New Bioware Pulse Episode with new combat powers (Vanguard) and weapons (Krogan shotgun) and more!
#226
Posté 06 décembre 2011 - 07:17
#227
Posté 06 décembre 2011 - 08:13
When I play Vanguard. I shoot to blow heads up, not to bleed out fellas. I hope something can be done about this.
Regards,
A Loyal Customer
PS: Nova kicks ass
#228
Posté 06 décembre 2011 - 08:16
The Claymore would like to have a word with you.Jotamide wrote...
Dear Bioware,
When I play Vanguard. I shoot to blow heads up, not to bleed out fellas. I hope something can be done about this.
Regards,
A Loyal Customer
PS: Nova kicks ass
#229
Posté 06 décembre 2011 - 09:41
#230
Posté 06 décembre 2011 - 10:08
Also, Nova is gonna the new "awesome button". Can't wait to see how is the Nova evolution tree, maybe it could trigger biotic effects as Warp does.
#231
Posté 07 décembre 2011 - 12:07
#232
Posté 07 décembre 2011 - 03:08
The host. He's a bit annoying, but his voice is really bad for video work. He needs to stop...Trinity66 wrote...
What guy?
#233
Posté 07 décembre 2011 - 06:28
#234
Posté 07 décembre 2011 - 10:06
Modifié par Merchant2006, 07 décembre 2011 - 10:45 .
#235
Posté 07 décembre 2011 - 10:19
Check Known Features thread for that blog.
#236
Posté 07 décembre 2011 - 10:44
#237
Posté 07 décembre 2011 - 11:17
#238
Posté 07 décembre 2011 - 12:42
#239
Posté 07 décembre 2011 - 01:33
Hellbound555 wrote...
Does the Soldier class get any love? It seems like Vanguard is the Dev's favourite child.
The Soldier has AR...that is still probably OP...
#240
Posté 07 décembre 2011 - 01:56
Oh and thrown grenades are back.
Basically, you can now have a customized arsenal at hand, with weapons geared towards defeating anything you can come across, with the ability to switch between them much faster than in ME2.
#241
Posté 07 décembre 2011 - 04:46
It's mass effect, you have six different classes and to choose soldier which is not much different then playing, I don't know, GoW? Soldier needs some cool powers. AR didn't convinced me.
I like grenades in Me3 so far, I'll see what can soldier give me when I try the demo myself and maybe I'll give it another shot in final release, but first of course Vanguard then Infiltrator.
Another idea/issue... As I've watched all the demo videos of Me3 for each class, I noticed the players have problems hitting enemies with omni blades. They misses most of their attacks.
You have to be really close to hit them and it takes some time for Shepard to make a hit while enemy could avoid attack. I think they should allow Shepard to perform an omni attack while running/walking, you know, so Shepard wouldn't stop when you try to perform an attack.
EDIT: I just know this will be frustrating, especially on hardcore - you miss and you probably get killed.
Modifié par Trinity66, 07 décembre 2011 - 04:49 .
#242
Posté 07 décembre 2011 - 05:06
#243
Posté 07 décembre 2011 - 05:09
Trinity66 wrote...
Another idea/issue... As I've watched all the demo videos of Me3 for each class, I noticed the players have problems hitting enemies with omni blades. They misses most of their attacks.
You have to be really close to hit them and it takes some time for Shepard to make a hit while enemy could avoid attack. I think they should allow Shepard to perform an omni attack while running/walking, you know, so Shepard wouldn't stop when you try to perform an attack.
EDIT: I just know this will be frustrating, especially on hardcore - you miss and you probably get killed.
Guess why I like the Engineer's heavy melee so much.

Because it won't miss at that range.
#244
Posté 07 décembre 2011 - 05:23
Someone With Mass wrote...
Trinity66 wrote...
Another idea/issue... As I've watched all the demo videos of Me3 for each class, I noticed the players have problems hitting enemies with omni blades. They misses most of their attacks.
You have to be really close to hit them and it takes some time for Shepard to make a hit while enemy could avoid attack. I think they should allow Shepard to perform an omni attack while running/walking, you know, so Shepard wouldn't stop when you try to perform an attack.
EDIT: I just know this will be frustrating, especially on hardcore - you miss and you probably get killed.
Guess why I like the Engineer's heavy melee so much.
Because it won't miss at that range.
Umm, not really. What if the enemy moves left or right? As far as I know, when you hit the heavy meelee button you can't move your mouse and aim until attack is over. Or I'm wrong?
#245
Posté 07 décembre 2011 - 09:09
Unless the situation is safe for a Charge and then Nova, I'll be Nova-Charging from person to person, hah.
#246
Guest_cheezanator48_*
Posté 07 décembre 2011 - 09:53
Guest_cheezanator48_*
LPPrince wrote...
I plan on using Nova and THEN using Charge, rather than the other way around.
Unless the situation is safe for a Charge and then Nova, I'll be Nova-Charging from person to person, hah.
Why not Nova, then charge, THEN Nova again? That way, you can maximize your dps, assuming that you can survive after depleting your shields.
#247
Posté 07 décembre 2011 - 09:55
Modifié par Sgt Stryker, 07 décembre 2011 - 09:56 .
#248
Guest_cheezanator48_*
Posté 07 décembre 2011 - 10:03
Guest_cheezanator48_*
Sgt Stryker wrote...
If I'm interpreting this correctly and Nova is a biotic power, then why would it drain shields? I thought kinetic barriers were separate from biotically-produced barriers? (ME2 gameplay mechanics notwithstanding, of course)
Nova only detonates your biotically-produced barriers, not kinetic shields. Sometimes the devs mention shields instead of barriers and get mixed up between barriers and shields
#249
Posté 07 décembre 2011 - 10:06
Sgt Stryker wrote...
If I'm interpreting this correctly and Nova is a biotic power, then why would it drain shields? I thought kinetic barriers were separate from biotically-produced barriers? (ME2 gameplay mechanics notwithstanding, of course)
Well, shields and barriers are pretty much the same thing, only difference being that the biotic like the Vanguard is creating his/her barriers by sheer willforce.
I'd guess Nova demands a lot of energy, which they can't waste on shields at the same time.
Kinetic barriers are created through small shield emitters that are located all over the wearer's clothing.
#250
Posté 07 décembre 2011 - 11:59
cheezanator48 wrote...
LPPrince wrote...
I plan on using Nova and THEN using Charge, rather than the other way around.
Unless the situation is safe for a Charge and then Nova, I'll be Nova-Charging from person to person, hah.
Why not Nova, then charge, THEN Nova again? That way, you can maximize your dps, assuming that you can survive after depleting your shields.
That's just it, assuming I can survive after depleting my shields.
I'd rather be safe and use Charge to give me the shielding I lost due to Nova than get my shield back only to waste it so quickly.
I can NovaCharge-Nova if there's only a few enemies left, but you have to do it in the right circumstances.
You've got to play the Vanguard intelligently if you don't want to die in every fight.





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