New Bioware Pulse Episode with new combat powers (Vanguard) and weapons (Krogan shotgun) and more!
#151
Posté 02 décembre 2011 - 04:06
Flashlights.
Yeah, good video.
#152
Posté 02 décembre 2011 - 05:26
#153
Posté 02 décembre 2011 - 05:28
*runs to bw site*
#154
Posté 02 décembre 2011 - 06:59
-Polite
#155
Guest_lightsnow13_*
Posté 02 décembre 2011 - 07:40
Guest_lightsnow13_*
Takio wrote...
Where is my non-regen health bar? I want it back, nao.
Besides that, everything was awesome.
They've compromised. It's actually going to be 5 mini bars of health, regen only to the nearest full bar.
Ex: If you lost your shields and enemies shoot you down to 2 1/2 bars of health - it will recover to the 3rd bar. It's a compromise. I think it's genius.
Didn't you use health mod in ME1? Or were you a soldier? Health was always regenerating. I'm thinking this new system will be amazing.
#156
Posté 02 décembre 2011 - 08:33
epicenter wrote...
The Pull ability doesn't look quite right. The animation should look like Shepard's hand is actually pulling the shield away from the enemy rather than firing a projectile that knocks it out. I hope Bioware fixes this. Nova on the other hand looks awesome.
That is how the Pull animation looks anyway.. suppose technically all the arm movement is just a like.. kinetic trigger for the the biotic power that is produced by the mental activity anyway
I like the sound of more varied weapons like that shotgun, and though I never play Vanguard Nova looks cool.. just have to wonder if the physics effects of biotics in ME3 are going to be as limited as they were in ME2 on higher difficulties.. just so I know what to expect
Some class videos for Christmas would be lovely
#157
Posté 02 décembre 2011 - 09:26
#158
Posté 02 décembre 2011 - 10:10
lightsnow13 wrote...
Takio wrote...
Where is my non-regen health bar? I want it back, nao.
Besides that, everything was awesome.
They've compromised. It's actually going to be 5 mini bars of health, regen only to the nearest full bar.
Ex: If you lost your shields and enemies shoot you down to 2 1/2 bars of health - it will recover to the 3rd bar. It's a compromise. I think it's genius.
Didn't you use health mod in ME1? Or were you a soldier? Health was always regenerating. I'm thinking this new system will be amazing.
I do as well, at first when I saw the leaked demo I was on the fence, but it has grown on me.
#159
Posté 02 décembre 2011 - 10:12
lightsnow13 wrote...
Takio wrote...
Where is my non-regen health bar? I want it back, nao.
Besides that, everything was awesome.
They've compromised. It's actually going to be 5 mini bars of health, regen only to the nearest full bar.
Ex: If you lost your shields and enemies shoot you down to 2 1/2 bars of health - it will recover to the 3rd bar. It's a compromise. I think it's genius.
Didn't you use health mod in ME1? Or were you a soldier? Health was always regenerating. I'm thinking this new system will be amazing.
Which hopefully means that the medi-gel system is getting a revamp...........................
Intruiging......
#160
Posté 02 décembre 2011 - 11:50
I really like it. It reminds me of Far Cry 2's system, and it means Medi-Gel will probably have more of a role.StephanieBengal wrote...
lightsnow13 wrote...
Takio wrote...
Where is my non-regen health bar? I want it back, nao.
Besides that, everything was awesome.
They've compromised. It's actually going to be 5 mini bars of health, regen only to the nearest full bar.
Ex: If you lost your shields and enemies shoot you down to 2 1/2 bars of health - it will recover to the 3rd bar. It's a compromise. I think it's genius.
Didn't you use health mod in ME1? Or were you a soldier? Health was always regenerating. I'm thinking this new system will be amazing.
I do as well, at first when I saw the leaked demo I was on the fence, but it has grown on me.
#161
Guest_AyraWinla_*
Posté 02 décembre 2011 - 01:49
Guest_AyraWinla_*
Also, if the old screenshots are still accurate, the Engineer gets their drone too? Turret + Drone together certainly has a lot of potential! The concept of the engineer always interested me, but I never actually got around to play one: The skill list always looked so utterly mediocre compared to the Sentinel which had most of the engineer best skills, lower recharge time, higher power damage, twice the shield (!) and ability to easily deal with all 3 defense types (instead of just two). The turret (especially if pairable with a drone) does a whole lot of good for the engineer's value.
I can't say I like the Krogan shotgun much, though. For me, the shotgun is the weapon of choice to take out enemies at point blank and get rid of them extremely fast. "Precision" and "Overtime damage" really doesn't fit with my description of a shotgun: Pistols, SGM and Assault Rifles all serves that purpose well. Beside, you can't afford to "wait and bleed out" a target that's point blank to you. So unless the shotgun is both absolutely deadly at close range (which didn't feel that way at all in the video) and still precise at long range, I really don't see a point for it. A "bleeding handgun" I could see the use for, however.
#162
Posté 02 décembre 2011 - 02:05
If I want accurate and deadly at medium range I have the Eviserator, for close-up and personal that's what the Claymore is for.
#163
Posté 02 décembre 2011 - 02:18
The krogan really ought to design a shotgun that carries more than one round at a time though. I like the increased range on that new model but I'll stick with my Eviscerator.
Would have liked to have seen the Vanguard's heavy melee in action, but the Adept
version looks badass in its own right.
#164
Posté 02 décembre 2011 - 02:29
Instead, it's to give other classes a reason to take a shotgun as one of their load out slots. There's probably some other use to it as well, perhaps the bleed out damage does health damage before getting through armor to organics.
Also, a game that used the partially regenerating health bar was Resistance 1, and there were problems with method in that game since it meant you could be screwed with just small bar left at the start of a battle, unable to find a health kit to progress.
That said, being able to carry medi-gel with you alleviates this problem somewhat, but it would be helpful if they made the last bar much larger than the other health bars to prevent this situation.
#165
Posté 02 décembre 2011 - 03:37
#166
Posté 02 décembre 2011 - 03:57
stonbw1 wrote...
Has anyone seen combat video revealing whether or not Shepard can switch the view angle from his right side to left side? This is pretty common on other TPS in situations wherein you are trying to look down a hall from the non-standard over the right shoulder view angle. You guys may know TPSs that do this for example purposes (I don't recall that ME2 had this feature, but its been awhile).
The Uncharted games have done this, and while I don't really have a problem with how it is now (you're pretty much stuck with the left side), I can see why people want to change it.
Hell, I changed it often in Uncharted just to get a better angle of the enemy.
#167
Posté 02 décembre 2011 - 04:19
#168
Posté 02 décembre 2011 - 06:37
AyraWinla wrote...
I can't say I like the Krogan shotgun much, though. For me, the shotgun is the weapon of choice to take out enemies at point blank and get rid of them extremely fast. "Precision" and "Overtime damage" really doesn't fit with my description of a shotgun: Pistols, SGM and Assault Rifles all serves that purpose well. Beside, you can't afford to "wait and bleed out" a target that's point blank to you. So unless the shotgun is both absolutely deadly at close range (which didn't feel that way at all in the video) and still precise at long range, I really don't see a point for it. A "bleeding handgun" I could see the use for, however.
The same thought occurred to me, but we don't know how things work in combo yet.
One possible example: Heavy Charge, then Bleeding Shotgun the guy as he flies through the air. While he's flying, landing, and getting up, he's bleeding to death the whole time. He may be dead by the time he's up.
Another example: Charge+Bleed mook A, then Bleed+Nova mook B. Both mooks are down and bleeding. You take cover.
There may be other combos that make this shotgun work. We'll have to wait for more info.
(afterthought:)
Also, this shotgun is accurate at range, so maybe it's just meant for a less aggressive (more shooting from cover) style of Vanguard.
Modifié par onelifecrisis, 02 décembre 2011 - 06:44 .
#169
Posté 02 décembre 2011 - 06:50
#170
Posté 02 décembre 2011 - 08:32
#171
Posté 02 décembre 2011 - 08:41
Modifié par slimgrin, 02 décembre 2011 - 08:42 .
#172
Posté 02 décembre 2011 - 10:58
Tempus Frangit wrote...
Ugh, so much gameplay. It seriously feels like gameplay is all we've been getting since E3.![]()
That said, the gameplay does look cool. I'm just excited to learn about the characters and story some more. =X
You can always check the leaks... heh
#173
Posté 02 décembre 2011 - 11:15
Also, the Adept melee knocked my socks off. Glad to see it's not just a reskin of the omniblade.
#174
Posté 02 décembre 2011 - 11:40
im also interested in hearing about the campaign modes next week. they need to explain those in more detail
#175
Posté 02 décembre 2011 - 11:55





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