[quote]Hah Yes Reapers wrote...
[quote]Lotion Soronnar wrote...
Threatening to pull is plug is hardly a bad decision. People do it all the time for projects everywhere.
And the mistake wasn't strapping David in, it was not letting the poor sod sleep.
Oversight is not the same as omniscense.[/quote]
Why not put the same amount of surveillance on that cell as he did the SR2? If he saw what was going on, he'd know not to bother them and force their hand into having David plugged into the VI.[/quote]
Because resources are limited? Just becasue hte US cna put advanced survailence cams in some places, doesnt' mean they cna put them in all places.
Because he dind't think he needed to?
As I say again - hidsight.
It's easy to say "you should have done X differently" when you know what went wrong.
[quote][quote]
No, they can't. Sheppard (and by extension the Alliance) has the IFF.
The only entrance and exit to the base is known.[/quote]
History repeats itself now. Post-Battle-of-the-Citadel, Alliance suffered losses and were stretched thin, too much so to take action against the Collector threat. The Collectors: not big in force, but advanced in tech. That is Cerberus with the base.[/quote]
Don't go into the history repeats itself route, lest you want me to shower you with historical exmaples of forces unwilling to adapt and loosing. Or forces unwillign to compromise nad loosing.
As for the collectors - all the colonies are fringe colonies. The Alliance had minimal presence there, and really couldn't send in it's fleets just like that. Remeber the Terminus systems powers? They don't like warships near their borders.
The alliance did send a frigate or two.
And it didn't even know the collectors were behind it, and didn't have the means to follow them.
Cerberus on the other hand, is a completely different beast.
[quote]
[quote]Except Morodin developed a defense agaisnt it in 1 day. Whoopdy do.[/quote]A defense only on a small-scale (and were lucky it worked out in their first experimental test against the swarms). On a large-scale, they barely got through a chamber overridden with them (with the help of an asari with biotic strength bordering on a matriarch's, and the strongest human biotic, any other option took a casualty).[/quote]
A defense that worked. A defense that could be improved. And a defense that worked under normal conditions.
The Collector base had a far, far greater density of seeker swarms.
[quote]
[quote]Slavery is temporay, extinction is permanent.
If I'm a slave, I can fight and gain freedom. If I'm dead I can't. I'm neither free nor alive.
Now I know you live in fantasy land where Cerberus can magicly take over and ensalve the galaxy, but us sensible people like to focus on things that are actually possible and/or credible.[/quote]
Let me reiterate: we exist because (the Reapers) allow it, and we perish because (the Reapers) demand it - just to use Sovereign's own words. That is little more than slavery, and up to now it has not been a temporary condition.
This aside from the fact that to slavery is not just so easily overcome. It may involve generations of sacrifice before it is lifted.[/quote]
You saiyng it's not worth fighting for freedom?
I really don't get it what oure trying to say here.
[quote]
I'm only going off what we've seen first-hand, a small race of drones with little functional intelligence was a large-scale galactic menace with the base's gifts alone. Cerberus is already a nuissance. Whether or not you want to make this simple logical connection is up to you.[/quote]
The Collectors weren't a galactic menace. They were a nusiance.
A single ship that can be taken out by a high-tech frigate and a few thousand troops are not a "menace".
The Collectors were hiding and avoiding any confrontation.
[quote]
And Grunt eats. Grunt needs equipment. He needs transportation.
Armies - any army - requires an upkeep and an backing infrastructure.[/quote]
Every successful mission Grunt assists me on brings about credits and random resources, all of which I can use towards providing for him and more.[/quote]

Yes.. and it also brings you experience points with which you can purchase skills...
Be frakkin serious. that gameplay mechanic. It doesn't work that way realisticy.
And I don't think you understand what those "resources" are.
I don't think you understand the support and logistics infrastructure behind armies at all...
[quote]
[quote]You are wrong. I can prove our defeat is FAR more likely without the base. Heck, I can practicly guarantee our defeat.[/quote]Try it.
[/quote]
I already listed a LOOONG list of reaper advantages. Anyone with two brain cells to rub together and even a minimal understanding of strategy should see this war is unwinnable as it is.
So what exactly you got? Willpower and good intentions don't cut it..
[quote][quote]
Yes. Because the advantage of tech is also in it's profileration.
Critical mass. Cerberus lacks it. Cerberus can't make effective use of that tech alone.[/quote]
Did the Collectors proliferate their tech? Do the Reapers?[/quote]
Collectors didn't engage in open war. They were hiding and stealgn things, so no. They didn't need to.
Reaper - yes. Their tech is used in everything. And they come in the thousands.
To make it simpler for you to undersand - 10 Cerberus transports or 1000 troops with new guns and shield won't make a noticable difference. Spread that tech among a 100 warships or million troops - and you may be getting somewhere.
[quote]
[quote]Attempting to survive is never a wrong decision.
You have already faield ultimatively.[/quote]
Not if the attempt was dagerous enough to warrant caution and then ultimately ended up
costing your survival you otherwise could have done so.[/quote]
It wasn't. My survival was already practicly impossible.
I take a risk and maybe die, or I don't take a risk and die. It's very simple.
[quote]
[quote]So your plan is "something will turn up"? Later. Once the war already starts. Once we already sustain so much losses that it will be too late for new tech to turn the tide (history is full of such examples)
That's not an alternative. I'm glad you finally admitt you have nothing. Your plans are as empty as your future.[/quote]
And if the base is not enough, is your plan any different?
[/quote]
Yes. Because I have something CONCRETE on which to base my plans. Because I have something tangible. something that can logicly work. Something that has good chances of sucess. something that's based on proven patterns and past experince (every single time we studied repaer tech, we ended up with a gain. EVERY. SINGLE. TIME. no exceptions)
The base is a physical object. It exists. The technology inside it exists and we seen it in action. We know it works.
I'm grasping for something that IS there and that CAN yeild concrete results - and I'm trying to do it BEFORE the reapers arrive and rape our fleets and crush our capacity to wage war. This is a fact.
You twiddle your thumbs...
Gambling that something (unspecified) may turn up.
Gambling that that something is something you can grasp/sieze/reach in the first place. During a war with a strategily superior opponent.
Gambling that if you find anything, it will be in time.
Gambling that by that time, you will have enough strength to actually use it.
....
So you wait and reapers come..and nothing pops up for oyu to take advantage of. Everyone dies.
Let's say something does pop up. A reaper carcass you can study. Except the other reapers are guarding it an you can't get to it. Everyone dies.
Let's say you do manage to get to the carcass. With reapers everywhere and an indoctrination ramapge - what happens if you get nothing? Everyone dies.
Let's say you do finally manage to find a super gun - but by now 90% of your fleets and shipyards and outposts are gone. You don't have any means to assert space superiority anymore. Everyone dies.
...
Yes, the difference couldn't be bigger if I tried.
Modifié par Lotion Soronnar, 13 décembre 2011 - 09:19 .