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What Will it Take for ME3 to Surpass GoW3?


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#551
Killjoy Cutter

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Someone With Mass wrote...

Killjoy Cutter wrote...

Would you be OK with a game wherein the protagonist mooned the camera every time he ran between bits of cover?  Or wherein the protagonist did a cartwheel every time, stopping to sitck his tongue out at the camera in the middle?  Or got in a little clown car and drove every time? 

The "combat" roll?  Equivalent to any of those.


Oh, you're just going to love the Phantom.

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Hmm.  Yeah. 

Odds of purchase falling steadily...

#552
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Luc0s wrote...

Killjoy Cutter wrote...

Not that the ME franchise should be confused with "action games"


LOLOLOLOL! :lol: Mass Effect already is an ACTION-RPG. It always was. 


Yes, yes, whatever, that's the marketing hype about it. 

#553
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Killjoy Cutter wrote...

Luc0s wrote...

Killjoy Cutter wrote...

Not that the ME franchise should be confused with "action games"


LOLOLOLOL! :lol: Mass Effect already is an ACTION-RPG. It always was. 


Yes, yes, whatever, that's the marketing hype about it. 

It has less to do with marketing and more to do with the mechanics implemented within the game itself.

#554
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Maybe that's what they wanted, maybe that's where they're trying to head with it, maybe that's what ME3 will be (and thus my growing distaste as I learn more about it), but ME1 and ME2? Not so much.

#555
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Killjoy Cutter wrote...

Maybe that's what they wanted, maybe that's where they're trying to head with it, maybe that's what ME3 will be (and thus my growing distaste as I learn more about it), but ME1 and ME2? Not so much.

Oh I'm not just referring to Mass Effect 3 but the Mass Effect series as a whole. It is and always was an Action-RPG.

#556
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I honestly speaking fail to take GoW3 seriously.....just seeing the characters it seems like a teenager game to me....

#557
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jreezy wrote...

Killjoy Cutter wrote...

Maybe that's what they wanted, maybe that's where they're trying to head with it, maybe that's what ME3 will be (and thus my growing distaste as I learn more about it), but ME1 and ME2? Not so much.


Oh I'm not just referring to Mass Effect 3 but the Mass Effect series as a whole. It is and always was an Action-RPG.


I know you were.  And as I said, ME1 and ME2, perhaps in name, but not really otherwise.  Unless you're going to say that any CRPG in which combat takes place is an "action" RPG.

Modifié par Killjoy Cutter, 08 décembre 2011 - 02:12 .


#558
Chuvvy

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Killjoy Cutter wrote...

Oh, you're just going to love the Phantom.

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Still have those lame combat animations. Looks like they're copy/pasteing them back into ME3, we'll probably see the same walking/running animations as well. (IE that weird limp) I hope this doesn't say something about the overall quaulity of the game.

#559
Kakita Tatsumaru

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I did prefer their first comment about Mass Effect having two possible way of being played instead of currently where their communication is totally action centric (while you can totally avoid that kind of gameplay) may disgust some RPG players.

#560
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Killjoy Cutter wrote...

jreezy wrote...

Killjoy Cutter wrote...

Maybe that's what they wanted, maybe that's where they're trying to head with it, maybe that's what ME3 will be (and thus my growing distaste as I learn more about it), but ME1 and ME2? Not so much.


Oh I'm not just referring to Mass Effect 3 but the Mass Effect series as a whole. It is and always was an Action-RPG.


I know you were.  And as I said, ME1 and ME2, perhaps in name.  Unless we're going to say that any CRPG in which combat takes place is an "action" RPG.

No not every one of them. I consider Mass Effect an Action-RPG because of the style of combat and how often it takes place.

#561
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MassStorm wrote...

I honestly speaking fail to take GoW3 seriously.....just seeing the characters it seems like a teenager game to me....

As if Mass Effect 2's characters don't give off that impression.

Modifié par jreezy, 08 décembre 2011 - 02:18 .


#562
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[quote]Slidell505 wrote...

Oh, you're just going to love the Phantom.

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Still have those lame combat animations. Looks like they're copy/pasteing them back into ME3, we'll probably see the same walking/running animations as well. (IE that weird limp) I hope this doesn't say something about the overall quaulity of the game.[/quote]

(You misattributed the comment in your quoted section.

#563
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Killjoy Cutter wrote...

Someone With Mass wrote...

Killjoy Cutter wrote...

Would you be OK with a game wherein the protagonist mooned the camera every time he ran between bits of cover?  Or wherein the protagonist did a cartwheel every time, stopping to sitck his tongue out at the camera in the middle?  Or got in a little clown car and drove every time? 

The "combat" roll?  Equivalent to any of those.


Oh, you're just going to love the Phantom.

Image IPB



Hmm.  Yeah. 

Odds of purchase falling steadily...

So I'm guessing you have a problem with an exaggeration of realism.

#564
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jreezy wrote...

Increased mobility would definitely help Mass Effect 3 surpass Gears of War 3 in the combat department.


See, this guy knows what he's talking about! Mobility is the only thing really missing from the Mass Effect 2 combat mechanics.


Now, guess what dive-rolling and diving for cover adds to the gameplay? Yes indeed, mobility! Don't you think so Jreezy?

#565
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It adds cliched, pathetic Hollywood stupidity.

#566
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Killjoy Cutter wrote...

jreezy wrote...

Killjoy Cutter wrote...

Maybe that's what they wanted, maybe that's where they're trying to head with it, maybe that's what ME3 will be (and thus my growing distaste as I learn more about it), but ME1 and ME2? Not so much.


Oh I'm not just referring to Mass Effect 3 but the Mass Effect series as a whole. It is and always was an Action-RPG.


I know you were.  And as I said, ME1 and ME2, perhaps in name, but not really otherwise.  Unless you're going to say that any CRPG in which combat takes place is an "action" RPG.


You're really dumb and stubborn aren't you?

Mass Effect is an ACTION-RPG because it's an action game with RPG elements (not an RPG with action elements).

Mass Effect's core gameplay is third-person-shooting with extra abilities. Mass Effect is basically a TPS with RPG elements, resulting in an action-RPG.

Mass Effect's action elements are much more prominent than it's RPG elements, especially in ME2 and even more so in ME3. Don't kid yourself to think otherwise.

#567
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Luc0s wrote...

jreezy wrote...

Increased mobility would definitely help Mass Effect 3 surpass Gears of War 3 in the combat department.


See, this guy knows what he's talking about! Mobility is the only thing really missing from the Mass Effect 2 combat mechanics.


Now, guess what dive-rolling and diving for cover adds to the gameplay? Yes indeed, mobility! Don't you think so Jreezy?

Indeed I do. I enjoy Gears of War 3 so I am of course a fan of the dive roll as a means of avoiding enemy fire. A forward dive seems to have been implemented in ME3 but I'm not sure if it'll be omni-directional like Gears of War 3.

Modifié par jreezy, 08 décembre 2011 - 02:27 .


#568
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Killjoy Cutter wrote...

It adds cliched, pathetic Hollywood stupidity.


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The fact that dive-rolling adds mobility is a FACT.

The fact that you think it's cliched and stupid is YOUR OPINION.


Wanna hear my opinion? Here it is:

GAMEPLAY > REALISM


Solid gameplay is more important than your deluded idea of "realism" in games. Dive-rolling is not realistic, but it does add a lot to the gameplay. Conclusion: Dive-rolling is a good thing. Screw "realism".

Modifié par Luc0s, 08 décembre 2011 - 02:31 .


#569
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Killjoy Cutter wrote...

It adds cliched, pathetic Hollywood stupidity.

Even with the enemies too? That thing in the GIF above didn't look human so why should the same restrictions of mobility apply to it?

#570
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jreezy wrote...

Killjoy Cutter wrote...

Someone With Mass wrote...

Killjoy Cutter wrote...

Would you be OK with a game wherein the protagonist mooned the camera every time he ran between bits of cover?  Or wherein the protagonist did a cartwheel every time, stopping to sitck his tongue out at the camera in the middle?  Or got in a little clown car and drove every time? 

The "combat" roll?  Equivalent to any of those.


Oh, you're just going to love the Phantom.

Image IPB


Hmm.  Yeah. 

Odds of purchase falling steadily...


So I'm guessing you have a problem with an exaggeration of realism.


There's a difference between a game with things that aren't real but part and parcel of the fictional setting, and a game with things that are actively anti-realistic.  Gunflight gymnastics are anti-realistic. 

#571
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Luc0s wrote...

Killjoy Cutter wrote...

jreezy wrote...

Killjoy Cutter wrote...

Maybe that's what they wanted, maybe that's where they're trying to head with it, maybe that's what ME3 will be (and thus my growing distaste as I learn more about it), but ME1 and ME2? Not so much.


Oh I'm not just referring to Mass Effect 3 but the Mass Effect series as a whole. It is and always was an Action-RPG.


I know you were.  And as I said, ME1 and ME2, perhaps in name, but not really otherwise.  Unless you're going to say that any CRPG in which combat takes place is an "action" RPG.


You're really dumb and stubborn aren't you?

Mass Effect is an ACTION-RPG because it's an action game with RPG elements (not an RPG with action elements).

Mass Effect's core gameplay is third-person-shooting with extra abilities. Mass Effect is basically a TPS with RPG elements, resulting in an action-RPG.

Mass Effect's action elements are much more prominent than it's RPG elements, especially in ME2 and even more so in ME3. Don't kid yourself to think otherwise.


If you can't express your point without a childish attempt to insult, then you have no point to begin with.

#572
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jreezy wrote...

Killjoy Cutter wrote...

It adds cliched, pathetic Hollywood stupidity.


Even with the enemies too? That thing in the GIF above didn't look human so why should the same restrictions of mobility apply to it?


The same basic physics apply to any humanoid body. 

#573
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Killjoy Cutter wrote...

jreezy wrote...

Killjoy Cutter wrote...

Someone With Mass wrote...

Killjoy Cutter wrote...

Would you be OK with a game wherein the protagonist mooned the camera every time he ran between bits of cover?  Or wherein the protagonist did a cartwheel every time, stopping to sitck his tongue out at the camera in the middle?  Or got in a little clown car and drove every time? 

The "combat" roll?  Equivalent to any of those.


Oh, you're just going to love the Phantom.

Image IPB


Hmm.  Yeah. 

Odds of purchase falling steadily...


So I'm guessing you have a problem with an exaggeration of realism.


There's a difference between a game with things that aren't real but part and parcel of the fictional setting, and a game with things that are actively anti-realistic.  Gunflight gymnastics are anti-realistic. 

Ah. Now I see your concern. The only thing I can say is at least you don't have to use the dive roll if you so choose.

#574
Shepard the Leper

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Luc0s wrote...

See, this guy knows what he's talking about! Mobility is the only thing really missing from the Mass Effect 2 combat mechanics.

Now, guess what dive-rolling and diving for cover adds to the gameplay? Yes indeed, mobility! Don't you think so Jreezy?


This doesn't make any sense at all. AFAIK you can move around at will in ME2, my WASD keys did work all the time. Dive-rolling or whatever doesn't add anything in terms of mobilitity, it only adds another option how you can move around. Personally I don't see how or why rolling would add anything unless you magically become invulnerable when rolling (which isn't something I'm looking forward to).

In ME2 you have plenty of mobility though it isn't necessary to move around (you can kill everything safely (aka boringly) behind cover). However, when you do go out and play in a run & gun fashion you are able to blow through levels at insane speed. Aggressive play is highly rewarding and (when you get the hang of it) very effective (for all classes).

#575
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Luc0s wrote...

Killjoy Cutter wrote...

It adds cliched, pathetic Hollywood stupidity.


The fact that dive-rolling adds mobility is a FACT.

The fact that you think it's cliched and stupid is YOUR OPINION.

Wanna hear my] opinion? Here it is:

GAMEPLAY > REALISM

Solid gameplay is more important than your deluded idea of "realism" in games. Dive-rolling is not realistic, but it does add a lot to the gameplay. Conclusion: Dive-rolling is a good thing. Screw "realism".


Oh, look, another proponent of "the rule of kewl". 

You actually explain, inadvertantly, exactly what's wrong with the "dive roll".  In the game, it enhances mobility.  In reality, it leads to getting shot as you flail around on the ground, breaking your gear, losing things, and generally looking like a damn fool.  It does exactly the opposite of what it actually would -- it's anti-real.