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What Will it Take for ME3 to Surpass GoW3?


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#276
Mr. Gogeta34

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Split-screen co-op... Gears has always had it. Mass Effect does not.

They won't challenge Gears that way... sorry, just won't happen.

#277
GodWood

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111987 wrote...

GodWood wrote...


What will it take for ME3 to surpass Gears of War 3?

It needs to stop trying to be like Gears of War 3.

When it comes to shooter gameplay (which is the basis of the comparison), it should.

Oh I know that if it wants to be a better shooter it should try to emulate GOW's gameplay. The thing is I simply do not like shooter gameplay, I find it dull and tedious.

If Bioware wanted ME3 to have better gameplay then GOW3 for me they'd scrap the whole '3rd person shooter' nonsense and make it a turn-based strategy game.

Modifié par GodWood, 03 décembre 2011 - 06:02 .


#278
BatmanPWNS

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GodWood wrote...

111987 wrote...

GodWood wrote...


What will it take for ME3 to surpass Gears of War 3?

It needs to stop trying to be like Gears of War 3.

When it comes to shooter gameplay (which is the basis of the comparison), it should.

Oh I know that if it wants to be a better shooter it should try to emulate GOW's gameplay. The thing is I simply do not like shooter gameplay, I find it dull and tedious.

If Bioware wanted ME3 to have better gameplay then GOW3 for me they'd scrap the whole '3rd person shooter' nonsense and make it a turn-based strategy game.


Then just play on casual.

#279
Aumata

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Bluko wrote...

I don't care much for cover shooters, because most fail to get it right IMO. A good cover shooter should let you take cover behind anything relatively flat. This could be a wall or a car door. Taking cover only behind cinder blocks, walls, or any specifically programmed context sensitive environment piece isn't really a "cover". It makes the game feel artificial because the first thing you do is scan the environment for the cover pieces you can use, and less for what actually is "cover". It's no better then the old on-rail arcade shooters really.

Ideally what you should be looking for is the best cover/line of sight and less what is essentially a shooting position in the game. See problem is in these games a flipped wooden desk is as a good piece of cover as a 3 foot thick concrete wall.
=]

My opinion is if you're going to let people hide behind things you should be able to blow em' up too. Otherwise what you're essentially doing is giving players a shield of invulnerability which just makes the whole challenge of combat in the game pretty laughable. May as well give players a riot shield and a gun to use at the same time then.

To be honest I much prefer ME1's style of taking cover (even though it was a bit awkward) to ME2's GoW style press a button. It also was nice to toggle between standing and crouching. Now don't get me wrong I like the Gears of War games and have had fun playing them. But I do not consider Gears the pinnacle of cover shooters or TPS combat. I'm a bit at loss for why everyone else seems to think so. (Although I'm going to guess because it's very simple to use.)

Personally I consider Red Faction: Guerilla to have the best cover system of any game I've played this generation. You can actually take cover behind anything. And better yet if a bunch of enemies are shooting you from behind a wall a rocket will take care of that problem like it should.


For me a better a question is: Why is Mass Effect trying to be better then Gears of War?

Maybe I'm in the minority, but I got into Mass Effect under the impression it was suppose to be an Action RPG where you shoot things. I wasn't looking for, much less wanted, another game that plays like Gears which is all about shooting things. This among other things is why I find the gameplay changes in ME2 a bit baffling. I get the impression EA took a hot iron to Bioware to make ME2 more like Gears so they could have their own title to compete with Microsoft. Much in the same way I'm sure they nudged Bioware to include multiplayer so it could be "comeptitive" with more populist games.

I think what EA and some other gamers fail to understand is: there isn't just one formula for success. Making a bunch of replicas doesn't bode well for the longterm as eventually people will get tired of playing the same game. A bit of diversity is good as then there's options for gamers and possible opportunities to expand your audience. Would CoD be as popular today if it played exactly like old WWII CoDs? Probably not.

Mass Effect was something different. Now it's getting to be more of the same. Can't say I'm happy about it really.

QFT.  The problem with ME is that it is trying to be like Gears, not to say that I don't like the greatly imrpove mechanics  but I wish they would have look at other games with a better cover mechanic, and destructible cover is always nice.

#280
Guest_Luc0s_*

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Aumata wrote...

QFT.  The problem with ME is that it is trying to be like Gears, not to say that I don't like the greatly imrpove mechanics  but I wish they would have look at other games with a better cover mechanic, and destructible cover is always nice.


Other games with better cover mechanics? What the...? Name one Third Person Shooter that has a better cover system than Gears of War.

#281
Guest_Luc0s_*

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GodWood wrote...

If Bioware wanted ME3 to have better gameplay then GOW3 for me they'd scrap the whole '3rd person shooter' nonsense and make it a turn-based strategy game.


Turn-based? Like... Final Fantasy?

Image IPB

#282
Guest_EternalAmbiguity_*

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GodWood wrote...
If Bioware wanted ME3 to have better gameplay then GOW3 for me they'd scrap the whole '3rd person shooter' nonsense and make it a turn-based strategy game.


You mean like Final Fantasy?

I would love that!:P

Also, I hate it when high-profile users change their profile pics.

Modifié par EternalAmbiguity, 03 décembre 2011 - 08:15 .


#283
Arcadian Legend

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Luc0s wrote...

GodWood wrote...

If Bioware wanted ME3 to have better gameplay then GOW3 for me they'd scrap the whole '3rd person shooter' nonsense and make it a turn-based strategy game.


Turn-based? Like... Final Fantasy?




A miscoception here is that most FF games lately aren't truely turn based except 1 to 3 and 10. Some, like 13, are quite close to real-time. It's sort of a fusion of turn based-real time.

#284
goofyomnivore

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Turn based would be neat. My best experience with it is Grandia II -- and I had blast playing that game.

However I really enjoy Mass Effect 2's combat as well.

#285
Abraham_uk

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Luc0s wrote...

GodWood wrote...

If Bioware wanted ME3 to have better gameplay then GOW3 for me they'd scrap the whole '3rd person shooter' nonsense and make it a turn-based strategy game.


Turn-based? Like... Final Fantasy?

Image IPB


The Global cooldowns felt pretty turn based to me. I had to wait for my turn to use my powers. Liked that system and I like the turn based systems of Final Fantasy. On a more related note,

I think Mass Effect already outshines Gears of War because it has more choices and more options and is less linear. There is room for improvement but I'm sure the developers have some tricks up their sleeves.

#286
Redcoat

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If they want to surpass Gears of War, then maybe they should stop trying to imitate Gears of War? Because Epic Games has more than a decade of experience making shooters, whereas BioWare has made one (ME2). And it shows, judging by ME2's weak, cargo-cult imitation of GoW's gameplay.

#287
Quyk Sylvyr

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I'll be honest, I'll probably never play the Gear of War series because I play PC exclusively. However, I've watched some of the videos from Gears of War series.

Even if the storyline was as engaging and the gameplay was better, I'd still choose the Mass Effect series every time. Why? A female protagonist that I can play.

Bioware has spoiled me. I realized that when I tried to play Witcher 2. I don't particularly like playing male characters.

#288
Guest_Luc0s_*

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Abraham_uk wrote...

Luc0s wrote...

GodWood wrote...

If Bioware wanted ME3 to have better gameplay then GOW3 for me they'd scrap the whole '3rd person shooter' nonsense and make it a turn-based strategy game.


Turn-based? Like... Final Fantasy?

Image IPB


The Global cooldowns felt pretty turn based to me. I had to wait for my turn to use my powers. Liked that system and I like the turn based systems of Final Fantasy. On a more related note,

I think Mass Effect already outshines Gears of War because it has more choices and more options and is less linear. There is room for improvement but I'm sure the developers have some tricks up their sleeves.


Waiting for your turn to use powers =/= turn-based.

Turn-based gameplay is literally waiting for your turn.

THIS is turn based and I would HATE to see that in Mass Effect because I think this type of gameplay is completely out-dated.

#289
Someone With Mass

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Luc0s wrote...

Waiting for your turn to use powers =/= turn-based.

Turn-based gameplay is literally waiting for your turn.

THIS is turn based and I would HATE to see that in Mass Effect because I think this type of gameplay is completely out-dated.


Yeah, they stopped using that for a reason.

#290
Guest_lightsnow13_*

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Yeah, ME turning turn based this late in the game - horrible horrible idea. Just god awful.

#291
111987

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I like turn-based gameplay in the Mario RPG's.

But I think it would be horrible in Mass Effect, and generally speaking real-time action is far superior.

#292
Guest_lightsnow13_*

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Someone With Mass wrote...

Luc0s wrote...

Waiting for your turn to use powers =/= turn-based.

Turn-based gameplay is literally waiting for your turn.

THIS is turn based and I would HATE to see that in Mass Effect because I think this type of gameplay is completely out-dated.


Yeah, they stopped using that for a reason.


I LOVED ff10. Probably my favorite. I think it was the characters that made the game awesome. Seymour was a superb villain. But... I think the gameplay was and will only be suited for FF10.

#293
CroGamer002

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lightsnow13 wrote...

 Seymour was a superb villain.


X-D


That's a good one.

He's about as threatening as Team Rocket from Pokemons.

#294
Guest_lightsnow13_*

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Mesina2 wrote...

lightsnow13 wrote...

 Seymour was a superb villain.


X-D


That's a good one.

He's about as threatening as Team Rocket from Pokemons.


When you actually know the story. He's a sociopath. You fight him 4 times. He killed his father. He's so stubborn he's unsent. His mother died trying to make him happy - giving him the strongest aeon (anima). I do, and will always, think he's a superb villain.

#295
AlexXIV

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What's a GoW3?

#296
Abraham_uk

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AlexXIV wrote...

What's a GoW3?


Gears of War 3

#297
StowyMcStowstow

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Nothing. ME3 does not need to be better than GoW3 because they are almost nothing alike. Besides the shooty portions.

The object should to be a good game to be a good game, not a good game to beat out the "competition."

#298
GodWood

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EternalAmbiguity wrote...

GodWood wrote...
If Bioware wanted ME3 to have better gameplay then GOW3 for me they'd scrap the whole '3rd person shooter' nonsense and make it a turn-based strategy game.

You mean like Final Fantasy?

I would love that!:P

Although I am one of those rare western folk who absolutely loves JRPG turn-based combat that's not what I was thinking of.

Think more Civilization, Heroes of Might and Magic or Total War.

Also, I hate it when high-profile users change their profile pics.

I was so sick of that dwarf though. Plus Skyrim has revitalized my love of khajiit.

#299
Blakes 7

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Seriously gears of war 3 was boorrring, same with modern warfare 3, but then again my tastes are quite different. If we're talking shooters how about comparing to unreal tournament or quake. Shooters are too slow these days. Also without much in the way of story, if your talking gow3, so really no comparison to me3.

#300
Kaiser Shepard

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Mesina2 wrote...

lightsnow13 wrote...

 Seymour was a superb villain.


X-D


That's a good one.

He's about as threatening as Team Rocket from Pokemons.

You better prepare for trouble, and make it double...