with some animation keys on it.
<...to be sure he's clear>
It is an applied visual effect, so it is only on the client side.
The 6 second cycle means there is a puff of fog every 6 seconds or so. The effect lasts until taken off.
Edit: The animation is built in, there is nothing "firing" every 6 seconds, nothing added to the heartbeat, or anything. It's just an emitter with some animation keys on it.
<...to be sure he's clear>
Modifié par Rolo Kipp, 12 février 2012 - 02:29 .
#99
Posté 12 février 2012 - 04:28
I so want that fog breath VFX.
I have an icy cold area that's just begging for something like this. PCs get bubbles when underwater, they need visible breath when it's freezing. It would also be perfect to bring attention to my PW's in-game winter months (as if the snow falling from the sky, freezing cold streams, and need for a cloak outdoors wasn't enough). Oh, maybe even as an added 1 round visual for creatures hit with frosty magic like cone of cold.
I have an icy cold area that's just begging for something like this. PCs get bubbles when underwater, they need visible breath when it's freezing. It would also be perfect to bring attention to my PW's in-game winter months (as if the snow falling from the sky, freezing cold streams, and need for a cloak outdoors wasn't enough). Oh, maybe even as an added 1 round visual for creatures hit with frosty magic like cone of cold.
#100
Posté 12 février 2012 - 04:52
The cold breath is a fun effect to add. Daemon Blackrazor had one that was used when we played on his old ISSIG campaign world.. was such a nice touch for the out of doors areas.... And yep, a bigger one would make a great replacement for ice dragon breath, and winter wolf frost breath.





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