[quote]Lotion Soronnar wrote...
[quote]Hah Yes Reapers wrote...
[quote]Lotion Soronnar wrote...
I feel the need to adress some rather redicolous fears:
1. TIM/Cerberus will use the CB to build a reaperThere are many problems with this assertion:
- What makes you think TIM would do that? What possible gain can be made from this? It's REDICOLOUSLY impractical as means to fight the reapers (or anyone else for that matter). TIM may be many thing, but he isn't THAT stupid.[/quote]
"Only two things are infinite in this world: the universe, and human stupidity. And I'm not even sure about the former!" - Albert Einstein.
I've seen plenty of stupid on Cerberus' part to not write off the posibility of him not being THAT stupid. This idea is more of a hope than a conclusion that one can safely arrive at.[/quote]
Ironicly, that same posts applies to Alliance and Sheppard..and you.[/quote]
Wow. A response with 0 insight that can't put some legitimate concerns to rest. Figures.
[quote][quote]
[quote]- Why make a reaper when you can equip a ship with reaper tech - thus having a ship with just as powerfull shields, engines, weapons, etc.. WITHOUT any problems of control or human abduction?[/quote]
Unfortunately, that's not our call to make either way.[/quote]
So exactly does that adress my point?

You're basicly saying TIM and Cerberus will do something incredibly stupid and inefficient, for no other reason that it is stupid....[/quote]
No, I'm saying TIM
might do something stupid. And actually no, building a Reaper would not be completely stupid. However, the problem is that I'm entrusting him tech that I don't believe he's responsible/wise enough to utilize the right way.
And if he does something stupid, it's my fault for trusting him.
[quote][quote]
[quote]- What makes you sure the Alliance of Council wouldn't do the same?[/quote]Who said they'd hand it to them? Giving the base to the Alliance/Council is another whole story in itself.[/quote]
That was aimed at people who say they would give the base to Alliance/Council.[/quote]
Unlike the Alliance and Council, we've seen the structure of Cerberus first-hand: no accountability. TIM sets up a cell and turns a blind eye to it. The cell is expected to meet benchmarks or it will be shutdown. How they get the results doesn't matter. As the threat of TIM pulling the plug looms over the cell, the cell cuts corners and something catastrophic happens.
Mistakes are okay, if you learn valuable things from them and don't make it again next time. However, Cerberus made the same mistake they did with Teltin all over again with Project Overlord. Overlord was actually worse. And I'm supposed to trust they'll safely/responsibly handle a base full of Reaper-tech? They might bring about galactic armaegoddon before the Reapers even begin to. They almost did already, on a technological scale.
[quote]What working knowledge do we have?
Opportunity DURING the war effort? You want to act when most of your navy is destroyed, your homeworlds are burning and indoctrination is runing rampant?
By that time it will be too late. What, you expect the reapers will kindly wait for us?[/quote]
Working knowledge: (1) a strategy that worked in the past (combined fleets to take down a Reaper - Sovereign); (2) Salvaged tech from Sovereign's ruins; (3) What we learned from O4 mission.
Note #2 can be done again during the war, and probably should be done regardess the state of the base and the galaxy.
I'm not sure if it's worse to believe the reapers will wait kindly for us, or not actively look for alternatives during the war itself just because they might be destroying things and indoctrinating people. Guess what, we could still find plenty of useful intel in that time to help us destroy them. Again, that should be part of the plan anyway.
What makes you think there will be no opportunity to stop them when they arrive? They took centuries for the Reapers to wipe out the Protheans entirely, and that was with the successful surpise attack through the Citadel when they stood no chance.
[quote][quote]No it's not. The worst tactical blunder one can make is to underestimate their enemy. You said it yourself, the base could contain massive technological knowledge/strength for whoever is left to salvage it. Who's to say that's not enough to make Cerberus as dangerous if not worse (especially if they choose to strike after the Reapers ravage the galaxy and are weaker than before)? Rhetorical question - the answer is no one. The possibilities for how they could use it are endless (and I detailed some of those in the post above).[/quote]
A load of BS.
How the heck can Cerberus be more dangerous or worse than the reapers? By what abortion of logic can one possibly come to that conclusion? Reapers destroy all life in the galaxy. They come in the thousands.
Cerberus, even with the tech granted by that ONE base, is limited by it's size (and I would say logistics). The worth of the base is in knowledge gain and technology distributed - if cerberus onyl keep everything to itself, then the value is greatly diminished.
After all, a thousand cerberus troops equipped with reaper tech are a formidable force - but against MILLIONS of troops of other factions AND a navy?
The possibilites are NOT endless. they are in fact, quite limited.[/quote]
It's easily possible, follow along:
(1) Reapers ravage galaxy, all races/nations have become greatly weakened.
(2) Cerberus has Collector base-of-operations to recreate the things the Reapers used to terrorize the galaxy.
(3) Cerberus decides they can establish dominance over a weak galaxy with Reaper gifts.
If you equate "as bad as Reapers" to literally "thousands of dreadnaughts that reap the galaxy" then no, they probably can't be as bad. If you see how they can still adopt Reaper methods without literally turning into a race of dreadnaughts, then it might make a little more sense. Reaper fate = you die, or live as a slave. Given the same weapons as the Reapers, I'm sure any group, even small, could bring about the same thing.
That Cerberus will distribute what they get out of the base is far from a guarantee either. Only they have the IFF. As far as we know, they are the only group that can access it. I should doubt they plan to change that either.
I can't figure out what value you place on the base anyway. On one hand, it is not a guess or leap in logic to presume it moves us forward hundreds of years. On the other, it's just one base and can't possibly make Cerberus too dangerous to deal with, with very limited possible ways of empowering its handler.
[quote][quote]
[quote]The first order of buisness is to ensure the survival of the current life cycle in the galaxy. Sorting out the details is left for later. We only get one shot at survival here - if you mess up, there is no fxing it later. Yet some people glady gamble with the entire galaxy just to satisfy their twisted morals.[/quote]
No. Nobody is going to fight for survival if it means living as a pisspot to one man/race/organization/nation/what-have-you. There is no difference beween that and getting reaped: either you die, or live as a slave.[/quote]
And you have some proof Cerberus would even want to enslave everyone? Or more importantly, be capable?
I'll give you another food for thogutht - slavery is a temporary condition. Extinction is permanent.
The bonds of slavery can be broken. The bonds of death cannot.[/quote]
Because power corrupts anyone and everyone. If they have the power establish galactic dominance (including, but not limited to, taking slaves), they will not sit on it. No one would.
Bonds of slavery can be broken .... except when living as slaves to the Reapers. Our society forms along the paths they desire. We live free, for some time. When the time comes, they estinguish us all as they desire. That is little more than slavery, we are just ignorant of our masters. Up to now, those bonds have not been broken yet.
You can try to defeat it entirely, or try to defeat it by creating a new problem.
[quote][quote]Assuming the races survive, therein you've posed an obvious threat. If given Reaper weapons, what's to stop Cerberus from wiping them all out beforehand to ensure they remain the strongest group in the galaxy and have a leg-up in control over everyone else, practicality? Who's to say an opportunity won't arise where they can safely do so without damaging the war efforts?[/quote]
With what? Cerberus doesn't have a navy.
It doesn't have the numbers to cover or control such a huge area of space.
It's like saying blackwater could conquer the whole earth if we give them advanced weapons.[/quote]
And in their small size, they threatened to bring about technological apocalypse courtesy Overlord. And that was an an accident.
[quote][quote]
By the way, if you think that the galaxy will be littered with reaper corpses for us to pick up and use ourselves, the argument that we have no other alternatives outside the base suffers a bit.[/quote]
Nope. Because you'll only have those corpses AFTER you survive the invasion. And if you don't have the tech necessary to do it beforehand you wont' survive it.[/quote]
As I said above, the Reapers needed centuries to finally wipe out the Protheans. And that was with the successful Citadel suprise-attack, when they had no chance.
I should doubt our survival will be short-lived, even if the damage is initially devastating.
[quote][quote]
Cerberus may not be big. But in their small size, they're still very dangerous. They've threatened technological apocalypse. They've conducted rachni experiments that blew up in their face, dumping them on random planets where the Alliance had to clean up after them. Their failure on Teltin produced one of the galaxy's most notorious criminals in Jack. That's what they do on a small-scale, merely when conducting experiments (which they will be doing, on the base!)[/quote]
And all of those were easily dealt with.
Not really big problems. A drop in the ocean compared to the reapres.
The races of the galaxy could easily wipe out Cerberus at any time - but they never put much effort into it.[/quote]
Wrong, those were luckily dealt with. I'd say being set back to the stone-ages in technology is a huge problem anyway. Jack was dealt with, after many lives were lost over her illegal activity. 1 is too many.
[quote]Faliure to win rachni wars: Extermiantion.
Krogan rebbelions are a better outcome in comparison.[/quote]
Per Mordin, the krogan rebellions were as bloody as the rachni wars. They were better off trying to fight the rachni the right way, the way they tried to fight the krogan before the genophage (which I don't happen to see as a bad thing, maybe they could've nutered the rachni instead).
[quote][quote]
Let's also take a step back and remember this is a video-game we're talking about, where such extreme/unlikely scenarios that I've been outlining here are more feasible of turning out than it probably would be in reality. It's not metagaming, not really. Just acknowledging that the "extreme" scenarios are not entirely extreme when dealing with a game. Extreme is par for the course and should be handled as such.[/quote]
It is metagaming, because Shepaprd doesn't know it's a game.[/quote]
No, it's making the point that no scenario is too extreme/unlikely to happen but more likely, and all must be considered. And again, that it is a game doesn't change my decision either.
Speaking of what Shepard thinks, he voices the same concern as I do even after keeping the base: that TIM/Cerberus
dream of power. (FF to 1:09)
Modifié par Hah Yes Reapers, 08 décembre 2011 - 04:13 .