Drone 223 wrote.
^Then I'm proberly saying it wrong
GOW, CoD, Halo will sell millions, people don't like that sort of audeince
Funny that considering DA:O and the ME games have sold millions too. BSN just love to make exceptions though I suppose?
Il Divo wrote...
Probably because association with Gears will allow the "Mass Effect is moving away from its roots" position to gain strength, despite the series having been heavily inspired by Gears even in ME1. That was a prettyimportant point pushed by some regarding the inventory/lack of RPG mechanics in ME2. I can appreciate that perspective, but I still consider the combat in ME2 to be absolutely superior to ME1, so I don't have much room for complaint on that point. If being an RPG/tps hybrid results in more gameplay similar to ME1, perhaps the greater emphasis on tps elements is for the best.
Well ME was already a TPS with RPG thrown in, plus a Bioware story and characters, so its roots were close to Gears anyway, when it came to gameplay, it's just ME1 and ME2's is half-arsed in comparison to Gears (as much as I love the ME games, ME1's combat was boring and after playing Gears, ME2's just sucks in comparison). Give GOW choices and NPC interaction, and boom you've got Mass Effect on Sera.
Or should that be "and grind"
...
never mind

Andarthiel_Demigod wrote...
The ME series has already surpassed GoW series. It's not just your everyday Third Person Shooter, it has RPG and exploration elements. Plus it actually has a well written plot and interesting(non-archetype) characters. Whereas Gears of War has the most dull plot and bland characters that are clearly ripping off so many previous games and franchises.
No it's not your every day TPS, it's actually worse then those when it comes to its combat. Saying "ME series are RPGs" as an argument is just a waste of time since Gears doesn't even try to be one (which also makes your exploration one a bit redundant, yet funnily Gears has larger maps), and apart from the whole DEM business (inb4 anyone says it's not, I don't mean it literally, you all understand what I actually mean) at the end of every single game they all I thought had quite decent plots, and you're BSing if you thought they had bland characters, Cole Train is amazing.
Funny how you say it's ripping off other franchises considering that's exactly what the ME series does.
Gnusmas_THX wrote...
Lol @ people who think GoW had plot and good gameplay.
In-arguably the only thing that franchise did was bring the term TPS to light, one loudmouthed obnoxious XBL kid at a time. Which in and of itself is misnomer. People really mean to tout Third Person COVER Shooter, which, regardless of release dates, R6: V (ironically a ****ty excuse for a R6 game) did scores better. And as for "plot", no. They could've saved themselves the money and just renamed SP to permanent horde mode everywhere.
Gameplay wise, the fluidity in GoW is still better, because they actually made a dedicated TPS with the UE3. Who knows what BioWare was doing when they made the iteration of UE3 that was the ME1 engine. And plot is pretty much incomparable. Neither really had one.
So you say GOW has suckish gameplay and then you praise its fluidity. Right. ME and GoW have very similar gameplay since they're both TPSs, GOW's is just more refined and I'm sorry, but it's better. Also, its plot was fairly decent, and if you don't think you were swarmed with enemies in ME, then that's just BS, the only difference is GoW actually has an intelligent AI whereas especially ME2 had NONE.
Will answer the rest later.