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New Bioware Pulse Episode with new combat powers (Vanguard) and weapons (Krogan shotgun) and more!


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#76
El Mito

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Chris Priestly wrote...

El Mito wrote...

The animations are still lackluster and way too fast, I see.


Good thing we're not shipping tomorrow then, isn't it? It's almost liek they aren't done yet.




:devil:

All I needed to hear, sir.

#77
Candidate 88766

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IsaacShep wrote...

Everything's looking great. But won't lie, wish we could see something else other than combat all the time. Like armor customization, presentation of in-economy/stores and/or vehicle exploration...

I doubt we'll get vehicle exploration - I'm not sure its really needed personally - but I too would like to see some armour customization. I'd be willing to bet that we'll get a Pulse episode on it at some point, likely next year.

I don't mind seeing the combat however - behind story/dialogue/writing stuff, combat is the most important part imo. Its what makes it a game, and gives it the necessary challenge to stop it being a string of interactive cutscenes separated by walking. I haven't read the script, but based off ME1 and ME2, and Bioware's history, they've already nailed the story and character stuff. Combat is really the only thing that still needs considerable improvement and so its ncie to see it coming along. The RPG stuff is an added bonus to me - I'd love to be able to customize my armour and weapons, but it isn't a deal breaker for me.

#78
Guest_AwesomeName_*

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Anyone notice a couple of Dan Simmons' Hyperion books sitting there? :D

#79
SNascimento

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scyphozoa wrote...

I'd like to add a note on the adept's grab shield ability. The hand animation makes it look like he is throwing or projecting at the shield, which looks sort of visually weird or contradictory to the shield being pulled away. I would like to see this hand animation look more like a pulling motion than a throwing motion.

.
It's because Shepard is throwing a pull. That is the standard animation for biotic powers, no need to change it. 

#80
DCarter

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Seems like bioware are dealing with my complaints about ME2s combat. Can't wait to play it. 

Modifié par DCarter, 01 décembre 2011 - 07:03 .


#81
Pepper4

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Chris Priestly wrote...

El Mito wrote...

The animations are still lackluster and way too fast, I see.


Good thing we're not shipping tomorrow then, isn't it? It's almost liek they aren't done yet.




:devil:

Great news. I'm still rather terrified of the teammates's running animation which we saw in the squad leader trailer.

#82
eximo

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what happened with healt bar - it is different than Beta leak's version... it was better in beta demo

Modifié par eximo, 01 décembre 2011 - 07:17 .


#83
Pepper4

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eximo wrote...

what happened with healt bar - it is different than Beta leak's version... it was better in beta demo

The beta health bar was way too big. This one is much more elegant, but it is not divided like its prior, which might indicate at returning to the old health regen system.

#84
Guest_PurebredCorn_*

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I can't wait to try out some of these new powers. Nova looks like an awesome move and the engineer stuff looks so fun! Vanguard will definitly be my first character through... so excited.=]

Modifié par PurebredCorn, 01 décembre 2011 - 07:27 .


#85
Someone With Mass

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Pepper4 wrote...

eximo wrote...

what happened with healt bar - it is different than Beta leak's version... it was better in beta demo

The beta health bar was way too big. This one is much more elegant, but it is not divided like its prior, which might indicate at returning to the old health regen system.


The last BWP episode had those health bars, though.

I liked it too. Didn't make the medi-gel so redundant.

#86
CannotCompute

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Pepper4 wrote...

eximo wrote...

what happened with healt bar - it is different than Beta leak's version... it was better in beta demo

The beta health bar was way too big. This one is much more elegant, but it is not divided like its prior, which might indicate at returning to the old health regen system.


What we see here, in this new ME3 vid, is just ME2's health/shield system all over again. I really liked the way it looked in the Beta (although the indicator bars could've been lowered a bit). Plus, it was cool that your health wouldn't automatically get back to 100% after you took some hits with no shielding - gave Medi-gel more of a purpose.

Modifié par CannotCompute, 01 décembre 2011 - 07:48 .


#87
Guest_D3MON-SOVER3IGN_*

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I honestly prefer Silverman over those women. One of them is boring and the other one is... cheesy.

I never did like Vanguard but that Nova power makes me want to play it. However Adept is still the best :P

I wonder what the infiltrator melee looks like hmmm

#88
X-JIDE

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That Krogan shotgun... I must have it for my Soldier class.B)
The Vanguard Nova skill is a nice biotic power and the Engineer really needed some upgrades. 

Really good pulse episode, glad to see silverman back in action as well.
Keep up the good work bioware!

#89
Nexis7

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*wipes tear* MY BEAUTIFUL VANGUARD...IS COMPELTE
But seriously, one thing, does anyone miss the blue smoke/eezo clouds that used to cover Shep when he/she used a biotic ability? I mean, theyre still there, but theyre not as fancy or long lasting as the other two games. It makes the powers look less..powerful.
Its just like a quick poof of blue and then its gone, whereas in ME1 and ME2 it was brighter, bigger and lastest for more than half a second.
maybe thats just me.

#90
DiebytheSword

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I still can't wait.

#91
Saberchic

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I can't wait to play my Vanguard! <3

And I love that they redid the health bar. It looks way better and it's lower on the screen and more out of the way.

Great job Bioware!

#92
karthikc

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Nova has no cooldown. So nova, charge, nova, fire, charge, and so on. Excellent.

#93
JukeFrog

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karthikc wrote...

Nova has no cooldown. So nova, charge, nova, fire, charge, and so on. Excellent.


For now. They may give it one once they start balancing the powers.

#94
LGTX

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Someone With Mass wrote...

Pepper4 wrote...

eximo wrote...

what happened with healt bar - it is different than Beta leak's version... it was better in beta demo

The beta health bar was way too big. This one is much more elegant, but it is not divided like its prior, which might indicate at returning to the old health regen system.


The last BWP episode had those health bars, though.

I liked it too. Didn't make the medi-gel so redundant.


I think the "healthbar" in this episode was just gone because the version was running in devbuild godmode or something. 

#95
Dean_the_Young

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Definitely some sort of godmode, considering how they never took damage.

#96
karthikc

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Thinking a little about the nova mechanic, it's virtually identical to the sentinel's tech armor detonation in ME2. I believe the sentinel gets manual tech armor detonation in ME3, so they are now the exact same thing except for the visual effect.

On another note, I hope nova is a damage power (like warp) and not a "physics" power (like throw), or it's going to be just as useless on higher difficulties as shockwave was in ME2.

#97
kregano

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LGTX wrote...

Someone With Mass wrote...

Pepper4 wrote...

eximo wrote...

what happened with healt bar - it is different than Beta leak's version... it was better in beta demo

The beta health bar was way too big. This one is much more elegant, but it is not divided like its prior, which might indicate at returning to the old health regen system.


The last BWP episode had those health bars, though.

I liked it too. Didn't make the medi-gel so redundant.


I think the "healthbar" in this episode was just gone because the version was running in devbuild godmode or something. 

No, it was there, it was just an ME2 style one that showed up after the shields/barriers fell. That might not be the current one though, since this Pulse episode was delayed by a few months, presumably by all the leaks.

#98
Dardove

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I was a bit disappointed in this pulse, mainly because the twitterfeed made it sound like it was going to be showing off the heavy melee options for all the classes. Also, no info on infiltrators.

#99
111987

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I think Charge and Nova will work very well in tandem, if Nova's cooldown isn't too long. Get rid of your barriers by using Nova and damaging everyone in a big group, and then Charge to an enemy further away to restore your barriers.

And then you can Charge back towards the big group and do it all over. Mixing in a few shotgun blasts with inferno ammo, maybe a couple of heavy melee's? :o

Modifié par 111987, 01 décembre 2011 - 08:51 .


#100
Guest_AwesomeName_*

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AwesomeName wrote...

Anyone notice a couple of Dan Simmons' Hyperion books sitting there? :D


Pah!  No one? Oh well, I'm glad they take inspiration from it! :)