Luc0s wrote...
You're wrong. Dive-rolling does make complete sense and it's not a stupid system. Dive-rolling adds a lot to the gameplay. It allows you a quick escape from certain death when a grenade is hurled your way. The dive-roll won't help you to avoid regular gunfire, but it certainly helps you escaping those grenades, because a quick dive is faster than simply walking. Of course, spamming the dive-roll won't make you faster in the long run, but a well-timed dive-roll does make you faster for a very brief moment.
A good example of how dive-rolling adds to the gameplay, can be seen here: http://www.youtube.c...tKG5_58#t=1m25s
See how he evades that grenade with a nice dive-roll at 1:25 in the video? That's what I'm talking about.
This is exactly why rolling is ridiculous. In that video that dude wasn't harmed by the explosion at all which, I assume, it's because of his gymnastic abilities or something. Rolling, diving or a flikflak is not going to stop grenade fragments (or bullets) from hitting you. The only thing you can do is throw the grenade back before it blows or quickly hide behind a solid object to shield you from the blast.
The (continues) rolling in that video only looks ridiculous and something like that would completely break the immersion for me - it's horrible.
Nope. GoW3's AI definetily does NOT suck. Try GoW3 and you'll see. The AI in that game is not easily fooled.
AI always sucks and it will be for a very long time. In case you didn't know, the AI reacts to what's happening and it always reacts in the exact same way which makes all AI systems extremely vulnerable to abuse. The "good" AI systems don't have good AI, they only have found (clever) ways to disguse the (most) obvious flaws.
This is nonsense. Gears of War's pace is a lot higher than Mass Effect's pace, yet it's still possible to use all the "abilities" that Gears of War offers you, such as active-reloading, charging and using your chainsaw-bayonet.
Using Shepard's abilities in Mass Effect doesn't take any more time or effort than using your abilities in Gears of War. So I see no reason why Mass Effect's combat can't be faster and more hectic, like Gears of War. Turning up the combat pace would greatly add to the intensity of the game, which would make Mass Effect only better.
In ME2 you have to reload "actively", you have to charge enemy positions, and handle your melee abilities (just like in GoW), PLUS you have to manage a dozen special abilities which are non-existent in GoW. That makes a huge difference (about three times more difficult). I suggest to have a look at the coolest ME2
Engineer and
Adept videos I know about. Tell me, what is wrong with the pacing and if you think it's too slow, by what percentage could it be increased without making it impossible to play like this guy does? Oh, and when would rolling around be of any help in those videos?
Mr. Hudson and other ME3 devs said otherwise.
What else did you expected from Casey Hudson? That he would pronounce that ME3's AI sucks? Of course he's saying things will be better and there is no need to change much about ME2's AI system anyway. It's far easier and more effective to use different means (more and diverse enemies which require different tactics to take down, better level design to allow effective flanking etc etc) to increase the challenge (and some might say the AI). AFAIK Bioware is doing things like this to improve the system.
The best fights in ME2 have little to do with the AI, but have everything to do with the level design. The final fight on Horizon, the Collectorship Ambush and LotSB's Hatch are among the contenders in that regard. In those places there is room for the AI to maneuver (and they do flank you). Without good level design it doesn't matter which AI you're using, when there is no space to flank the player, there won't be any flanking, ever.
Modifié par Shepard the Leper, 08 décembre 2011 - 06:36 .