By Jingo! - I thionk you've sworted it Knightmare! Just run a quick test & no matter who enters the trigger after the sussurus kicks the bucket, the skeletons spawn as expected.
Bit more testing after I try & implement the floating text again & all being well, I'll upload a new version in a few days - couple of other minor issues to change & we're away!
Cly.
Making an on enter trigger script more reliable - help needed please
Débuté par
Clyordes
, déc. 01 2011 10:52
#26
Posté 07 décembre 2011 - 07:26
#27
Posté 08 décembre 2011 - 10:21
Clyordes wrote...
Hi Lance,
The variable that changes when the Sussurus is killed is a local variable set in the 'local variables' section of the area properties - not global (although I wondered if it should be) & not on an object - did I do wrong?
As for the trigger script just checking if old windy britches is still in teh game using the GetIsDead function - that may be the obvious solution (well - another one :-)).
Finally - Sussurus - Yep - its the Lichway - do you remember it from way back too?
Cly.
Hi Clyordes,
I was going to respond, but it sounds like you may have it sorted now.
Yes, I do remember The Lichway quite well, as it was the first dungeon I played as a player, and then turned out to be the first one I ever DM'd.
Where does the dungeon feature in your history of gaming?
Lance.
Modifié par Lance Botelle, 08 décembre 2011 - 10:23 .
#28
Posté 09 décembre 2011 - 07:58
Hi Lance- pretty much like yourself, it was one of the very first adventures I ever dm'd, after being the first lads in our little derbyshire village to get the d&d basic set, way back in January 1983! Started buying white dwarf soon after & working my way through all the adventures they published. Lichway always reminds me of a hot summer afternoon in someone's house, explaining how to create characters & taking the group through this weird new game. I think there was probably a lot of resurrecting characters after a bit too little caution, but most of us were hooked for at least a few years to come.
Cly.
Cly.





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