[quote]DiebytheSword wrote...
[quote]Lotion Soronnar wrote...
It's only an eventuality in your fantasy.
[/quote]
The same can be said in reverse, it is only a possibility in your fantasy. Since we're playing a fantasy Sci-Fi RPG, I'm going to let that comment stare into the abyss all on its own.[/quote]
Nope.
You type words, but they make no sense.
How is it only a possibility in my fantasy? Do you have anything to back that up? ...Of course not. If you did, we wouldn't be having this conversation, now would we?
[quote]
[quote]Lotion Soronnar wrote...
So you are putting your dreams about a possibel technological singulaartiy (that you have only same vague idea of and no concrete plan how to get to) over the survival of the galaxy?
The hubris and ego in trying to decide who is "worthy". Who the hell gives you (or Shep) that right? Waht makes Sheps oppinion more valid than the needs of the galaxy.
The benefits of the base are clear. They are factual. A massive technological leap.
[/quote]
Since you haven't put Ceberus forward for the cause, like Saph, I'm going to let that one slide, because it seems like you are using Ceberus for your end goal as much as I. A technological singularity would occur once the reaper threat is gone. The relays, and all the Reaper tech recovered after the war will change the galaxy forever. They are not impossible to defeat, they will be destroyed. When its over, the right people will need to be there to pick up the pieces. I am firmly of the opinion that one base will change nothing in a positive way.[/quote]
The difference is that my goal is clear and simple - survival of life in the galaxy. This includes steps to get there.
You have much more nebolous goals, and a very fraked-up priority.
Instead of putting the suurvival FIRST (as you should, because there will be no singularity wihout it), you go about some future dreams.
[quote]
As for hubris and ego, I control Shep, Shepard is the only character in the game that will decide things with power he alone weilds. As an agent of change, who holds power in his hands,
I control everything. You can argue that I'm a despot or have a glactic ego, but that's silly because I am ultimately right. Truth does not change because you want to apply logic to a fantasy game. The game saves, and what happen in them are mine. You can literally suck eggs on that point. I've already decided for the Krogan, the Rachni and the Geth. Everyone else gets a turn in 3. Surprise, surprise, I'll decide who's worthy then too, and don't even play like you somehow avoided those choices.[/quote]
Again, you constatly make arguments out-of-character. As such, those arguments have no value whatsoever, since we are discussing the decision to be made
in-universe.
You are right only in the most broad sense - in that oy are the plyer and thus decide anything.
But that it a completely broken logic that makes no sense - since as a player ANY choice "justified". Yet we're not talking about the player, we are talking about Shep and the ME universe.
[quote]
[quote]Lotion Soronnar wrote...
What a galatic ego.
And people say TIM is full of himself......
[/quote]
Spare me your lectures on who I may or may not be. That is irrelevant and you don't know me from a hole in the wall.
What galactic ego that you lot condemn me, an actual human with free will, for choices in a video game.[/quote]
Not really irrelevant, as it highlights all the flaws in your logic.
And yeah..I condemn you. Problem?
[quote]
[quote]Lotion Soronnar wrote...
Broken logic. Sheppard doesn't know it's game. You cna bet your card on a Deus Ex Machina you dont' know will come. The only reason you are betting on it because you know it's a game and it will be there.
Otherwise, if ME was real, and you were in Sheps shoes...would you realyl do the same? REALLY?
So no, there is no false dichotomy. Thre is no other side because there is no logical alternative to the base.
I'm not limiting my options, because a base - if not destroyed - remains there to be used or destroyed later. As a card it remains on the table, and it can still be removed.
Once it's is destroyed however, there is no going back.
[/quote]
I know its a game. Who's using faulty logic again? I can bet my card on options down the road, it is my game, my mouse clicks and thankfully you aren't at my keyboard guiding my experience. If ME was real, and I were in Shepards shoes, I would not have dialogue options restricting my actions. So spare me hypotheticals, because that is exactly the situation in which I would chose something different than option a and option b, as I stated above. If we are applying full control, where I choose the content of Shepards message and actions and don't simply choose amongst the presented options, things would be very different indeed. Therefore, there is very much a false dichotomy. I am playing a game, and this situation is not real, presenting only two choices when there would be many.[/quote]
There is no sense in talking to you, since you do not even grasp the crux of the arguments.
The decision is discussed IN-UNIVERSE. You, as the player - are IRRELEVANT.
Yes, it is a game, but the crux is to deciede the best course of action WITHIN THE UNIVERSE. By definition that cannot be achieved by applying out-of-universe knowledge.
That, in it's very core, it an anathema to logic in this case.Hence, why the decision must be approached as if you were Sheppard, lived in the ME universe and ME was not a game. And then choose the best betwen the options that are availalbe (pretend that other options are simply not possible).
[quote]
Once its turned over to TIM, it is out of your hands. You would have to invade it again to stop it, this time with its resources under TIMs control, or worse, Reaper control. As I stated earlier, he only tolerates you while you are convenient. I only tolerate things in the game while they are convenient. The bases existence is only possibly convenient, provided it is used properly. Something I cannot garauntee, and a risk I am not willing to take.[/quote]
So? It's a single base in a fixed location.
In repaer hands it is meaningless to the war effort. In handes of any of the sentient races, it a great tool agaisnt the reapers. Cerberus doesn't have a real navy.
The best itself can be easiyl blitzed by the Alliance/Council. Even if TIM gets a hold of it and abuses it, he will still study it. That knowledge will be gathered. Recorded. And if Shep or the Council ends up stopping him, that knowledge will land right into their hands. As long as knowledge exists, it can be used.
No matter who gets the base, eventually, the knowledge will find it's way into the galactic society.
And what about the risk of the reapers wiping out the galaxy? That a risk you're willing to take?
[quote]
[quote]Lotion Soronnar wrote...
There is only one goal - survival of the galaxy. Whoever gets the base will use it to thwart the reapers, if they care at all about theuir survival. IS it possible that the technology will be abused? Of course - such potential exists for ALL technology.
Yet it is ultimatively irrelevant.
If the reapers win, there will be no one left to abuse it.[/quote]
Wrong, there is another more explicit goal: my enjoyment of the game. Like it or not, the galaxy and all its inhabitants are my playthings. But lets put that aside for now. There are other goals, War without and end game strategy is a fool's errand. As someone who decides where the chips will fall, Shepard will be the right man, in the right place, to change the galaxy as he sees fit multiple times before the game is done. You will decide what the galaxy looks like when you are done. You have a different vision than I, and that's fine, its your game too.
You will have to answer for letting the genie out of the bottle at some point, I decided that no one deserved the genie. Come of that what may, it is my choice when I'm playing, not yours.[/quote]
*FACEPALM*
No words...no words.....
[quote]
[quote]Lotion Soronnar wrote...
A single reaper base in the midst of a reaper invasion is a non-factor. Why worry about a factory that will take months/years to pump out a repaer of a few troops, when you have a thousent sentient super-warship indoctrinating people and reaping.
[/quote]
Oh, but I thought it was oh so important?! Pray tell, how is it that the Collector base is of worth to only one side? I thought I was the illogical one here. An asset is an asset, no matter who weilds it. If I were to find a cache of nuclear weapons in the desert, it would be destroyed to assure it couldn't be used against me in the future. Scorched earth games are what the reapers are doing with us, the favor must be returned in kind, as it has been demonstrated that their weapons and equipment are dangerous by their very presence alone. Anything I might learn from a servitor species is not worth the risk.[/quote]
Dear lord....I can't belive this. There aren't enough facepalm images on the internet for this...
How..can you be so ...blind?
The Reapers already have all the tech in the base. There is nothing new in it for them. No big advantage. An asset does not have the same value to everyone. To the reapers the base is of little value - to the other races it is of great value.
It would be like you facing an attack by the US, you don't have any nukes or the technological know-how to build them, and you conquer a US missile base.
Do you study those nukes, take them for yourself - so you have technological parity with the US? Or do you blow it up and count on a Deus Ex Machina to stop a US ICBM attakc on you?
[quote]
[quote]Lotion Soronnar wrote...
A far greater boon - a necessary boon - and a comparatively insignificant libaility.
[/quote]
In your opinion. It is both a boon and a liability, you cannot argue that it is one or the other. If it has worth, it has worth, freind and foe alike (not all foes being reapers), what it is worth to one side or the other in comparison is irrelevant.[/quote]
No, not oppinion. Fact.
See above.
Modifié par Lotion Soronnar, 05 décembre 2011 - 12:25 .