LinksOcarina wrote...
I apologize if this seems like a random thing, but I will bet ten to twenty years down the line, Dragon Age II will be hailed as a classic game that really put forth changes and effort in how games are made, a revolutionary game, as it were.
Not by design though, but by stroy elements and how it was told.
Because honestly, how many stories have been told like this, and I don't mean good or bad stories, I mean more of the vein of a humane, more grounded narrative, in video games? I can only think of two others really, Heavy Rain and L.A Noire, both of which were moderate successes and lukewarm hits, depending on who you ask.
Does that make them bad? Different yes, but if you go into it with a different mindset, it becomes an experience that really does push the medium a bit.
The only real failing Dragon Age II had is the fact that the gameplay takes a backseat to the story, believe it or not. Its good gameplay, but the lack of environments, the inventory system, the inbalances and little inconsistancies between classes and such all add up a bit.
I am sorry if im preaching, but Dragon Age II really is among the top 5 releases of the year for me, it had such a good story, atmosphere and level up mechanics that I couldn't help but play it several times. Call me what you like on that one, but let's be honest, if we keep talking about like this 9 months after it's release, it did leave an impact on people, good or ill, which already is a mark of a memorable game.
I tend to come to these forums to check up on other Bioware projects and I was honestly surprised that DA2 was still garnering some attention.
However what you've posted is pure opinion, as is the rest of my post that follows...
Dragon Age 2 for me was a collossal failure, I had actually managed to wipe it from memory until a family member remarked on how god awful the game was, and the fact that it had came out this year (It feels like it's been several years since I've played it).
I think the narrative was poor, you were told that Hawke would be the most important character in the Dragon Age universe as a sort of PR build up, however when the game actually launched it was more of an Option: A or Option: B story, which still left you with feeling no control on the way the story flowed (Orsino's ending).
I've yet to play Heavy Rain (Don't own a PS3) but I thought story wise this year L.A noire or Deus Ex would will easily win hands down, I felt really connected to Cole Phelphs but with the immersion breaking experience that is DA2 I felt completely detatched from Hawke, something that has never happened to me in a Bioware game before.
You can tell how well the game is doing by the support from the developer that it recieves, the whole Skyrim fiasco has the attention from the big media (IGN being a Fox News owned corporation) and their promises to fix the content despite the whole situation being handled horribly.
DA2 hasn't recieved a patch in half a year and is still bug ridden, I've completed it twice and I've yet to have the story pan out the way it was supposed to be played from an Origins import.
All in all I think DA2 was a test by EA to see how fast a "AAA" game can be completed with as little depth as possible, and it failed massively which is why I believe it impacted ME3's development (The bigger genre seller) and we ended up with the delay. If DA2 recieved critical acclaim this month we'd all be playing ME3 and the forums would be full to the brim with people complaining about the same problems and bugs (import) that had plagued DA2's release.
I atleast hope this post which was fuelled by coffee rage recieves some positive attention from a few certain forum members that I've catered it to, I'll keep an eye on the responses and bid you all good day for now.