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New Bioware Pulse Episode with new combat powers (Vanguard) and weapons (Krogan shotgun) and more!


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#101
Someone With Mass

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111987 wrote...

I think Charge and Nova will work very well in tandem, if Nova's cooldown isn't too long. Get rid of your barriers by using Nova and damaging everyone in a big group, and then Charge to an enemy further away to restore your barriers.

And then you can Charge back towards the big group and do it all over. Mixing in a few shotgun blasts with inferno ammo, maybe a couple of heavy melee's? :o


It was said in another thread that Nova doesn't have a cooldown, so it's pretty much just dependant on your shields, which you can get back by using Charge right afterwards.

#102
Janus Prospero

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Chris Priestly or Jessica Merizan? wrote...

Played last night and  I <3 the flashlight.


So is the flashlight a weapon mod or is it something that is always there and only comes on in dark environments?

#103
MarchWaltz

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I want to do charge, then nova, instantly.

#104
LuluMae

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Someone With Mass wrote...

111987 wrote...

I think Charge and Nova will work very well in tandem, if Nova's cooldown isn't too long. Get rid of your barriers by using Nova and damaging everyone in a big group, and then Charge to an enemy further away to restore your barriers.

And then you can Charge back towards the big group and do it all over. Mixing in a few shotgun blasts with inferno ammo, maybe a couple of heavy melee's? :o


It was said in another thread that Nova doesn't have a cooldown, so it's pretty much just dependant on your shields, which you can get back by using Charge right afterwards.


I was wondering how the cooldown would work. If Nova doesn't have a cool down that would... I don't think there are words to describe that level of awesome. :devil:

Modifié par LuluMae, 01 décembre 2011 - 08:59 .


#105
CptBomBom00

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I liked the krogan shootgun, it was AWESOME.

#106
111987

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Someone With Mass wrote...

111987 wrote...

I think Charge and Nova will work very well in tandem, if Nova's cooldown isn't too long. Get rid of your barriers by using Nova and damaging everyone in a big group, and then Charge to an enemy further away to restore your barriers.

And then you can Charge back towards the big group and do it all over. Mixing in a few shotgun blasts with inferno ammo, maybe a couple of heavy melee's? :o


It was said in another thread that Nova doesn't have a cooldown, so it's pretty much just dependant on your shields, which you can get back by using Charge right afterwards.


Really???!!!

WOW, Vanguard is going to be even more awesome to play as then it was before.

You rock, BioWare.

#107
goofyomnivore

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The only way I see Nova not having a cooldown is if the knock back only works on health. Which would make it kind of ineffective or well inefficient like shockwave on higher difficulties. If it works on shields it will be a really really really strong power if it doesn't interfere with the charge cooldown.

#108
karthikc

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111987 wrote...

I think Charge and Nova will work very well in tandem, if Nova's cooldown isn't too long. Get rid of your barriers by using Nova and damaging everyone in a big group, and then Charge to an enemy further away to restore your barriers.

And then you can Charge back towards the big group and do it all over. Mixing in a few shotgun blasts with inferno ammo, maybe a couple of heavy melee's? :o


Nova has no cooldown. Zero. You can fire it off anytime your barrier is up.

#109
CptBomBom00

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I would really want Ominshield for soldier as additional calls power if you played LotSB.

#110
Annihilator27

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What do you guys think of the ammo type indicator? I miss the one in ME2.

#111
Someone With Mass

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Janus Prospero wrote...

So is the flashlight a weapon mod or is it something that is always there and only comes on in dark environments?


I'd imagine that it's something that's in the gun as a standard. It'd be pretty crappy if it takes up a spot for the mods.

Unless it blinds people.

#112
AdmiralCheez

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Dat Graal. Gimmie.

#113
kregano

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annihilator27 wrote...

What do you guys think of the ammo type indicator? I miss the one in ME2.

I agree. It's especially bad with squad ammo powers, since I've seen one leaked beta playthrough where the person set up squad incendiary ammo, activated it, and there was no sign it was active on the squadmates except for some flames popping up when rounds hit the target.

#114
Annihilator27

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kregano wrote...

annihilator27 wrote...

What do you guys think of the ammo type indicator? I miss the one in ME2.

I agree. It's especially bad with squad ammo powers, since I've seen one leaked beta playthrough where the person set up squad incendiary ammo, activated it, and there was no sign it was active on the squadmates except for some flames popping up when rounds hit the target.


I couldnt get used to it when I played the leaked beta.It sticks out soo much.Ill adjust eventually lol.

#115
Someone With Mass

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kregano wrote...

annihilator27 wrote...

What do you guys think of the ammo type indicator? I miss the one in ME2.

I agree. It's especially bad with squad ammo powers, since I've seen one leaked beta playthrough where the person set up squad incendiary ammo, activated it, and there was no sign it was active on the squadmates except for some flames popping up when rounds hit the target.


Well, the activation animation (they take cover and starts fiddling with their omni-tools) is kind of a giveaway and when I played the Sur'Kesh demo and Garrus activated AP Ammo, there was a nice little holographic indicator next to my gun, which was good enough of an indication for me, since I didn't have any ammo powers myself.

But I agree if your version is how it really is.

Either that, or it's a glitch out of many.

#116
Janus Prospero

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Someone With Mass wrote...

Janus Prospero wrote...

So is the flashlight a weapon mod or is it something that is always there and only comes on in dark environments?


I'd imagine that it's something that's in the gun as a standard. It'd be pretty crappy if it takes up a spot for the mods.

Unless it blinds people.


Those were my thoughts exactly. In Parasite Eve 2, the weapon light was essentially an AOE stun. And that would totally be worth a mod slot.

Modifié par Janus Prospero, 01 décembre 2011 - 10:06 .


#117
Knight of Bronze

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There was a distinct lack of info about Infiltrators in this video.

Hea look a Flashlight! That only took what 4 years?

The shotgun is cool but I hope we've moved away from limiting our section of weapons like they did in ME2. And I'm looking forward to a sniper cannon that's even bigger than the Widow.

#118
InfiniteCuts

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Knight of Bronze wrote...

There was a distinct lack of info about Infiltrators in this video.


Hea look a Flashlight! That only took what 4 years?

The shotgun is cool but I hope we've moved away from limiting our section of weapons like they did in ME2. And I'm looking forward to a sniper cannon that's even bigger than the Widow.


^ seriously... it's like they have something to hide with the Infiltrator at this point. >_>  Can we get some love?

#119
100k

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Anyone notice the painted Mattock?

#120
Candidate 88766

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Janus Prospero wrote...

Chris Priestly or Jessica Merizan? wrote...

Played last night and  I <3 the flashlight.


So is the flashlight a weapon mod or is it something that is always there and only comes on in dark environments?

Probably something thats only on for a few missions to mix things up a bit. Something a derelict ship. (I haven't read the leak, I'm just taking a wild stab in the dark). Could indicate stealthier missions or perhaps even a mild survival-horror vibe *fingers crossed*

#121
Candidate 88766

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InfiniteCuts wrote...

Knight of Bronze wrote...

There was a distinct lack of info about Infiltrators in this video.


Hea look a Flashlight! That only took what 4 years?

The shotgun is cool but I hope we've moved away from limiting our section of weapons like they did in ME2. And I'm looking forward to a sniper cannon that's even bigger than the Widow.


^ seriously... it's like they have something to hide with the Infiltrator at this point. >_>  Can we get some love?

I'd love to see something on the infiltrator, but its not as though the other classes have been explored in detail - we've been given the odd detail here and there on some of the classes, but nothing in-depth.

#122
Someone With Mass

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100k wrote...

Anyone notice the painted Mattock?


Nope. Do tell.

#123
100k

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Someone With Mass wrote...

100k wrote...

Anyone notice the painted Mattock?


Nope. Do tell.


It's yellow. Earlier in the year the devs said that we'd be able to paint our weapons. Guess they were telling the truth.
:happy:

#124
Someone With Mass

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100k wrote...

It's yellow. Earlier in the year the devs said that we'd be able to paint our weapons. Guess they were telling the truth.
:happy:


Oh. Sure it's not just the screen?

#125
Ghost-621

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Where did the non-regenerating health bars go? Bring them back.