New Bioware Pulse Episode with new combat powers (Vanguard) and weapons (Krogan shotgun) and more!
#51
Posté 01 décembre 2011 - 06:00
#52
Posté 01 décembre 2011 - 06:02
Mr.House wrote...
Infiltrator is the last class they will be showing it seems, hopefully because it's fantastic and they are keeping the best for last, right?
I sure hope so, hoping that it's the case can't hurt.. i think
#53
Posté 01 décembre 2011 - 06:02
C9316 wrote...
Dat Nova...
Hulk smash.
#54
Posté 01 décembre 2011 - 06:05
Chewin3 wrote...
C9316 wrote...
Dat Nova...
Hulk smash.
I was thinking more of Iron Man.
#55
Posté 01 décembre 2011 - 06:05
#56
Posté 01 décembre 2011 - 06:07
Someone With Mass wrote...
Chewin3 wrote...
C9316 wrote...
Dat Nova...
Hulk smash.
I was thinking more of Iron Man.
#57
Posté 01 décembre 2011 - 06:08
#58
Posté 01 décembre 2011 - 06:09
#59
Posté 01 décembre 2011 - 06:09
The Nova power, Adept heavy melee, Cerberus turret, enemy AI... All look awesome.
And the shotgun seems to be very fun to play with.
Modifié par Pepper4, 01 décembre 2011 - 06:20 .
#60
Posté 01 décembre 2011 - 06:09
Chewin3 wrote...
*snip*
At least Iron Man has/had a shiny armor. Like Shepard.
#61
Posté 01 décembre 2011 - 06:11
VANGUARD IS AWESOME
#62
Posté 01 décembre 2011 - 06:28
https://twitpic.com/show/iphone/5tutg3
Modifié par Vertigo_1, 01 décembre 2011 - 06:28 .
#63
Posté 01 décembre 2011 - 06:33
BSN: full of SPUFers?
#64
Posté 01 décembre 2011 - 06:35
#65
Posté 01 décembre 2011 - 06:39
I like how the class melees are a little dynamic, engineers good against armor, Adepts have a knock back, and so on.
The shotgun with bleed looks like it would be great for an Engineer or Sentinel. Mid-rangeand bleed for extra dps I wonder if the bleed damage will get double damage versus frozen enemies. Cryo Blast->Shoot and move to next target while bleed "shatters" em.
Modifié par strive, 01 décembre 2011 - 06:45 .
#66
Posté 01 décembre 2011 - 06:41
Bioware is a great company with great people.
#67
Posté 01 décembre 2011 - 06:43
Chain overload looks AWESOME.
Nova looks pretty nifty.
The new shotgun looks absolutely brutal.
Altogether the gameplay is looking a lot smoother than it did in the previous games. Good episode imo.
#68
Posté 01 décembre 2011 - 06:45
Here's hoping so.Mr.House wrote...
Infiltrator is the last class they will be showing it seems, hopefully because it's fantastic and they are keeping the best for last, right?
I assume they're keeping cloak, and hopefully improving it, but I'm really curious to know what their new power will be. Its probably my favourite class and I'm dying to know whats new about it. I'm hoping for a set of class videos like ME2 had where they went through each class in detail.
#69
Posté 01 décembre 2011 - 06:48
#70
Posté 01 décembre 2011 - 06:51
IsaacShep wrote...
Everything's looking great. But won't lie, wish we could see something else other than combat all the time. Like armor customization, presentation of in-economy/stores and/or vehicle exploration...
If we don't see any of that stuff sometime in Jan or Feb I'll agree with you, but for the time being no biggie in my book.
Honestly half of the fun for me is finding out a lot of stuff in-game, somethings I rather find out on my own behalf. That's just me obviously.
#71
Posté 01 décembre 2011 - 06:53
Question about the combat difficulties, if you don't mind.Chris Priestly wrote...
Edit: Quote removed.
That's silly, if you don't care for the hosts, just skip to the middle of the video. Shame too because the combat is awesome! Played last night and Ithe flashlight.
On most of the demo videos to date, I've noticed that when Cerberus enemies swat-role or prepare to take cover, they have this tendency to -pause- for an extra half a second before or after. Where a player would role and then keep running right as they get up, the AI have a heartbeat of just -pause.-
Will the enemy move more consistently/less pausing on higher difficulties?
I can see the use of the pause as a balancing device. Giving that extra second right after a role, or before leaping over cover, allows the player to focus on that enemy in a moment of weakness.
But if it were a big quicker, it'd look smoother.
Just my 2c.
#72
Posté 01 décembre 2011 - 06:55
El Mito wrote...
The animations are still lackluster and way too fast, I see.
Good thing we're not shipping tomorrow then, isn't it? It's almost liek they aren't done yet.
#73
Posté 01 décembre 2011 - 06:55
.
Best Insider so far.
.
The Nova power looks amazing! I just think they should have shown all melee attacks.
#74
Guest_Guest12345_*
Posté 01 décembre 2011 - 06:56
Guest_Guest12345_*
Modifié par scyphozoa, 01 décembre 2011 - 06:56 .
#75
Posté 01 décembre 2011 - 06:57
Chris Priestly wrote...
El Mito wrote...
The animations are still lackluster and way too fast, I see.
Good thing we're not shipping tomorrow then, isn't it? It's almost liek they aren't done yet.
I dig the sarcasm, I'm all about that haha.





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