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What Will it Take for ME3 to Surpass GoW3?


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#251
slimgrin

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Dialog that isn't constant manly bro-fisting might also be another step in the right direction.

#252
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111987 wrote...

GodWood wrote...

What will it take for ME3 to surpass Gears of War 3?

It needs to stop trying to be like Gears of War 3.


When it comes to shooter gameplay (which is the basis of the comparison), it should.



No, it shouldn't Gears of War 3 has superior third-person-shooter gameplay. Mass Effect 3's shooter elements need to be MORE like Gear of War 3, NOT LESS!

If Mass Effect 3's shooter gameplay can match the greatness of Gears of War 3, and if Mass Effect 3's RPG element can surpass the RPG elements from ME2, then ME3 will definitely surpass Gears of War 3 in every single way.

#253
111987

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FXCFXDSZ¸ÅSW2AQAQAA

Luc0s wrote...

111987 wrote...

GodWood wrote...

What will it take for ME3 to surpass Gears of War 3?

It needs to stop trying to be like Gears of War 3.


When it comes to shooter gameplay (which is the basis of the comparison), it should.



No, it shouldn't Gears of War 3 has superior third-person-shooter gameplay. Mass Effect 3's shooter elements need to be MORE like Gear of War 3, NOT LESS!

If Mass Effect 3's shooter gameplay can match the greatness of Gears of War 3, and if Mass Effect 3's RPG element can surpass the RPG elements from ME2, then ME3 will definitely surpass Gears of War 3 in every single way.


Re-read my post.

#254
PsychoWARD23

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The core gameplay will be better in Gears, but the powers and customization make me prefer ME2/3's combat over Gears'. Even though I love Gears 3 to death.

#255
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111987 wrote...

FXCFXDSZ¸ÅSW2AQAQAA

Luc0s wrote...

111987 wrote...

GodWood wrote...

What will it take for ME3 to surpass Gears of War 3?

It needs to stop trying to be like Gears of War 3.


When it comes to shooter gameplay (which is the basis of the comparison), it should.



No, it shouldn't Gears of War 3 has superior third-person-shooter gameplay. Mass Effect 3's shooter elements need to be MORE like Gear of War 3, NOT LESS!

If Mass Effect 3's shooter gameplay can match the greatness of Gears of War 3, and if Mass Effect 3's RPG element can surpass the RPG elements from ME2, then ME3 will definitely surpass Gears of War 3 in every single way.


Re-read my post.

Ha! I would be embarassed a bit if that was me.

#256
NightAntilli

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Despite the controls being more refined for GoW3, ME2 already surpassed it in combat depth.

#257
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NightAntilli wrote...

Despite the controls being more refined for GoW3, ME2 already surpassed it in combat depth.

Gun combat leaves something to be desired though. Judging by a recent Pulse video I had seen nothing is drastically different from ME2.

#258
Gatt9

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NightAntilli wrote...

Despite the controls being more refined for GoW3, ME2 already surpassed it in combat depth.


Um...What?

Every enemy in ME2 goes to a predefined spot,  and then just stands there cycling through it's fire-pause routine endlessly,  never trying to flank you,  or flush you out.  It will shoot at you even when it obviously cannot hit you,  it will never wait for you to pop out of cover.

Just about every encounter can be solved by getting out the sniper rifle,  waiting for the pause every 2 seconds,  and aiming about an inch above their head in cover,  pull trigger when they pop up for headshot after headshot.

The gameplay is about on par with the old arcade game Area 51 as far as combat depth goes.

Every time I read someone claiming that ME2 was anything but abyssmal in terms of combat quality,  I'm tempted to go get all my team-members knocked unconcious,  sit my shepherd behind a wall,  and post a hourlong youtube video of the AI just standing there shooting your wall and pausing endlessly.

Even when the AI pretends it's tracking it isn't,  go get yourself killed in one of the areas where the AI seems to be trying to kill you a few times,  you'll notice after a bit that it doesn't matter where you go,  the AI's following the same path every time.

#259
FoxShadowblade

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Gatt9 wrote...

NightAntilli wrote...

Despite the controls being more refined for GoW3, ME2 already surpassed it in combat depth.


Um...What?

Every enemy in ME2 goes to a predefined spot,  and then just stands there cycling through it's fire-pause routine endlessly,  never trying to flank you,  or flush you out.  It will shoot at you even when it obviously cannot hit you,  it will never wait for you to pop out of cover.

Just about every encounter can be solved by getting out the sniper rifle,  waiting for the pause every 2 seconds,  and aiming about an inch above their head in cover,  pull trigger when they pop up for headshot after headshot.

The gameplay is about on par with the old arcade game Area 51 as far as combat depth goes.

Every time I read someone claiming that ME2 was anything but abyssmal in terms of combat quality,  I'm tempted to go get all my team-members knocked unconcious,  sit my shepherd behind a wall,  and post a hourlong youtube video of the AI just standing there shooting your wall and pausing endlessly.

Even when the AI pretends it's tracking it isn't,  go get yourself killed in one of the areas where the AI seems to be trying to kill you a few times,  you'll notice after a bit that it doesn't matter where you go,  the AI's following the same path every time.


Pretty much this, Gears 3 features more combat depth than Mass Effect ever will. But that's not why we play Mass effect.

slimgrin wrote...

Dialog that isn't constant manly bro-fisting might also be another step in the right direction.


God could have actually used some of this in Gears 3. I know Karen Traviss wrote the books, and I like the books, but come on. After Gears 1 and 2, Gears 3 just felt like a whole different story with whole different characters.

More manly dudebro-fisting, please.

Think about it, Shepard and Tali man dudebro fisting. Shepard and Udina. Shepard and Jack. Shepard and Jacob.

SHEPARD AND HARBINGER.

...I'll stop.

[EDIT] To answer OP: It won't take much. I love Gears 3, but the series lost a lot of the fanbase due to some changes.

Modifié par FoxShadowblade, 03 décembre 2011 - 02:36 .


#260
Sgt Stryker

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Shepard and Khalisah Al-Jilani. There, I said it.

#261
xxSgt_Reed_24xx

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Gibb_Shepard wrote...

BasilKarlo wrote...

This seems like a pointless question to me because GOW is a shooter and ME is a RPG. I would certainly hope the combat is better in GOW because that's all the game has. ME is a RPG based around choices effecting the story. If you're picking up ME games hoping they'll blow away GOW's combat then you might be mentally challenged.


Don't kid yourself friend, ME2 and 3 are shooters with deeper character interaction and a choice system.


And the combat is still sub-par when compared to Gears of War. 


And to the OP...

Mass Effect didn't usher in the cover shooter for the next gen (current gen now lol) consoles... that was pretty much all Gears of War. 

The thing that Mass Effect had over Gears was it's story and choices "that matter". But IMO the story is becoming suspect and the choice is nothing but an illusion. 

#262
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Sgt Stryker wrote...

Shepard and Khalisah Al-Jilani. There, I said it.

Shepard's been bro-fisting her face at least.

#263
Someone With Mass

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jreezy wrote...
Gun combat leaves something to be desired though. Judging by a recent Pulse video I had seen nothing is drastically different from ME2.


I have, though.

You don't have a reticule that's compensating for movement and recoil if you don't aim/zoom in. It's static.

You can run forever this time, which is a vast improvement over ME2. You can also do this:

Image IPB

#264
Someone With Mass

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Gatt9 wrote...

Um...What?

Every enemy in ME2 goes to a predefined spot,  and then just stands there cycling through it's fire-pause routine endlessly,  never trying to flank you,  or flush you out.  It will shoot at you even when it obviously cannot hit you,  it will never wait for you to pop out of cover.

Just about every encounter can be solved by getting out the sniper rifle,  waiting for the pause every 2 seconds,  and aiming about an inch above their head in cover,  pull trigger when they pop up for headshot after headshot.

The gameplay is about on par with the old arcade game Area 51 as far as combat depth goes.

Every time I read someone claiming that ME2 was anything but abyssmal in terms of combat quality,  I'm tempted to go get all my team-members knocked unconcious,  sit my shepherd behind a wall,  and post a hourlong youtube video of the AI just standing there shooting your wall and pausing endlessly.

Even when the AI pretends it's tracking it isn't,  go get yourself killed in one of the areas where the AI seems to be trying to kill you a few times,  you'll notice after a bit that it doesn't matter where you go,  the AI's following the same path every time.


Good for you. Now take it to the ME2 board.

#265
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Someone With Mass wrote...

jreezy wrote...
Gun combat leaves something to be desired though. Judging by a recent Pulse video I had seen nothing is drastically different from ME2.


I have, though.

You don't have a reticule that's compensating for movement and recoil if you don't aim/zoom in. It's static.

You can run forever this time, which is a vast improvement over ME2. You can also do this:

Image IPB

You would find the best gif showcasing ME3 combat.

#266
FoxShadowblade

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jreezy wrote...

Sgt Stryker wrote...

Shepard and Khalisah Al-Jilani. There, I said it.

Shepard's been bro-fisting her face at least.


She liked it.

#267
Someone With Mass

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jreezy wrote...
You would find the best gif showcasing ME3 combat.


No, that'd be one Cerberus trooper landing on another one's head after dropping in with his jet boots, knocking them both to the ground, only to get mowed down by the player when they get back up.

Or in my case, I pimp-slapped them for misbehaving.

#268
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FoxShadowblade wrote...

jreezy wrote...

Sgt Stryker wrote...

Shepard and Khalisah Al-Jilani. There, I said it.

Shepard's been bro-fisting her face at least.


She liked it.

Of course. No one hates bro-fisting. No matter the location the intent is the same.

#269
alex90c

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Someone With Mass wrote...

Gatt9 wrote...

Um...What?

Every enemy in ME2 goes to a predefined spot,  and then just stands there cycling through it's fire-pause routine endlessly,  never trying to flank you,  or flush you out.  It will shoot at you even when it obviously cannot hit you,  it will never wait for you to pop out of cover.

Just about every encounter can be solved by getting out the sniper rifle,  waiting for the pause every 2 seconds,  and aiming about an inch above their head in cover,  pull trigger when they pop up for headshot after headshot.

The gameplay is about on par with the old arcade game Area 51 as far as combat depth goes.

Every time I read someone claiming that ME2 was anything but abyssmal in terms of combat quality,  I'm tempted to go get all my team-members knocked unconcious,  sit my shepherd behind a wall,  and post a hourlong youtube video of the AI just standing there shooting your wall and pausing endlessly.

Even when the AI pretends it's tracking it isn't,  go get yourself killed in one of the areas where the AI seems to be trying to kill you a few times,  you'll notice after a bit that it doesn't matter where you go,  the AI's following the same path every time.


Good for you. Now take it to the ME2 board.


It's true though. When you've played ME2 enough times you realise that there isn't really any enemy AI at all.

Nobody here is denying that the ME series are great games, just that the combat leaves a bit to be desired and that GoW, which revolves around its combat has better gameplay. It's unsurprising since it's a TPS but for some reason people seem to insist ME1/2 had better combat when they really didn't.

inb4 "thats subjective" because I bloody well know it is =]

#270
Night Wraith

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It simply has to be released.

#271
MassStorm

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Night Wraith wrote...

It simply has to be released.


+1

#272
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MassStorm wrote...

Night Wraith wrote...

It simply has to be released.


+1

-9000

#273
Nizzemancer

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Drone223 wrote...

StarcloudSWG wrote...

Gears of War is irrelevant. I don't play Gears of War, which means Mass Effect 3 automatically wins any 'contest' between the two.


Thats because about 90% of BSN users hate the Gears of war franchise ever since ME2 was released


I hated it way before that.

Blatant ripoff of warhammer...*grumble*.

#274
NightAntilli

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Gatt9 wrote...

NightAntilli wrote...

Despite the controls being more refined for GoW3, ME2 already surpassed it in combat depth.


Um...What?

Every enemy in ME2 goes to a predefined spot,  and then just stands there cycling through it's fire-pause routine endlessly,  never trying to flank you,  or flush you out.  It will shoot at you even when it obviously cannot hit you,  it will never wait for you to pop out of cover.

Just about every encounter can be solved by getting out the sniper rifle,  waiting for the pause every 2 seconds,  and aiming about an inch above their head in cover,  pull trigger when they pop up for headshot after headshot.

The gameplay is about on par with the old arcade game Area 51 as far as combat depth goes.

Every time I read someone claiming that ME2 was anything but abyssmal in terms of combat quality,  I'm tempted to go get all my team-members knocked unconcious,  sit my shepherd behind a wall,  and post a hourlong youtube video of the AI just standing there shooting your wall and pausing endlessly.

Even when the AI pretends it's tracking it isn't,  go get yourself killed in one of the areas where the AI seems to be trying to kill you a few times,  you'll notice after a bit that it doesn't matter where you go,  the AI's following the same path every time.

I wasn't talking about AI or how enemies behave, although that can add to the depth of the gameplay, it does not make the mechanics themselves more deep. I was talking strictly about what you can do within the combat mechanics. What can you do in gears other than shoot? The deepest thing GeOW has regarding combat is active reloading, and better close range combat. ME2 simply has more options and different protections require completely different strategies. Not to mention you can do combos with your powers. GeOW doesn't have that. 

#275
Someone With Mass

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alex90c wrote...

It's true though. When you've played ME2 enough times you realise that there isn't really any enemy AI at all.

Nobody here is denying that the ME series are great games, just that the combat leaves a bit to be desired and that GoW, which revolves around its combat has better gameplay. It's unsurprising since it's a TPS but for some reason people seem to insist ME1/2 had better combat when they really didn't.

inb4 "thats subjective" because I bloody well know it is =]


Well, yeah, that goes without saying.

It's still beter than ME1's combat, though.

Headless chickens. Headless chickens everywhere. 

ME3 seems to be better than either too. Not only can the enemy flank you, they can now melee you as well. And they can't see through walls.