RPGamer13 wrote...
*snip*
ooooh finally another Gears fan
I too once scoffed at it, but once I gave it a go, well let's just say I bought my 360 a month ago, got Gears 3 a week later and I'm level 56 now & bought a season pass
RPGamer13 wrote...
*snip*
Kaiser Shepard wrote...
For better or worse, Mass Effect is closer to Gears that it is to those rpg's.Drone223 wrote...
Gears is a TPS, it never was a action RPG from day one so, apart form combat there is no need to compare it to ME, a better game to compare ME with is DE:HR, or Alpha protocol, since they are both RPG's, people are starting to compare game's properly
111987 wrote...
Adugan wrote...
I hate how GOW is a console-only game. Why do they do that? There is a giant PC fanbase that could give them more money, but those idiot marketing teams love their exclusive content.
You think if Nintendo published Mario and Zelda games on Xbox and Playstation, they'd still be in business?
Guest_Luc0s_*
Drone223 wrote...
Kaiser Shepard wrote...
For better or worse, Mass Effect is closer to Gears that it is to those rpg's.Drone223 wrote...
Gears is a TPS, it never was a action RPG from day one so, apart form combat there is no need to compare it to ME, a better game to compare ME with is DE:HR, or Alpha protocol, since they are both RPG's, people are starting to compare game's properly
Your only focusing on the combat elements
Does GOW have an invetory (sp): No
Can you customise your character in GOW: No
Can you change interact with character's in GOW: No
Can you give weapon's mods in GOW: No
Can you use power's in GOW: No
Can you travel to different location's in GOW: No
You can compare the combat to GOW and the fact they both use the Unreal engine, but comparisons stop there you begain to go into two completely different games with different style's
Drone223 wrote...
Kaiser Shepard wrote...
For better or worse, Mass Effect is closer to Gears that it is to those rpg's.Drone223 wrote...
Gears is a TPS, it never was a action RPG from day one so, apart form combat there is no need to compare it to ME, a better game to compare ME with is DE:HR, or Alpha protocol, since they are both RPG's, people are starting to compare game's properly
Your only focusing on the combat elements
Does GOW have an invatory (sp): No
Can you customise your character in GOW: No
Can you change interact with character's in GOW: No
Can you give weapon's mods in GOW: No
Can you use power's in GOW: No
Can you travel to different location's in GOW: No
You can compare the combat to GOW and the fact they both use the Unreal engine, but comparisons stop there you begain to go into two completely different games with different style's
.alex90c wrote...
SNascimento wrote...
.alex90c wrote...
Someone With Mass wrote...
There's another thing ME3 will more than likely do better than GOW3. Better and more diverse weapons.
ME3 has an explosive crossbow?
Not sure how you'd define "better" though, I thought the weapons in GOW and ME were perfectly fine.
In regards to the OP, all ME3 needs to surpass GoW3 are larger areas to for missions to take place in (rather than the narrow railroad where you can hardly manoeuvre at all), an actual AI (I've been outflanked by it many a time in GoW3) and to make its weapons far more heavy hitting. Using a sawed-off in Gears actually feels heavy and lethal whereas in the ME games the weapons just don't have that same level of power behind them.
Gears 3 levels were bigger than ME2's, but ME2's level were not that small... that are parts more narrow and parts more open, just like any Gears game.
.
And I disagree about the weapons, since ME2, the weapons in Mass Effect feel great, especially when you have ammo powers.
The ME2 levels may have felt more narrow because the manoeuvring for Shepard sucked. With Gears you can slip in between covers and roll around, giving you that nice level of mobility, but to be honest unless you're a vanguard, by the time you've moved that much in ME2 (as in, beyond the initial point you take cover in once combat begins) most enemies will be dead. A good example of combat would be in Gears 1 near the beginning where you and Delta squad have to advance forward in this garden looking area, an emergence hole opens up and while the team will fire on the locust from where you entered, you can flank them from the left and attack the locust from the side, and lob a grenade down the hole. That is the kind of mobility I'm hoping for in ME3 (or there's the Fenix estate where you can go pretty much anywhere in the entire house while defending it against locust drones, grenadiers and boomers) and which was lacking in ME2.
And seriously, if you've played Gears, everything in it feels heavy, deadly and powerful but the ME games really lack that. I think if they want to achieve a similar effect they need to make weapons generally more destructive and affect the environment much more. Bullets can tear slight cracks in the cover enemies are hiding behind, grenades and explosions in general can blast slight holes in walls and leave debris and stuff like that. I'm not asking for some massive load of gore, but the ME games so far have just felt far too "clean" rather than Bioware really trying to represent the effects of war on environments.
And lets make a comparison as well:
Compare the boomshot to the missile launcher in ME2. Honestly, the latter is just pitiful.
Guest_Catch This Fade_*
As if Mass Effect wasn't a poor shooter/RPG to begin with. What games have you been playing for the past 4 years? Also, I don't want Mass Effect to just be a shooter, try not to assume things next time.Sasie wrote...
jreezy wrote...
And have massively improved combat.Bad King wrote...
If it wants to supplant GoW3 it will need to appeal to a wider audience.
They also should drop the 'RPG' part by that point and lose/gain fans accordingly. Some people still follow Mass effect because it was originally an RPG, not because they wanted another shooter. Personally I liked the ME1 combat more then ME2 and certaintly don't think making an RPG into a Shooter is an improvment.
Guest_Catch This Fade_*
Oh snap!Someone With Mass wrote...
bleetman wrote...
ME3 automatically surpasses GoW3 to me, on the basis that I can actually play it.
I'm not sure I understand the comparison, mind you. Beyond the two games franchise having a) manly men marines (possibly, anyway. My ME games never have) andchest high walls, they're not that similar.
Then again, GOW3 is doing a better job at having good looking woman marines/soldiers that aren't there just for sex appeal than ME3.
Guest_Luc0s_*
Sasie wrote...
They also should drop the 'RPG' part by that point and lose/gain fans accordingly. Some people still follow Mass effect because it was originally an RPG, not because they wanted another shooter. Personally I liked the ME1 combat more then ME2 and certaintly don't think making an RPG into a Shooter is an improvment.
Modifié par Drone223, 01 décembre 2011 - 10:10 .
Nashiktal wrote...
Gears definitely has a tighter and more polished combat than ME does, and probably always will. This is because of a different focus between the games, and while ME does have an increased focus on combat, resources still have to be allocated to the rest of the game involving branching conversations tree's, interactable squadmates and commands, you get the idea.
I love both games, but I have never been drawn to ME because of the combat.
Modifié par Drone223, 01 décembre 2011 - 10:07 .
Guest_Luc0s_*
Drone223 wrote...
Luc0s wrote...
At least 60% of the Mass Effect games resolve around combat.
The combat in Mass Effect (2) is very similar to Gears of War.
So at least 60% of Mass Effect (2) is similar to Gears of War.
Again combat is only a part of the ME expirence, a big I'll admit, but not the full expirence you have character interaction, customisation, exploration (not as much in ME2) and a economy system to buy item's, mods etc, thats when going into RPG terrirtory (sp)
Nashiktal wrote...
Gears definitely has a tighter and more polished combat than ME does, and probably always will. This is because of a different focus between the games, and while ME does have an increased focus on combat, resources still have to be allocated to the rest of the game involving branching conversations tree's, interactable squadmates and commands, you get the idea.
I love both games, but I have never been drawn to ME because of the combat.
True but ME was never ment to be a pure TPS its an action RPG , The combat system is what they'll only have in common, and looting weapons is common in all shooter'sLuc0s wrote...
Drone223 wrote...
Luc0s wrote...
At least 60% of the Mass Effect games resolve around combat.
The combat in Mass Effect (2) is very similar to Gears of War.
So at least 60% of Mass Effect (2) is similar to Gears of War.
Again combat is only a part of the ME expirence, a big I'll admit, but not the full expirence you have character interaction, customisation, exploration (not as much in ME2) and a economy system to buy item's, mods etc, thats when going into RPG terrirtory (sp)
Yes, but since you admit that a BIG part of Mass Effect is combat, you should not look amazed that people actually compare Mass Effect to Gears of War, since Mass Effect's combat (a BIG part of the game), does look and feel A LOT like Gears of War's combat system.
Also: Gears of War also has character interaction. Sure, you cannot pick lines from a dialogue-menu as in Mass Effect, but character still talk and interact in Gears. That doesn't make Gears an RPG of course. I'm just saying that Gears has character interaction too. The only difference is the dialogue wheel, which is what makes Mass Effect RPG-ish.
Also: "economy system"? Which "economy system"? The economy in Mass Effect is a joke.
Also: Gears of War has one thing that Mass Effect 2 doesn't have: Loot. You can actually pick up the weapons of killed enemies or fallen comrades in Gears. You can't even do that in Mass Effect 2.
Don't you think it's ironic that a non-RPG shooter such as Gears has loot while an RPG-shooter such as Mass Effect doesn't even have loot?
Modifié par Drone223, 01 décembre 2011 - 10:20 .
Guest_Luc0s_*
Drone223 wrote...
You can say the same for halo, battlefield or any shooter in general, but still the combat gameplay is what they have in common and the only thing they'll have in common, so if people are comapring GOW with ME I can therefore compare ME to Uncharted since its a TPS as well
Modifié par Luc0s, 01 décembre 2011 - 10:18 .
Guest_Luc0s_*
alex90c wrote...
I don't see why people think comparing ME2's gameplay to other shooters is actually a bad thing. I mean, if ME3's combat ended up basically being a Gears clone, that would be incredible since Gears 3 ha some seriously amazing combat.
I'm not denyng combat is a huge part of ME, but is not the imprtant one, the RPG aspects are more important because the player has control of how the Shepard interacts with character's and what choice's (s)he makes and how other's react to it,Luc0s wrote...
Drone223 wrote...
You can say the same for halo, battlefield or any shooter in general, but still the combat gameplay is what they have in common and the only thing they'll have in common, so if people are comapring GOW with ME I can therefore compare ME to Uncharted since its a TPS as well
Which is a huge deal, because, as I already said, at least 60% of Mass Effect is combat. Mass Effect 2 is even more combat-orientated.
Uncharted a TPS? It's more an action-advanture with TPS shooter elements. While a HUGE part of Mass Effect 2 is combat, only a small part of Uncharted is combat.
Now tell me. Are you denying that Mass Effect's combat, which is a HUGE part of the game, looks, feels and plays a lot like Gears of War's combat?
And are you denying that this combat, that's a lot like Gears, is a pretty important part of Mass Effect?
The problem is the hate for Gears of war on BSN because its "for casual gamer's"alex90c wrote...
I don't see why people think comparing ME2's gameplay to other shooters is actually a bad thing. I mean, if ME3's combat ended up basically being a Gears clone, that would be incredible since Gears 3 ha some seriously amazing combat.
Modifié par Drone223, 01 décembre 2011 - 10:34 .
Modifié par TheInvicibleCandyBar, 01 décembre 2011 - 10:31 .
Luc0s wrote...
alex90c wrote...
I don't see why people think comparing ME2's gameplay to other shooters is actually a bad thing. I mean, if ME3's combat ended up basically being a Gears clone, that would be incredible since Gears 3 ha some seriously amazing combat.
Quote for Truth.
Heh, I keep agreeing with you. Every single time you post something and I'm reading it, I'm nodding and saying "uhu, uhu, indeed, yes, indeed, uhu".
Drone 223 wrote...
The problem is the hate for Gears of war on BSN because its "for casuals"
Guest_Luc0s_*
Drone223 wrote...
I'm not denyng combat is a huge part of ME, but is not the imprtant one, the RPG aspects are more important because the player has control of how the Shepard interacts with character's and what choice's (s)he makes and how other's react to it,
Modifié par Luc0s, 01 décembre 2011 - 10:42 .
Well this is BSN there will always be something to hate in these forums, and yes I agree with you alex90calex90c wrote...
Luc0s wrote...
alex90c wrote...
I don't see why people think comparing ME2's gameplay to other shooters is actually a bad thing. I mean, if ME3's combat ended up basically being a Gears clone, that would be incredible since Gears 3 ha some seriously amazing combat.
Quote for Truth.
Heh, I keep agreeing with you. Every single time you post something and I'm reading it, I'm nodding and saying "uhu, uhu, indeed, yes, indeed, uhu".
Well that's because great minds think alikeDrone 223 wrote...
The problem is the hate for Gears of war on BSN because its "for casuals"
Well that's just BS. All 3 Gears games have a seriously punishing campaign (my Gears 1 playthrough was literally hell) and Gears 2 and 3 would be even harder if they took out the reviving for Fenix to the point of practically being impossible. Casual gamers my ass, if any of my family played even Gears 3 (the least punishing of all of them) they' get completely mauled.
Modifié par Drone223, 01 décembre 2011 - 10:40 .