Killjoy Cutter wrote...
alex90c wrote...
Killjoy Cutter wrote...
It's not elitism, it's a reaction against the assinine core notion of the thread, that the ME franchise should try to be "more GoW than GoW", against the notion that every game has to be like the most widely popular games, against the idea of "Oh hey let's make ME a cross between GoW, HALO, and CoD!"
People who like those sorts of games have a myriad to choose from. The world doesn't need YAGOW. Let ME be ME for people who like ME.
People aren't saying ME should be like GoW. They're saying the gameplay, which is influenced heavily by GoW should replicate GoW's gameplay more than it already does. This means including slipping from cover to cover, rolling (honestly, going from GoW to ME, the lack of rolling SUCKS), a half-decent, reactive AI (rather than the nonexistent ME2 one), larger maps to give more room to manoeuvre, and more organic maps. Sure, Gears had plenty of moments where there were things in the map that were purposely designed for cover, but it was hell of a lot more believable than ME1/2's going in to an open space with a load of random boxes business.
Story? Stick to the Bioware way. Characters? Stick to the Bioware way. We're not saying the whole of ME should be like GoW, we're just referring to the combat.
Whatever else, could we please not have ME turn into a roll-fest? Or is it already too late with ME3?
Combat rolling is one of those rediculous video-gamey immersion-breaking things -- reminds me of the scenes in Galaxy Quest with Allen's character rolling around in the dirt and losing his pistol like an idiot.
You know, you don't have to roll if you don't want to.
Even in Gears of War rolling is only used in certain situations, like in real life. If a grenade is tossed at you, you jump-roll-dive away from it, do you not? In ME2, you can't do that. Or if someone is firing at you and you roll-dive into a nearby room to avoid the fire.
Yeah, you can roll anytime you want, but that doesn't mean the feature shouldn't be in the game. It's like saying jumping shouldn't be in games because you can make the character jump at any time, which they wouldn't really do.





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