Shepard the Leper wrote...
This is exactly why rolling is ridiculous. In that video that dude wasn't harmed by the explosion at all which, I assume, it's because of his gymnastic abilities or something. Rolling, diving or a flikflak is not going to stop grenade fragments (or bullets) from hitting you. The only thing you can do is throw the grenade back before it blows or quickly hide behind a solid object to shield you from the blast.
The (continues) rolling in that video only looks ridiculous and something like that would completely break the immersion for me - it's horrible.
Well it's obvious WHY the grenade didn't harm the player, isn't it? It didn't harm him because he jumped out of the way of the blast reach quickly in time. He would never have escaped the blast reach by simply walking away. But the quick dodge (resulting in a dive-roll) managed to get the player out of the blast reach of the grenade in time.
To you it looks stupid, to me it looks awesome and I can tell you from experience, that this is amazing gameplay, it feels just fantastic to out-maneuver a grenade blast with a well-timed dive to the side. It's feels just great. I bet every single Gears of War player here in this topic will agree with me.
I think you should try it. Try to play and experience Gears of War for yourself. If you're open-minded about hardcore Third Person Shooters, then you'll really love Gears of War and you'll learn to accept and even love those dive-rolls. You'll see for yourself that those righty-timed dive rolls feel great when you do them yourself to outsmart the enemy.
Shepard the Leper wrote...
AI always sucks and it will be for a very long time. In case you didn't know, the AI reacts to what's happening and it always reacts in the exact same way which makes all AI systems extremely vulnerable to abuse. The "good" AI systems don't have good AI, they only have found (clever) ways to disguse the (most) obvious flaws.
This is completely not true, trust me, I know, because I study game-design myself. I'm a game-design student who studies this crap on an university, so I kinda know what I'm talking about.
But you don't need to be a game-designer to see that Gears of War's A.I. is adaptive, diverse and miles ahead of Mass Effect's A.I.
Gears of War 3's A.I. never reacts in the exact same way. Play the GoW3 campaign twice and you'll see that the A.I. reacts slightly different the second time you play the campaign. Except for the scripted events, the A.I. is really dynamic in GoW3.
A better example of an A.I. that's extremely dynamic is the A.I. of Starcraft II. The A.I. in Starcraft II actually records how all the online players behave and it will learn from the player's playstyle. Then the A.I. will adapt it's tactics to what it learns from the player, resulting in a dynamic A.I. that's not quite as predicatable as you think it is.
Sure, even Starcraft II's A.I. has it's flaws and can be exploited, but it certainly does NOT suck.
So stop making up excuses for Mass Effect's crappy A.I,, because we both know there are plenty of games who do it much better than Mass Effect (Gears of War being one of them).
Shepard the Leper wrote...
In ME2 you have to reload "actively", you have to charge enemy positions, and handle your melee abilities (just like in GoW), PLUS you have to manage a dozen special abilities which are non-existent in GoW.
LOL you clearly haven't played Gears of War.
In Mass Effect you
DON'T reload actively. You just press 1 button and it's done. In Gears of War, you actually have to do a little mini-game to reload your gun. You press the reload button once, a small cursor in a bar appears, starting to move to the right. Then you have to press the reload button again when the cursor hits the "sweet spot" of the little bar.
THAT'S active-reloading and it's a lot harder to master than using your abilities in Mass Effect 2, which are all but 1 simple button-press away.
Click here for a video demonstration of active reloading in Gears of War.Shepard the Leper wrote...
That makes a huge difference (about three times more difficult). I suggest to have a look at the coolest ME2 Engineer and Adept videos I know about. Tell me, what is wrong with the pacing and if you think it's too slow, by what percentage could it be increased without making it impossible to play like this guy does? Oh, and when would rolling around be of any help in those videos?
No it's
not three times more difficult. Trust me. I've played both games and you didn't (if you did play GoW you would know what 'Active-Reloading' actually is, which you don't). So
I know what I'm talking about and
you don't.
I've watched your videos, and all I see is how the player easily destroys all the enemies, who just stand there, ready to be killed. They're nothing but canon-fodder and the overal pace in that video is incredibly slow.
Rolling wouldn't be of any help in THOSE video's (or ANY Mass Effect 2 combat situation at all) because, as I already said, the combat pace in Mass Effect 2 is slow and easy. You don't need to avoid grenades, rockets and nukes in ME2 and the enemie sin ME2 are not much more than simple cannon-fodder to the experienced players.
All those times I've played Mass Effect 2 on Insanity and not a single time I've felt actually threatened by the enemies. "Insanity" in Mass Effect really just isn't "insane" at all.
Now go play Gears of War on Insane difficulty. I can tell you, THAT'S insane! THAT'S what "Insanity" should feel like. And trust me, in Gears of War on Insane difficulty, you're going to NEED those "stupid rolls" to avoid the tons of grenades, rocktes and nukes that are hurled at you.
The best fights in ME2 have little to do with the AI, but have everything to do with the level design. The final fight on Horizon, the Collectorship Ambush and LotSB's Hatch are among the contenders in that regard. In those places there is room for the AI to maneuver (and they do flank you). Without good level design it doesn't matter which AI you're using, when there is no space to flank the player, there won't be any flanking, ever.
O really? In all my years of playing ME2 countless of times (on Insanity), I've NEVER EVER got flanked, not even by the Collectors on Horizon. The only enemies who "flank" you are the husks, who actually walk towards you anyway.
On Horizon (final battle), when I play Soldier, Sentinel or Infiltrator, I simply stay in the back of the truck that's near the entrance of the "arena" (on your left when you enter). I just camp in that truck and kill every single enemy with my guns and powers. No need to worry, because the enemy is too dumb to attack me from the side. They all walk towards me, following the most obvious and straight-forward path.
Modifié par Luc0s, 09 décembre 2011 - 12:10 .