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When to play the DLC


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17 réponses à ce sujet

#1
SDCrush

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First, yes, I know that both DLC (Legacy and Mark) are available to be played any time after the Lothering introduction.  But is there a special time/place you think they should be played?  As early as possible for extra exp before the Deep Roads?  Right before the finale to tie things up?  Just before/after you "finalize" whatever romance you're pursuing in act 3?  Or maybe there's a certain point in the game where the items you gain on the DLC are especially useful, I don't know.

Thoughts?

#2
esper

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If you want Li dialog, you of course have to wait untill the flag for an Li is set.
Legacy has a weapon that will gain its highest level if you wait untill act three, on the other hand the is some post-game dialog to legacy which some say is best if you do it in act 1
Also if you miss your sibling it might be a good idea to spread the dlc to act two/three to see them all three years.
Also doing one of the dlc before the Deep Road will boost your levels up nicely.
I haven't tried Mark in something other than act3/postgame so I don't more details there.

#3
dan107

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I'd say in Act 3. The DLCs feature some of the tougher fights in the game (optional, but you'll probably still want to do them) so you want to be high level and have good equipment before you go in. Also, if you want to get the best equipment in the DLC, at least in Legacy, you have to be level 24 when you start it.

As far as companions go, I would recommend bringing your sibling, Anders, and Varric for Legacy; Avelline and Isabela for MotA. They have some special content that other companions do not.

#4
Lithuasil

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Legacy can, and probably should, be played both before and after the deeproads (or alternatively, as late as possible, if you want the best gear). The content and imho even tone changes, depending on the status of your mother/sibling - try out both and take the route that suits you best (though a low level character *can* have a pretty harsh time in the final fight)

MotA, should not be played, anytime, at all. Don't make the same mistake I did, and taint the experience of a great game with such an awful addon.

#5
dragonflight288

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I personally liked MotA. The key thing about that DLC is that it changes the focus on what Hawke is doing. Instead of rushing in, sword held high, arrows flying and fireballs blazing, it takes a more subtle approach to problems. And we see an elf, raised in Thedas societies, give us (the players) a perspective on Qunari that most gamers lack...rather they view Qunari through a modern lens and not the lens of a woman constantly belittled by humans for her race and not her ability.

And the whole "Stung by a Bee" moment takes the cake.

Hawke, in my opinion, should wait until Act 2 or 3 when he has status so it makes sense to be invited to Duke Prosper's hunt and party. This DLC mechanics could use some work, but it's a lot of fun trying to go undercover and stealthy rather than fight everyone who gets in the way.

#6
Lithuasil

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Mota isn't "giving" any insight that wasn't already available (that the qunari are massive flaming hyppocrites). That's not necessarily all bad though - what's bad is that my mage-hawk, after allying with Ser Varnell, after only being invited to the party for killing a boatload of qunari in the first place has to watch (and seemingly approves) a clearly psychotic spy of an enemy nation walking away unharmed, with potentially war-changing information - all so someones precious canon-sue isn't touched.

Long (and admittedly bitter) rant short - MotA is exactly what the main game was falsely accused of being. Nice setpieces framed by annoying characters, and a player helplessly trapped in cutscene retardation.

#7
Arppis

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I Personaly like playing Legacy after Deep Roads.

#8
Arthur Cousland

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I usually do the main game, and then play the dlc after.

Both Legacy and MotA feel like stand-alone adventures (Golems of Amgarrak, Witch Hunt), rather than something that fits seamlessly into the main game. Thus, I see them as something that lets me adventure with my Hawke character a bit longer after dealing with the templars in Kirkwall.

As mentioned, you also get better leveled equipment if you play the dlc after lv 24+, so you won't be selling your armor sets as soon as you get back to Kirkwall. I also like having something to replace the champion armor with.

#9
Nemotenetur

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Lithuasil wrote...
what's bad is that my mage-hawk, after allying with Ser Varnell, after only being invited to the party for killing a boatload of qunari in the first place has to watch (and seemingly approves) a clearly psychotic spy of an enemy nation walking away unharmed, with potentially war-changing information

Regardless of how you feel about the DLC, this is the reason I would recommend playing MotA in either act 1 or early act 2 if the narrative is your main focus. At least then you can pretend your Hawke is oblivious to the Qunari conflict, or at the very least not personally effected enough to really care.

As has been pointed out, Legacy has a lot more flexibility though there is a shift in tone :) I personally play it either post game or late Act 3.

Modifié par Nemotenetur, 08 décembre 2011 - 11:07 .


#10
Lithuasil

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Nemotenetur wrote...

Regardless of how you feel about the DLC, this is the reason I would recommend playing MotA in either act 1 or early act 2 if the narrative is your main focus. At least then you can pretend your Hawke is oblivious to the Qunari conflict, or at the very least not personally effected enough to really care.


How do they explain that Hawke has an invitation though, if (s)he isn't champion at that point?

#11
Nemotenetur

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I'm not sure what reason the game gives and can't check atm, but I do know that Propsper has some familiarity with Leandra/her family. So the invitation could have something to do with that. It's therefore an easier thing to handwave for me than Hawke letting Tallis go with such important intel :P

Though now that I think about it, Hawke's who are pro Qunari shouldn't have a problem and can play the DLC in whichever act they prefer.

Modifié par Nemotenetur, 08 décembre 2011 - 11:20 .


#12
DJRackham

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Lithuasil wrote...

Nemotenetur wrote...

Regardless of how you feel about the DLC, this is the reason I would recommend playing MotA in either act 1 or early act 2 if the narrative is your main focus. At least then you can pretend your Hawke is oblivious to the Qunari conflict, or at the very least not personally effected enough to really care.


How do they explain that Hawke has an invitation though, if (s)he isn't champion at that point?


It's in the script. :P

Modifié par DJRackham, 08 décembre 2011 - 02:10 .


#13
TheAwesomologist

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 Personally I found Legacy to be best played in Act 3 for several reasons:
  • The ending feels more poignant, especially concerning Leandra.
  • At any point after the Deep Roads you'll actually see your sibling develop. Makes more sense in Act 3 since you can run into your sibling prior to certain events and how they react towards you in game and in Legacy makes more sense if you're already after Act 2.
  • Gear is just better in Act 3
  • Act 3 is horrible and rushed. Legacy makes Act 3 feel a little better.
MotA kinda sucked, mostly because it feels like a fangirl got to Mary Sue herself into the world of Thedas. There are elements that are fun (combat and puzzles are better), but in the end nowhere near as good as Legacy. I'd still suggest Act 3, but this one seems to fit almost anywhere.

#14
atheelogos

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SDCrush wrote...

First, yes, I know that both DLC (Legacy and Mark) are available to be played any time after the Lothering introduction.  But is there a special time/place you think they should be played?  As early as possible for extra exp before the Deep Roads?  Right before the finale to tie things up?  Just before/after you "finalize" whatever romance you're pursuing in act 3?  Or maybe there's a certain point in the game where the items you gain on the DLC are especially useful, I don't know.

Thoughts?

Do it all right before the last mission in the third act. That way you get the strongest items.

#15
davidguire

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i say do all dlc content right b4 you do the fight with the arishok

#16
Lithuasil

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Nemotenetur wrote...

Though now that I think about it, Hawke's who are pro Qunari shouldn't have a problem and can play the DLC in whichever act they prefer.


There's a pretty big difference still, between being "pro qunari", i.e not helping Varnell and Petrice, and trying to remain neutral - and converting to a devout follower of the qun, which is the only reason anyone in their right mind would let something like this slip.

#17
Disastersaurus

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My Hawke's a devout follower of the Qun indeed, so the DLC was fine for him.

#18
Disastersaurus

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Oops, accidental necro, sorry. Didn't see how old this thread was.