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To all people who didn't blow up the Collector base...


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#1426
AlexXIV

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Lotion Soronnar wrote...

AlexXIV wrote...
We are not animals anymore who just follow instincts, at least some of us. Some people starved to death to make a point, even though they could have had food. But they chose not to. Doesn't mean that nature isn't 'calling' but we can resist it's urge and do something completely stupid and un-darwinistic. Like killing ourself for no good reason (or for a good reason).


I'd consider death of an entire species un-darwinistic....


I don't know where you get this negative vibe. I mean I have seen my share of BS in life and actually I have not come out of it completely yet, but I would consider it a personal defeat if I give up my ideals because of nature, or society or ... whoever. Just because life may be unfair it doesn't mean that I as an individual have to be, or we as a society. We have a choice, the choice to forge a world after our will. If we want it. If enough of us want it.


To have ideals is one thing.
To sacrifice everyone and everything for them is another.

I am not sacrificing everyone and everything for my ideals. I'd actually sacrifice my ideals if I thought the price is too high. At some points it is. But I have not been at this point in ME, or Bioware games in general. You probably think it is 'meta-gaming' that I make decisions based on knowing how Bioware write stories/games. I see it more as adapting. I don't like it any more than you, but if I know that in a 'game-world' being idealistic pays off, then I am idealistic in this game-world. For once because I would be in real life too if I knew it works, and also because I don't think it makes sense to lead a rebellion against the writers. The writers always win. It's like rebelling against god.

Modifié par AlexXIV, 15 décembre 2011 - 06:17 .


#1427
Guest_Saphra Deden_*

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Luc0s wrote...

It also could make victory IMPOSSIBLE int he first place.


How? Explain how the base might backfire and why this would doom us.

Luc0s wrote...

I have concrete proof that studying Reaper tech has bitten us in the ass, so why should that change?


No, you really don't. Even in cases where lives were lost studying Reaper tech the gains justified them. Without the Conduit we couldn't have won. Without EDI we couldn't have won.  Without the Reaper IFF we couldn't have won. Without Object Rho we couldn't have won.


Luc0s wrote...

I'm not destroying the base in my "canon playthrough". You can't even make a valid argument without making up Straw-men.


Not-UH! YOU are!

Is that supposed to be a comeback? Why don't you try refuting what I said? It wasn't even an insult. You list very vague bad things that could happen if we keep the base. The problem is you could do this for anything. In thyeory anything could backfire for any reason.


Luc0s wrote...

Yes, reading a bible and believing it's true is also simpler than science.


Once again: are you going to attempt to refute my point or not? You're mud slinging in this case is just further evidence that your argument is being dismantled by my own. If you can't refute the point then just concede.

My premise is accurate. I have the Conduit, EDI, the Thanix, the IFF, and Object Rho. What have you got? Give me the examples.


Luc0s wrote...

If your chances of victory are zero, than making the situation even worse doesn't help you.


if the chance is 0 then I can't make it worse.

Luc0s wrote...

I only say that saving the base COULD bite us in the ass.


I agree with that, I've said as much. However think the bite is either unlikely to occur or will not be as severe as you are imagining. I think that destroying the base is far more likely to bite us in the ass because we already know we can't meet the Reapers had on and that our chances in a war are terrible. I want to keep the base because it is a lead we can investigate that might provide a means of saving ourselves. It might provide nothing or it might provide something bad. I just don't know, but I'll never know if I just blow it up.

Keeping the base keeps open possibilities, good and bad. Destroying it removes possibilities good and bad but still leaves us with bad possibilities.

Modifié par Saphra Deden, 15 décembre 2011 - 06:18 .


#1428
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Lotion Soronnar wrote...

Luc0s wrote...
Your analogy completely fails BECAUSE the choice in your analogy is so damn obvious. Why in the world would anyone jump without a parachute? Is there ANY reason to do something like that? NO!


The base choice is also damn obvious.
Of course, one must have a minimal capacity for processing rational thought to see that.


Oh really? Then tell me, if it's so damn obvious, than why do so many players (I guess more than 60% of all players) choose to destroy the base?

Maybe it's so damn obvious that keeping the base is a dumb thing to do? No, I don't think so, else I would have destroyed the base myself (which I didn't).

Seriously, this choice is NOT so obvious as you think it is. Of course, one must have a minimal capacity of processing rational thought to see that.


Yes, the base exists. But how do you know the base will give us any succes in the hands of TIM?

The only succes with reaper tech so far was the Thanix cannon made by the Turians. TIM so far always completely failed with reaper-tech. Besides, we don't know TIM's motives and we don't know how dangerous this base could be.


Why wouldn't it?
TIM gets results. There may be collateral damage, but he does get results.
Alsp, TIM didn't fail with reaper tech every time. Both the IFF and EDI ended up a sucess.


Which is why the choice is equal. TIM doesn't fail EVERY TIME but it does fail quite often and TIM always causes collateral damage.

Thus the choice is not so obvious. Will TIM succeed with the Collector Base? Or will he fail and cause a lot of trouble? Will TIM help us with the Collector Base, or will he betray us and bite us in the ass?


Every single instance of anyone researching reaper tech ended with a net gain for us (protheans and the Citadel, Arrival, IFF, EDI, Thanix). EVERY. SINGLE. ONE.
Without exception..


The Citadel nearly caused our total destruction if it wasn't for the Protheans who managed to screw up the cycle of the reapers using the Citadel to cause genocide upon the galaxy.

Object Rho (Arrival) nearly destroyed Shepard and the Normany.

The IFF destroyed an entire team of Cerberus. It was also a trap that nearly destroyed Shepard's plans when the Collectors raided the Normandy.

Can't say much about EDI and Thanix, those 2 things seem to have worked out fine.


Point is, that studying reaper tech doesn't go without risk, that much is obvious. Every single time we meddle in reaper tech, we're taking risks. So far we had an amazing amount of luck, but one day, this meddling with reaper tech will go horribly wrong. I'm aware of these risks, are you?

However, since past succes-rate, I did keep the Collector Base (as I said before), but again, it's a HEAVY RISK.

#1429
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AlexXIV wrote...

I am not sacrificing everyone and everything for my ideals.


Saving the Council, letting Balak escape, and destroying the Collector base is you demonstrating your willingness to sacrifice everyone else for your ideals. To a lesser extent Overlord and the rachni queen demonstrate this as well.

#1430
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Saphra Deden wrote...

I agree with that, I've said as much. However think the bite is either unlikely to occur or will not be as severe as you are imagining. I think that destroying the base is far more likely to bite us in the ass because we already know we can't meet the Reapers had on and that our chances in a war are terrible. I want to keep the base because it is a lead we can investigate that might provide a means of saving ourselves. It might provide nothing or it might provide something bad. I just don't know, but I'll never know if I just blow it up.

Keeping the base keeps open possibilities, good and bad. Destroying it removes possibilities good and bad but still leaves us with bad possibilities.


Then I see no reason to further discuss this, because in the end we do agree that keeping the base is the smart thing to do. I'm just saying that the choice isn't as obvious as you think it is.

Keeping the base might keep open possibilities, but it's not without risk. The question is: Are you willing to take that risk? My anser is: "Yes." Your answer is: "Yes." But I can understand that some people might answer: "No."

#1431
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Luc0s wrote...

Then I see no reason to further discuss this, because in the end we do agree that keeping the base is the smart thing to do. I'm just saying that the choice isn't as obvious as you think it is.


Well alright then, but that does mean that the choices are not equal.

#1432
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Saphra Deden wrote...

AlexXIV wrote...

I am not sacrificing everyone and everything for my ideals.


Saving the Council, letting Balak escape, and destroying the Collector base is you demonstrating your willingness to sacrifice everyone else for your ideals. To a lesser extent Overlord and the rachni queen demonstrate this as well.


How does saving the rachni queen demonstrate this?

Saving the rachni falls within the same category as saving the collector base.

I saved the rachni for the same reason I saved the collector base. Saving the rachni means I might have an extra ally against the reapers in ME3, but it also might mean an extra enemy in ME3.

Saving the rachni opens possiblities, just like keeping the base.


I saved the rachni queen and I kept the collector base.

#1433
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Luc0s wrote...

How does saving the rachni queen demonstrate this?


Well if you release her because "It's the right thing to do," or "I won't commit genocide" or for some other moral argument then you are putting your own personal beliefs and standards ahead of the lives of the people the rachni may endanger.

I said "lesser extent" because Shepard can use the justification of the rachni being useful allies against the Reapers. I think it is a little far-fetched, but I'd be a hypocrite if I said that was a bad justification.

#1434
AlexXIV

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Saphra, you know how traps work? Traps usually don't have big signs warning you to not get close because it could be dangerous. Traps try hard to look innocent and/or friendly. And then at some point SNAP! no return, no escape.

You don't need to know how exactly a trap works if you are warned that there is a trap, or could be a trap. You just try to avoid everything that seems risky. Or too risky. We have more or less been warned by he Protheans and Geth. Those who know more about Reapers than anyone. They warned us that using Reaper tech is ... um ... not desireable. Because using their tech leads us down a path that the Reapers planned for us. Hell it may even be that people who use it are less resistant to their indoctrination. Which would coincede with most people being exposed to their tech for a longer time turn up as husks or indoctrinated.

You just need to read the signs on the wall. Just because it went well so far doesn't mean it could not be a trap. It could as well mean that it is a rather well developed trap. I mean really, see how often people repeat how much we need the base and the tech to win this war. Isn't it obvious? Isn't it the cheese the mouse wants so badly. Presented openly, with seemingly nobody guarding. So you may think you can chew on the cheese without setting it off just enough to fill your belly and run off. May work, or it may break your neck.

I sometimes find it funny that people deny the possibility that an obvious choice could as well mean an obvious trap.

Modifié par AlexXIV, 15 décembre 2011 - 06:35 .


#1435
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Saphra Deden wrote...

Luc0s wrote...

Then I see no reason to further discuss this, because in the end we do agree that keeping the base is the smart thing to do. I'm just saying that the choice isn't as obvious as you think it is.


Well alright then, but that does mean that the choices are not equal.


Yes, the choices ARE equal. The choices are still equal in a way that our decision to keep the base might still back-fire on us. TIM might use it to rape us in the ass in ME3 (and I stand by this point).

You and I are willing to take risks. Some people might not be willing to take those risks and thus destroy the base. I understand those people. You don't and that's the only big difference between us.

Edit: AlexXIV said it quite well. I agree with Alex. He shows that destroying the base is just as valid as keeping it. The choices are equal.

Modifié par Luc0s, 15 décembre 2011 - 06:32 .


#1436
AlexXIV

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Saphra Deden wrote...

Luc0s wrote...

How does saving the rachni queen demonstrate this?


Well if you release her because "It's the right thing to do," or "I won't commit genocide" or for some other moral argument then you are putting your own personal beliefs and standards ahead of the lives of the people the rachni may endanger.

I said "lesser extent" because Shepard can use the justification of the rachni being useful allies against the Reapers. I think it is a little far-fetched, but I'd be a hypocrite if I said that was a bad justification.

Well but we are social beings. You don't develop a conscience or ideology all on your own. Society teaches you. So in a way Shepard making this call is humanity making this call. Because they taught Shepard to have ideals.

Modifié par AlexXIV, 15 décembre 2011 - 06:34 .


#1437
Killjoy Cutter

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All the reasons to not trust Cerberus, not trust TIM, and not hand over the Collector Base, have been given over and over, and no matter what reason is given, the Cerberus fans will find a way to dismiss that reason and cling to it. "Oh that wasn't Cerberus" or "oh that branch had gone rogue" or "oh that's just the price of success" or...

#1438
111987

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Saphra Deden wrote...

AlexXIV wrote...

I am not sacrificing everyone and everything for my ideals.


Saving the Council, letting Balak escape, and destroying the Collector base is you demonstrating your willingness to sacrifice everyone else for your ideals. To a lesser extent Overlord and the rachni queen demonstrate this as well.


That depends on your motivations. If you decide to save the Council to avoid having the Geth attack you from behind, or to save the Destiny Ascension so it can help battle Sovereign, the choice is justified.

For Overlord, if you've already recruited Legion and done its loyalty mission, Overlord becomes redundant and there's no reason for it.

Saving the Rachni Queen is the same choice as the saving the Collector Base; keeping around a potentially game-changing asset, knowing that it could also backfire big time on you.

As for Balak, I can't think of any rational reason to let him go. This guy was willing to wipe out 4 million humans and nearly succeeded. Yeah it's sad to lose the hostages, but this guy is just too dangerous and radical to not deal with him. Of course I always send him to the Alliance for interrogation, so he doesn't become a martyr.

#1439
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Saphra Deden wrote...

Luc0s wrote...

How does saving the rachni queen demonstrate this?


Well if you release her because "It's the right thing to do," or "I won't commit genocide" or for some other moral argument then you are putting your own personal beliefs and standards ahead of the lives of the people the rachni may endanger.

I said "lesser extent" because Shepard can use the justification of the rachni being useful allies against the Reapers. I think it is a little far-fetched, but I'd be a hypocrite if I said that was a bad justification.


It's not far-fetched. It's even less far-fetched than believing the Collector base might aid us. At least the rachni-queen promised us to aid us against the reapers herself. TIM never promised such a thing, yet we do give him the Collector Base. Heavy risk... but the pr... oh never mind, there might not even be a "prize".

#1440
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AlexXIV wrote...

Saphra, you know how traps work? Traps usually don't have big signs warning you to get close because it could be dangerous.


You must see traps everywhere. Get help.

Luc0s wrote...

Yes, the choices ARE equal.


No they aren't.

Address my points or spare your dignity by shutting up.

#1441
naledgeborn

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It's not about Cerberus. It's about the Reapers. Destroying the base is destroying insight into how to fight and defeat Cthulu.

I don't understand the need to make this a "political" or "ethical" debate when it isn't one.

#1442
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111987 wrote...

As for Balak, I can't think of any rational reason to let him go. This guy was willing to wipe out 4 million humans and nearly succeeded. Yeah it's sad to lose the hostages, but this guy is just too dangerous and radical to not deal with him. Of course I always send him to the Alliance for interrogation, so he doesn't become a martyr.


Wait you can actually do that? I always killed him. Must have missed that option. How do you send Balak to the Alliance?

#1443
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Saphra Deden wrote...

AlexXIV wrote...

Saphra, you know how traps work? Traps usually don't have big signs warning you to get close because it could be dangerous.


You must see traps everywhere. Get help.

Luc0s wrote...

Yes, the choices ARE equal.


No they aren't.

Address my points or spare your dignity by shutting up.



I already adressed your points, but you just won't listen. No need in repeating myself. So spare your own dignity and shut up yourself.

#1444
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Luc0s wrote...

It's not far-fetched.


Yes it is. What evidence is there that the rachni would ever be useful? What evidence is there that they would ever be the key to victory? What evidence is there that they could build up the required forces in anything less than several decades? Remember: they're starting with one queen here.

Believing the Collector base may provide beneficial knowledge and/or technology is not far-fetched at all. We know for a fact that the technology the Collectors possess provides great boons to whomever they pass it along to in their dealings. We know from our experience with Sovereign that Reaper technology is more advanced than our own. The operation against the Collectors demonstrated first hand just how important it was that we learn and master Reaper technology. 

We know the Collector base was building a Reaper therefore it contains within at least the machinery needed to build that technology. Therefore it is likely that the base contains information and/or technology that will help us in the war, maybe even making victory possible. The chanes of the base providing nothing are remote.

111987 wrote...

That depends on your motivations. If you decide to save the Council to avoid having the Geth attack you from behind,


Oh for ****'s sake not this **** again.

Modifié par Saphra Deden, 15 décembre 2011 - 06:39 .


#1445
111987

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Luc0s wrote...

111987 wrote...

As for Balak, I can't think of any rational reason to let him go. This guy was willing to wipe out 4 million humans and nearly succeeded. Yeah it's sad to lose the hostages, but this guy is just too dangerous and radical to not deal with him. Of course I always send him to the Alliance for interrogation, so he doesn't become a martyr.


Wait you can actually do that? I always killed him. Must have missed that option. How do you send Balak to the Alliance?


:lol: yeah you just have to let the hostages die and then not shoot him. I believe it's a Paragon choice. You can either kill him outright, shoot him a couple times and let him bleed out, or send him to the Alliance.

I usually shoot him once for being an evil bastard, and then send him to the Alliance.

#1446
AlexXIV

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Saphra Deden wrote...

AlexXIV wrote...

Saphra, you know how traps work? Traps usually don't have big signs warning you to get close because it could be dangerous.


You must see traps everywhere. Get help.


I told my therapist that the Reapers are comming, he told me to stop playing Mass Effect for a while. And you can see how well that worked, me being here, trying to convince everyone with my paranoia.

Shh. Can you hear them? They are watching. Always watching. Image IPB

#1447
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AlexXIV wrote...

Well but we are social beings. You don't develop a conscience or ideology all on your own. Society teaches you. So in a way Shepard making this call is humanity making this call. Because they taught Shepard to have ideals.


That's some impressive mental gymnastics. You deserve a medal.

#1448
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AlexXIV wrote...

I told my therapist that the Reapers are comming, he told me to stop playing Mass Effect for a while. And you can see how well that worked, me being here, trying to convince everyone with my paranoia.

Shh. Can you hear them? They are watching. Always watching. Image IPB


Hey! Just to **** with you I'm going to suggest this!

Maybe the trap is that you think using the Collector base is a trap so you blow it up and fall into the real trap!


WHOA! Mind blowing, isn't it?

#1449
Medhia Nox

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@AlexXIV - how do you know we're all not indoctrinated servants of the Reapers.

Run Alex.... RUN!

#1450
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Saphra Deden wrote...

Luc0s wrote...

It's not far-fetched.


Yes it is. What evidence is there that the rachni would ever be useful? What evidence is there that they would ever be the key to victory? What evidence is there that they could build up the required forces in anything less than several decades? Remember: they're starting with one queen here.


No it isn't.


My evidence:

- The rachni are powerful warriors. Really powerful. That is obvious.

- The rachni once were a galactic-wide threat. But this time they're on our side and thus are a threat aganst the reapers this time.

- Yes, there is one queen, but she already populated an entire planet in ME2. You've seen how fast she spawns offspring in ME1. The queen was active for only a couple of days and already the lab was overflown with rachni.

- Also, even 2000 extra rachni to aid us in battle, is still better than 0 extra rachni to aid us.


The same reasoning you used against me with keeping the Collector base, can now be used against you with sparing the rachni queen.


I did the smart thing, I saved both. So I have a Collector base AND a rachni army in ME3, which makes me BI-WINNING! :D

Modifié par Luc0s, 15 décembre 2011 - 06:48 .