[quote]Hah Yes Reapers wrote...
That one base goes to Cerberus now, and I'm sure Cerberus easily has plenty ships of their own and as many personnel as the Collectors did (and who's to say they don't expand, I'm sure many more will want to join a winning army). So again, we can rather safely conclude that Cerberus can become the same threat that the Collectors once were.[/quote]
Which is a nusiance, nothing more.
[quote]
And personally, I'm inclined to think they would pose a more dangerous one. Collectors were advanced but not the most intelligent of enemies (Mordin backs this: mental degradation over cloned generations, little more than husks).[/quote]
Sicne Collectors were controlled by Harbringer and he is intelligent..not very relevant.
[quote]
Anyway, as far as downplaying goes, I just got done with an Arrival playthrough pre-Suicide Mission and asked Hackett about the Collector attacks. According to him, the Alliance evactuated colonies in response to the attacks. But where encountered, the Collectors took out all Alliance ships with a 100% success rate. And again, they took out the Normandy once too - supposedly the Alliance's most advanced stealth ship, with supposedly their very best pilot at the helm.[/quote]
And a frigate. A ship never meant for heavy fighting.
Oh noes, a 2km long ship took out our 100 meter long scouting/infiltration vessel! We are doomed!
Patrols are frigates. Collectors have a nasty forward gun. So yeah, not surprising that a minimal force would get defeated.
[quote]
But you don't think they'd be lethal if they did try to wage war? They'd obviously need to expand past the one ship (again, the purpose for which was their colony-abductions first and foremost) and manpower, but what little they had wreaked havoc where they went.[/quote]
Only because of very specific conditions.
[quote]
And again, we're talking about a post-Reaper galaxy where this would take place, not likely one with overwhelming numbers left to arm up and successfully take out another threat on par with the Collectors.[/quote]
Again, assumign Cerberus itself took no damage, and assumgin everyoen else lost their whole fleets and learned nothing in the process.
[quote]
So again it comes back to the initial point I've been making all along: in the wake of the old threat, a new one of the same caliber is ultimately made. Survival comes with the price of living in fear of it, and freedom from it likely comes with the sacrifice of many to remove it, probably in vain before it happens - if it happens at all.[/quote]
The point you tried to make, but failed every time.
The new threat is not of hte smae caliber. Never was. Never will be.
[quote]
This is not real life as we know it, this is a simulation in space where other species, civilizations, and technology are inolved - among many other unknowns and variables. If you're expecting it to play out in a completely wordly scenario, I think the results will clash with your expectations.[/quote]
Thank you for proving my poitn. When your defense consists of "it's a game" or "that's game mechanics" than it means you got nothing.
The realities of how real armies operate and what is required for them to function don't dissaper just becasue you want them to.
[quote][quote]
I dont' know. I don't have to know to know their overwhelming tactical and strategic superiority.
They don't need a surprise attack (and apprently thy stil lcaught everyone by surprise)[/quote]
Their superiority is not lost on anyone. To use that alone to decidedly conclude whether or not we can win or lose is the issue we're having here.[/quote]
Have all the issues you want. I dont' give a damn.
Numbers, technolgoy and strategic considerrations IS how you judge war and make predictions and comparisons.
What else you want me to bring in? character shields? Deus Ex machinas?
The reaper technological superiority is OBSCENE.
It's like the modern US military stormin and indian village.
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[quote]Yes it is. You can't prove anything with ANY certanty.
I can. Probablity is on my side on this one.[/quote]
I cannot but neither can you. High probability =/= Certainty.[/quote]
So 1% and 99% probablilties are equally valid when making decisions?

With every post your argumets get weaker and weaker.
Also, I can prove some things with certanty.
[quote][quote]
The same as yours - they to do as muhc as I can with the resources I can, as futile as it is.
If I fail, I'm in the same boat as you. If I suceed, I may survive.
For you - you remain in the same sinking boat regardless.[/quote]
We've yet to establish that all is futile without the base. As probable as it may seem, it's supposition all the same. Not certainty.[/quote]
Ahh yes... you have "dismissed" that claim, havn't you? Like the council, you choose to disbelief reality when it doesnt' suit you.
[quote][quote]
Tons and tons of luck. Time. And everything else.
Your hopes aren't based on anything concrete and have a
billion points of possible faliure. For your "plan" to work EVERYTHING - and I mean
EVERYTHING - must roll in your favor.[/quote]
And that is kind of the point here.
If nothing goes your way in the war anyway, victory was never in the cards to start out with. And the monumental potential downsides involved with giving Cerberus the base don't balance out with the highly unlikely scenario that it alone would save us from the Reapers either. Whatever good it does in the short-term would be dubious in the long-term given its new owner, and that's just assuming they don't royally screw things up again and bring about armaggaedon on their own. I risked basically nothing.[/quote]
What? You're not making any sense...at all.
Do you see the difference here? I bolded it for you.
You're jsut basicly saying "if things don't go like I planed, victory was never in the cards". You can say that for ANY plan, no matter how redicolous.
You risked everything. You plan is attrocious and relies on so much "lucky rolls" that even the most compulsive gamblers would go "f*** this".
Your "plan" (or lack of one) can fail in a milion ways. Mine can only fail in a few.
And then you call my plan a gamble!