Aller au contenu

Photo

Why ME series suffers due cut content in ME2 (not sure if 100% spoiler free)


  • Veuillez vous connecter pour répondre
121 réponses à ce sujet

#51
Sgt Stryker

Sgt Stryker
  • Members
  • 2 590 messages

Someone With Mass wrote...

Sgt Stryker wrote...

CerberusWarrior wrote...

Well its sad when Bioware all but says with all the info for 3 that ME 2 was a side quest and not even really part of the ME Universe . If it was part of the story the ME 2 squad would at least have some members on the squad in 3 . but no its a ME 1 / Vs filled squad in 3


ME2 is not a fanfic.


No, he's just mad because Cerberus actually turned out to be evil.

Big shock, when TIM is doing everything that defines a villain except twirling his mustache at you.


I don't care about what he thinks about Cerberus; he's made his opinion very clear on that matter (over and over again...). But to say that the second game in a trilogy is not even part of the continuity is just absurd.

#52
Yezdigerd

Yezdigerd
  • Members
  • 585 messages

CptData wrote...

I can't concur. If any squadmates deaths are scripted and can't be avoided, the entire "decide and shape destiny" part gets obsolete. I want to be able to decide who to save and who not. Of course, I'll try everything to get all of Shepard's friends and comrades through the game.


Then you set yourself up for bland the cameo treatment of squad mates you complain about. There is only so much resources a game on a budget can set aside on characters that might not even be in the game. Really its an amazing waste of resources to voice a character for every mission in the game he might not be in. I understand killing of Squad mates is great turnon for many players but to me it only seems childish. If you want to play the realism card I find it more realistic not to be able to chose who lives or die.

With a reduced roster in ME2 BW wouldn't need to write missions and story elements for 12 squadmates but maybe for just 7 or 8. That means more capacity for other elements of the game. Scripted deaths & survival of certain members would have done the same if you say only A, B and C will make it through the game, but then we're back at the point that the player's decision have no influence at all.


It would be more alternative content instead of more absolute content. If you want to show the influence of player decision it would be better to do so in the static world itself. It's far easier to script Gianna Parasini for different outcomes then Garrus Vakarian.

Stonewalling makes only sense before Horizon and only when talking about the mission. Since Anderson does react differently as soon as you're done with Horizon, why is it IMPOSSIBLE to ask him for a meeting with the VS? That option should have been given post Horizon.


My point was that the game allows you to ask about the VS and assume you can't contact him/her due to being on classified mission. As for after? The writers does their very best/worst to make it clear that you and the VS have burnt your bridges. You don't want to see each other, at least for now.

The entire "Lazarus" plot is odd and doesn't belong to the ME universe since it feels like magic in an universe that relies on "authentic" technology and science.


It's really no more magical then FLT travel, space cthulus and biotics. It's just completely unnecessary for the plot and should force every npc in the game to ask Shep about how you achieve virtual immortality. The collectors are a peanut issue compared to this.

They could easily add the VS to the story plot without producing any extra costs by reducing the roster of ME2 cast by two characters. They had the time and money to create a new squad double the size of the old one full of characters which are just there to fit the number.


They could, but again it means you will develop 2 npcs, one of who won't be in that game. Actual content gives you more mileage out of a game then optional content. Plus the wanted to save the VS for the next game.

Modifié par Yezdigerd, 30 novembre 2011 - 08:17 .


#53
Someone With Mass

Someone With Mass
  • Members
  • 38 554 messages

Sgt Stryker wrote...
I don't care about what he thinks about Cerberus; he's made his opinion very clear on that matter (over and over again...). But to say that the second game in a trilogy is not even part of the continuity is just absurd.


Agreed.

Even if I think ME2 served more as a filler than anything else.

#54
DarkPsylocke26

DarkPsylocke26
  • Members
  • 572 messages
Why in the hell you people play the game if you all going to complain about it? If you don't like it don't play it anymore, and don't waste your money on ME 3. I have games I play that I don't like I didn't complain about it I got rid of it at Game Stop. Like Halo it was too easy for me to play because I beaten it in one day. If i really don't like that game I trade it in for credits.

There is not to many squadmates. The Characters and concepts of the game is not a waste. And again I can't wait to go get my game on March 6.

#55
CptData

CptData
  • Members
  • 8 665 messages

FlyinElk212 wrote...

Aw man. I was pretty disappointed when I read this topic. I was expecting something along the lines of, "The series is suffering because ME2's cut content is sorely needed. The Citadel extra content would've...[blah blah blahdy blah]." or "The fight between Grunt/Mordin that got cut from ME2 would've been perfect for setting up ______ in ME3". You know?

Instead we get a criticism thread of ME2 that looks very familiar. I think you should either change the topic headline, because it's a little misleading, or this topic should be moved to the Mass Effect 2 subforum.


Actually, the series suffers because a lot of stuff is missing in ME2 while BW tried to hard to make up a roster of 12 characters. That also includes the Citadel which got dumbed down to a single building in a district.

However, the lack of an epic story in ME2 degrades this part to the mandatory filler every trilogy seem to have: the middle part between "Woah, what an amazing new universe" and the "Woah, what a friggin' awesome finale!"
BW tried to put a climax in ME2 called the "Suicide mission". In hindsight I bet a lot of BW dudes ask themselves: "what the f*ck were we thinking when doing that? Now we have 12 characters, 12 who need a story, and 12 who might be dead before ME3 starts. We need at least 12 missions half of the players won't see because they hate a particular character and let him or her die and ... ah, nevermind. Lets do the math, how much money can we spend on them, how many time do we have for the mainplot ... everything we can't get into ME3 will be shipped as DLC."

Okay, that was a bit mean. But I think it's not that far away ... BW needs to spend money on 12 different squadmates - knowing that a lot players won't play those missions because either they're not interested in that particular character or because some characters have a tendency to die in the SM. Money that could be used on the main plot: there are dozens of open questions to solve. In worst case ME3 gets a choice of more or less poorly written endings ...

That's what I fear. And that's why ME3 suffers in my eyes.

Okay, enough emotions for now, back to serious talk. :lol:


DarkPsylocke26 wrote...

Why in the hell you people play
the game if you all going to complain about it? If you don't like it
don't play it anymore, and don't waste your money on ME 3. I have games I
play that I don't like I didn't complain about it I got rid of it at
Game Stop. Like Halo it was too easy for me to play because I beaten it
in one day. If i really don't like that game I trade it in for credits.

There
is not to many squadmates. The Characters and concepts of the game is
not a waste. And again I can't wait to go get my game on March
6.


Oh, I want the game. I so badly want it. I simply want to see a perfect story that does not suffer the same plot holes like the story did in ME2 because of lack of time and money. Not more, not less.

That's the point. Btw: complaining and criticizing are two different shoes. I did the later one B)

Modifié par CptData, 30 novembre 2011 - 08:25 .


#56
Kusy

Kusy
  • Members
  • 4 025 messages
Most of your points sound like any other butthurt rant over here, were repeated and don't even beat the horse because there is no horse to beat anymore.

You are not even pointing out plotholes, plotholes happen when one thing in the story denies another one in an obvious way, not when it was excluded or written in a way you don't like.

Valid plothole example - Normandy jumps to FTL inside of the galaxy core after the game states that it would result in total and utter destruction of any ship that attempts to do so.

Invalid plothole example - Shepard got resurrected and remembers everything! You can't remember anything after you die and are resurrected! Unless you have a greybox! Shepard had graybox! It should be possible to find Shepard's greybox.

No... that's not a plothole. That's your (and on top of that pretty stupid) speculation. Go write a fanfic about it.

Some of your points might have been valid, but you utterly fail at presenting them, because when a post starts with "they used the resources to make this feature/character, I don't like it and it's wrong" then going to "this make no sense, they should have done this, this, this and maybee that because it's possible with today technology" to finally end with "BioWare should spend their money on this, not that, because I know precisely where and how their budget is spent", it simply hurts my brain.

Modifié par Mr.Kusy, 30 novembre 2011 - 09:22 .


#57
Andorfiend

Andorfiend
  • Members
  • 648 messages

CptData wrote...
Accepted.
However, I think we had enough evidence in ME1 Cerberus can not be trusted and has a tendency to do ungodly deeds. Violating several children for their goals makes them just even more evil - actually, Cerberus felt like "Space N*zis" in Jack's LM. There is no good in experimentation with children, not a bit. Must say, after doing that mission I wished so hard I could simply leave Cerberus and go back to the Alliance, not without blasting the Minute Man station sky high ... errr ... yes.

Besides that - since it came up several times, I think Samara is a bit more interesting than Jack, but needs more character development like most characters in ME2. Could say the same about Jack, but we already have one human biotic in the crew (Miranda), Samara is a nice variety.


Oh I agree absolutely about Cerberus. My Shepard is a Sole Survivor who managed to save Toombs. His working for TIM is slightly less likely than him romancing Blasto.

You know.... I would actually feel better about that railroad if it turns out ME 2 Shep was an evil clone, and real Shep has been in cryo the whole time. And that's the cheesiest plot twist in the history of bad storytelling. Image IPB

#58
Severyx

Severyx
  • Members
  • 1 609 messages
Note: BSN's broken forum code keeps eating the formatting. If it appears retarded to you, please disregard the silliness. I've tried to fix it several times now. :(

Okay. I see a long, thought out, and organize block of text going over topics that have been beaten to death, cremated, stuffed in a flammable jar, and then lit on fire again. I'll do my best to provide you with an alternate point of view, as long as you can take a bit of debate. I know this entire thread is full of out-of-date topics, but I feel compelled to express counter-arguments.

This post assumes you (the player) have completed ME2 in its entirety. The idea of 'spoilers' for that game has long since passed. You have been warned.

Issue: Squadmates in ME2


To start, I'm going to go ahead and point out that any character that can potentially be a romance option is indeed required. They cannot be filler, because they exist for a purpose, even if just one: to provide options to the player. With the VS unreachable and Liara absent until the PLANNED DLC (meaning that this was planned to be added onto the game post-release, it was not late), not one character from the previous roster of romance options was available. This adds variety to the cast in a very important way, because aside from the two returning squadmates (who also are justifiable romance options), there's nothing there to work with. That makes for a boring story.

Like you said, every character has the potential to die, but as BioWare has stated many, many times, this does not mean that things cannot get accomplished. Counter to this, the characters all still have a part to play in the plot, otherwise keeping them alive would be a horrible option. You make the mistake of thinking that Mass Effect is a game series where you can do everything in one playthrough. By design, you cannot. Additionally, the fact that every party member has the potential to be missing in ME3 does not diminish their roles. It means that if you did something in ME2 to cause them to die, then that fact will persist into ME3. This is called consistency, and I heavily applaud BioWare for taking on such a huge concept.

That said, let's revamp your list of essential characters. Keep in mind the fact that when Shepard decided to tear away from T.I.M., that also means that the once Cerberus operatives did as well, so the fact that they were part of the the organization is rendered completely moot by the end of the game. Additionally, DLC characters can still be used in the SM, such as Zaeed leading fireteams. This makes thee DLC characters situationally important, but important nonetheless. Let's look at the list AFTER all is said and done and assume you want everyone to live by this point:

(Note that I did not experiment with all the possible roles in the SM, so won't really get into that)

Miranda (Romance option, XO)
Jacob (Romance option)
Mordin (The all important inventor, can cure the genophage)
Samara (Biotic shield in SM)
EDI (The Normandy. Nuff said.)
Tali (Romance option, returning cast, Quarian contact, Tech in SM)
Legion (Geth contact, Tech in SM)
Jack (Romance option)
Morinth (Alternate to Samara, Biotic shield in SM)
Garrus (Romance option, returning cast)
Thane (Romance option, possible Drell/Hanar contact)
Grunt (Possible genophage stuff, krogan contact in Wrex's absence)
Joker (we named EDI, so I figured this went here too, also pilot with a license to screw up – IMPORTANT)

Did you see what I just did there? I just named the whole cast. The only one I can see here that might even be considered expendable is Grunt, but I don't know how his role is going to be played in ME3 regarding krogans and the genophage, so that's a shaky argument at best. Grunt CANNOT fill Mordin's role in any way, shape, or form. I'm surprised you even brought that up. I agree that Morinth seems thrown in at the last second, but we'll leave it at that.

You also do math about missions and playtime like you know how game development works. Unless you actively work in the game design industry, all these claims are null. I do believe that there were some issues when developing the game for the consoles, and as such, the game forced a moderately linear path in regards to recruitment. That's half the reason why Legion could only be recruited near the end of the game (if you wanted the best result).

Your statement of 'Less means more' works in some situations, and it would apply here if BioWare wasn't the innovator of big party RPGs. They aren't amateurs in this medium, so let's not throw them under a bus.

Issue: Plot holes in main story arc

Socially Awkward Shepard - This issue is completely inconsequential to the big picture. Not once during the many playthroughs of the game did I ever wonder “Why doesn't this busy galaxy hero ever phone home?” This sort of empty corner is the kind that fanfiction writers fill with their creative minds, because it pertains to a different level of connection that the Shepard character does not and doesn't need to make with the players. This also has nothing to do with the main story arc, nor is it a plot hole. I'm going to borrow a phrase from The Princess Bride for a moment: “You keep saying that word. I do not think it means what you think it means.”

Death of Shepard – Shepard's death served three main purposes: A pass in time (two years) where Shepard has no legitimate knowledge of what happened; A need to keep things fresh, a new version of the Normandy, crew and squadmates, for example; and a reason for Shepard to cooperate with Cerberus.

Claiming that restoring established net memory (proteins in the brain) and neural connections nearly two hundred years into the future in a science fiction IP is based entirely on opinion. Sorry, this is also moot.

”My name is Morinth and I will act as if I were my own mother.” - I've already covered my opinion of Morinth, so we'll skip that. Also, this does not have anything to do with the main story arc, nor is it a  plot hole.

The one who talked down Saren and Wrex fails when talking to the VS. - 'Failing' to talk down the VS gives substantial credibility to the character, both the survivor AND Shepard. The survivor knew Shepard better than Saren and Wrex (at the time of the event) did, so they have reason to be the way they were. I'm fairly certain that players on a whole would be upset if Shepard just winked and got them back to his side despite whatever loyalties they had before. Why do you think the 'Charm' stat got nuked? It (and the general assumption/want for absolute roleplay freedom) is not conducive to good storytelling or game development.

Regarding your question about Anderson potentially organizing a meeting, that's more out of character than your previous claims, especially since he was unwilling to let Shepard know much of anything due to his work with Cerberus.

Just because you don't see the results of your decisions the moment they are made does not mean that they have no impact. That's impatience for lack of instant gratification speaking.

Issue: Missing Features

First off, how can you possibly know which of these listed features were implemented last-minute? You have no sources. Regardless, I'll address each issue.

Planetary Exploration is not a half-hearted implementation. If anything, scanning for resources was. BioWare took the idea of planetary exploration from ME1, took feedback (“Landing on cookie cutter planets is boring!”), and enhanced it. This is a classic example of evolution of a game feature. Whether or not it was good enough is subjective.

The outfits is another example of this. “Cookie cutter armor is boring!” So they took each significant character and gave them a very unique and identifiable look. The fans still wanted more and nitpicked this to death as well. Remember when mage females could wander around a frozen tundra in naught but a bra, panties and a cloak? Nobody cared about immersion breaking then. I hope they do fix this for ME3, but it's hardly a 'missing feature'.

Simplification of weapon selection was likely an attempt to fix the irritating inventory system in ME1. I don't think it was implemented half-heartedly, just executed a bit wrong, but this is also merely opinion. Once BioWare realized the main issue was the inventory and not the weapon customization (through feedback) they decided to bring it back in ME3. Good call, BioWare.

The ability to reply to e-mails goes back to the “absolute roleplay freedom” issue. Such a thing is a huge developmental effort with very little return in the form of overall enjoyment. I personally wouldn't implement this either, were I a developer. Perhaps a solution could have been a conversation wheel with possible responses, but obviously it's a little late to be pointing this out now.

Conclusion


In the end, I think you are taking neutrality too far. You forget that each character is important because players invest emotions into them, relate to them, and enjoy their existence in general. You also seem to think that the highest form of sandboxing – absolute freedom – is how the Mass Effect series should be designed. None of the characters, in my experience, are pointless. They all serve to flesh out the galaxy and the big picture. If we left Grunt out, what reason would we have to visit Tuchanka? If Jack didn't exist, how else would we find out about the biotic experiments Cerberus started?

Plot holes will always exist in every story ever written. It is impossible to locate, rearrange, and suppress every potential angle. It's up to the consumers to let the small things slide. Unfortunately, the Internet makes for the perfect place to pick it all to bits. ME2 didn't get a record number of awards from critics because of game braking plot holes or a padded cast.

I understand your point of view, I just think it's too narrow and biased. I have a tendency to over-analyze things as well, but doing so ruins things for me. Again, letting the small things slide (and honestly, that's what all these issues are) makes a big difference, and doesn't drag everyone into spiraling debates about this or that.

- Severyx

Modifié par Severyx, 30 novembre 2011 - 10:30 .


#59
CerberusWarrior

CerberusWarrior
  • Members
  • 339 messages
I will say this if ME 3 turns out to be a hugh def remake of ME 1 with the whole ME 1 / VS on the squad and none of the ME 2 squad being on the team in 3 then bioware better prepare for a Sh*t storm this crap about not having a enough resources is complete and utter garbage . when this developer has basically made dam sure ME 1 and VS will be on the squad . Mass Effect 2 is a real game and us Mass Effect 2 fans are sick of seeing this railroaded bull sh*t .

#60
Nashiktal

Nashiktal
  • Members
  • 5 584 messages
You know, sometimes I think if we focused more on capturing resources for cerberus as a whole to take down the collectors, rather than squadmates, the plot up through ME3 would make a lot more sense and flow better.

For example, the whole of ME2 would involve gathering rresources not unlike the "war currenncy" concept we have for ME3. Complete missions, gain more stuff for cerberus (still under the assumption we can't choose someone else), when ready or not, attack the base. Instead of a handful of squadmates who might get underdeveloped due to sheer numbers and variables, the base would be attacked by a tangible force like a small fleet and a small army maybe comprising of mercs.

But whats done is done.

Modifié par Nashiktal, 30 novembre 2011 - 10:41 .


#61
Someone With Mass

Someone With Mass
  • Members
  • 38 554 messages

Nashiktal wrote...

You know, sometimes I think if we focused more on capturing resources for cerberus as a whole to take down the collectors, rather than squadmates, the plot up through ME3 would make a lot more sense and flow better.

For example, the whole of ME2 would involve gathering rresources not unlike the "war currenncy" concept we have for ME3. Complete missions, gain more stuff for cerberus (still under the assumption we can't choose someone else), when ready or not, attack the base. Instead of a handful of squadmates who might get underdeveloped due to sheer numbers and variables, the base would be attacked by a tangible force like a small fleet and a small army maybe comprising of mercs.

But whats done is done.


Well, we did that in a sense with Maelon's cure, Tali's trial or Legion's loyalty mission. Gathered allies and material for ME3.

Though, I agree with the rest. 

I personally think that the outcome of the SM should have been hanging on the survival on two-three squadmates instead of all of them.

And only have one squadmate per task and not make the rest so redundant.

#62
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

Someone With Mass wrote...

Nashiktal wrote...

You know, sometimes I think if we focused more on capturing resources for cerberus as a whole to take down the collectors, rather than squadmates, the plot up through ME3 would make a lot more sense and flow better.

For example, the whole of ME2 would involve gathering rresources not unlike the "war currenncy" concept we have for ME3. Complete missions, gain more stuff for cerberus (still under the assumption we can't choose someone else), when ready or not, attack the base. Instead of a handful of squadmates who might get underdeveloped due to sheer numbers and variables, the base would be attacked by a tangible force like a small fleet and a small army maybe comprising of mercs.

But whats done is done.


Well, we did that in a sense with Maelon's cure, Tali's trial or Legion's loyalty mission. Gathered allies and material for ME3.

Though, I agree with the rest. 

I personally think that the outcome of the SM should have been hanging on the survival on two-three squadmates instead of all of them.

And only have one squadmate per task and not make the rest so redundant.


Oh no I was talking about all of it toward the suicide mission I am aware of what goes toward ME3. Imagine having a small "fleet" of ships fighting the collector cruiser and occuli rather than just the normandy, entire teams of "generic" footsoldiers adding to the scale of the fighting and perhaps altering how fights in the game play out during the mission. (like perhaps having snipers perched overhead to help take on collector drons.)

But again whats gone is gone, best to think of ways to improve ME3 from what we know currently. I just hope we see more "general combat" for the armies and navies in the game, rather than having shep and two squadmates do all the work.

#63
Sgt Stryker

Sgt Stryker
  • Members
  • 2 590 messages

Mr.Kusy wrote...

You are not even pointing out plotholes, plotholes happen when one thing in the story denies another one in an obvious way, not when it was excluded or written in a way you don't like.

Valid plothole example - Normandy jumps to FTL inside of the galaxy core after the game states that it would result in total and utter destruction of any ship that attempts to do so.


Actually that bolded bit would be a contradiction, which is one subset of plotholes. Plotholes can take many forms, including characters acting out of character, events that do not follow logically from previous events, or events taking place that are quite literally impossible within the context of the world being portrayed. 

As for you example, I wouldn't really call that a valid plot hole. There is no indication anywhere that making an FTL jump within the galactic core is bad for your health. It's only a bad idea to use the Omega 4 Relay without the Reaper IFF. You also make it sound like the Normandy traveled by FTL back to home turf, but that cannot be true. A more plausible explanation is that the Normandy needed to escape the blast quickly and to get back to the Omega 4 Relay's partner in the galactic core. Quickest and easiest way to kill both birds with one stone is with a short FTL hop.

#64
bobdooly

bobdooly
  • Members
  • 239 messages
Guys, you have to remember that ME2 is the middle of a trilogy, a bridge between the beginning and the end of a larger story. I'd say they did pretty well to prepare the plot for ME3 and keep us entertained. There's no plot holes (well, there are, but you have to look for them), there are unanswered questions. There's a difference.

#65
Someone With Mass

Someone With Mass
  • Members
  • 38 554 messages

Nashiktal wrote...

Oh no I was talking about all of it toward the suicide mission I am aware of what goes toward ME3. Imagine having a small "fleet" of ships fighting the collector cruiser and occuli rather than just the normandy, entire teams of "generic" footsoldiers adding to the scale of the fighting and perhaps altering how fights in the game play out during the mission. (like perhaps having snipers perched overhead to help take on collector drons.)

But again whats gone is gone, best to think of ways to improve ME3 from what we know currently. I just hope we see more "general combat" for the armies and navies in the game, rather than having shep and two squadmates do all the work.


I think we will, if the last BioWare Pulse episode is any indication.

#66
Nashiktal

Nashiktal
  • Members
  • 5 584 messages
You can't have it both ways bobdooly. If there are plotholes, then there are plotholes.

#67
bobdooly

bobdooly
  • Members
  • 239 messages

Nashiktal wrote...

You can't have it both ways bobdooly. If there are plotholes, then there are plotholes.


There are no story breaking plot holes. Happy now?

#68
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests
As far as characters not being important to the story goes, that started with Mass Effect, not Mass Effect 2. Most of the characters in the first game are also irrelevant.

#69
Merchant2006

Merchant2006
  • Members
  • 2 538 messages
Yanno I don't usually take the time to read the huge posts that OP has done but... I did. And you know what, bravo to you. I have to admit that those were all the irks that I had when playing ME2. Good on you for pointing these out, I'm glad you did.

/no-sarcasm. Seriously. I'm not making fun out of you. Good work.

#70
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

jreezy wrote...

As far as characters not being important to the story goes, that started with Mass Effect, not Mass Effect 2. Most of the characters in the first game are also irrelevant.


Indeed, but ME1 wasn't 70% about gathering irrevelant characters. More like 10 tops. :P

#71
CptData

CptData
  • Members
  • 8 665 messages

jreezy wrote...

As far as characters not being important to the story goes, that started with Mass Effect, not Mass Effect 2. Most of the characters in the first game are also irrelevant.


Some of them, maybe. But it doesn't show that badly as it does in ME2. And seriously - you need one or two characters who're just there for "comic relief" or something. Just "random guys who do the same sh!t like you and try to stay alive". Works for me.

Does NOT work if half of the squadmates are like that. :lol:

#72
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

CptData wrote...

jreezy wrote...

As far as characters not being important to the story goes, that started with Mass Effect, not Mass Effect 2. Most of the characters in the first game are also irrelevant.


Some of them, maybe. But it doesn't show that badly as it does in ME2. And seriously - you need one or two characters who're just there for "comic relief" or something. Just "random guys who do the same sh!t like you and try to stay alive". Works for me.

Does NOT work if half of the squadmates are like that. :lol:

Agreed.

#73
android654

android654
  • Members
  • 6 105 messages
ME2 does seem like an insult to the fanbase, especially when you consider how the cast is being handled in ME3. I do disagree with a few of your character choices, Jack is much more important to the unit than Samara, due to her connection to Cerberus, and Geunt does not have the same level if importance as Mordin. While he is affected by the Genophage, he's essentially a new born with no way to convey the gravity of that incident. Mordin is an individual who not only took part in the Genophage, but has an internal debate concerning the morality of his actions and the best outcome from the mess he's found himself in.

Now, with four snipers, we could stand to save Garrus for ME3, and Zaeef is optional. Legion and Thane are more than enough for Sniping. Jacob as a biotic is also a joke since he essentially has one offensive power, an ammo power, and an armor power. Not very effective. Jack and Miranda give you more than enough options of powers to use.

Also, the "anyone can" die scenario was just plain stupid, and Bioware simply set themselves up to ****** the fan base off. Hope it was worth it.

#74
Sgt Stryker

Sgt Stryker
  • Members
  • 2 590 messages
As an aside, I'm kinda interested to know exactly how many ideas for squadmate characters they came up with in total, just to see if they had more concepts that didn't make the final cut.

#75
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests

jreezy wrote...

As far as characters not being important to the story goes, that started with Mass Effect, not Mass Effect 2. Most of the characters in the first game are also irrelevant.


This. So true. I feel like all the characters from ME1 are overrated. I played through the game not really thinking anything special about them.

If anyone has played through FF games - they nail the characters down. FF9 - Vivi is a popular favorite. FF10 - a lot of people like Auron. These games have characters that I actually know. I know their personalities and their mannerisms. ME1..I don't know why exactly, but they just aren't special.

I think it didn't help that everyone had basically the same abilities. Garrus/Tali/Kaidan overlapped. Garrus/Ash/Wrex overlapped. Wrex/Liara/Kaidan overlapped. A lot of them didn't have any distinct skills that set them apart. I remember constantly thinking "who should I bring? Well..as long as I can decrypt it really doesn't matter." If the whole reasoning behind bringing along a certain squadmate is so they can open doors and what not...there's got to be something to fix. 

(this is just an example)

Modifié par lightsnow13, 30 novembre 2011 - 11:30 .