DiebytheSword wrote...
No, it is not a possiblity, it is an eventuality. If you can't see that, then there is nothing I can say that will change your mind.
It's only an eventuality in your fantasy.
As I said, Reapers are on the forefront of my mind, there is no garauntee that the reapers can't retake that shipyard and resume operations themselves, but that is unlikely to happen immediately. TIM is obviously not a moron as some people like to paint him. It is also unlikely that TIM would build a new reaper, instead building their shock troops, or his imitation of them. Its also not soley TIM I am concerned with, that technology has no place in the technological singularity I wish to build. Turian, Salarian, Asari, Krogan, no one has the wisdom to weild that power properly.
So you are putting your dreams about a possibel technological singulaartiy (that you have only same vague idea of and no concrete plan how to get to) over the survival of the galaxy?
The hubris and ego in trying to decide who is "worthy". Who the hell gives you (or Shep) that right? Waht makes Sheps oppinion more valid than the needs of the galaxy.
The benefits of the base are clear. They are factual. A massive technological leap.
I don't want to give it to anyone, or was I somehow not clear on that point? The base is mine. I suffer its existance and decide its fate alone.
What a galatic ego.
And people say TIM is full of himself......
Our breakdown in understanding probably lies in the fact that the Reapers are not unbeatable no matter how badly some people want them to be. They can and will be defeated, or there would be no point to the game. If you say I limit my options when destroying the base, why is it then that you are not limiting yours by chosing the other side of the false dichotomy? Obviously there will be other choices down the line, regardless of our black and white connundrum, that will decide how things play out.
Broken logic. Sheppard doesn't know it's game. You cna bet your card on a Deus Ex Machina you dont' know will come. The only reason you are betting on it because you know it's a game and it will be there.
Otherwise, if ME was real, and you were in Sheps shoes...would you realyl do the same? REALLY?
So no, there is no false dichotomy. Thre is no other side because there is no logical alternative to the base.
I'm not limiting my options, because a base - if not destroyed - remains there to be used or destroyed later. As a card it remains on the table, and it can still be removed.
Once it's is destroyed however, there is no going back.
So yes, I can readily admit that a Reaper shipyard is a treasure trove of information. But I can also see that it is information that is likely to be abused, kept hidden from others, and generally used in ways anethema to my goals and chosen course. The question is can you garauntee that the existence of a Reaper factory will not create more Reapers or their troops?
There is only one goal - survival of the galaxy. Whoever gets the base will use it to thwart the reapers, if they care at all about theuir survival. IS it possible that the technology will be abused? Of course - such potential exists for ALL technology.
Yet it is ultimatively irrelevant. If the reapers win, there will be no one left to abuse it.
A single reaper base in the midst of a reaper invasion is a non-factor. Why worry about a factory that will take months/years to pump out a repaer of a few troops, when you have a thousent sentient super-warship indoctrinating people and reaping.
The Collector Base is both a boon and a liability and you are a fool to believe otherwise.
A far greater boon - a necessary boon - and a comparatively insignificant libaility.
Pragmatics . . . I'm not so sure that you aren't dogmatics. But by all means, apply pragmaticism as you see fit and flip-flop when it suits you and benefits the cause.
When have I ever flip-flopped?
I'm all for paragon decisions as long as I'm the only one who pays for the potential ****up. Otherwise, pragmatism all the way.





Retour en haut





