LOW SPOILER TIPS FOR NEW PLAYERS
- You have 8 chances to increase your Inventory (Backpack) size. Each adds 10 slots, to a max of 125 (PC. 120 on consoles). The first three vendors will go away, so grab them when you can: Ostagar Quartermaster before the Wilds, Ostagar after the Wilds, Lothering angry merchant, Party Camp the 1st time, Party Camp after, the Circle Tower Quartermaster, Varathorn at the Dalish Camp, Gorim in Denerim after the Landsmeet.
- Complete the Mabari Hound quest before becoming a Grey Warden if you want a Mabari companion and don't have one.
- 1 Skill Point in Stealing for the PC opens a fun quest line in Denerim, whatever your class. 1 point in Trap Making and Poison by any party member opens minor quests in Lothering.
- Stealing is otherwise a little-used skill. Aside from a bow held by the angry merchant in Lothering, there's little worth taking. A few items later on, maybe, but nothing crucial.
- Nature resistance is common. Demons resist fire, undead are immune toCold. Spirit resistance is rare.
- If doing the Return to Ostagar DLC, do not open the Mage's Chest on your first visit to Ostagar. The Chest gets upgraded for your Return.
- The Dwarven Merchant's Belt and the Memory Band aren't worthwhile. The Archivist's Sash is.
- Save these items for Quests: Save these items for quests; 10 Deep Mushrooms, 10 Garnets, 20 Health Poultices, 10 Lyrium Potions, and 15 Venom Extracts.
- Vendors hold things you sell them . You have to pay more to repurchase (if done later), and the first three merchants (above) disappear, but the rest hold their stock, so you can always buy it back.
- Do as many quests as you can while in Lothering to maximize your money. Everything you buy at the Party Camp your first visit becomes available again the next time, so arrive with a full wallet the first time.
- Buy Health Poultices when you can. It isn't cheaper to make them.
- Potent potions and poultices aren't worth the expense of crafting them, unless selling them at a profit. For consumption, use the lesser, standard, or greater versions.
- Archery, Shapeshifting, and 2-Handed Weapon builds are hard to build and play. It's not impossible, but those Talents aren't for newcomers who don't love them.
- For Mages, be wary of the Enhancement and Anti-Magic lines, which aren't generally as strong as the others. See my spell guide for links and details.
- You don't need to use Poisons and Traps if you find them a hassle, but if you do like traps, buy metal shards whenever you can.
- Near the end of the personal quests for Leliana and Alistair, you can influence their personalities. The optional change generally makes them stronger, and it's a one-time chance.
- The Golden Mirror gift for Morrigan is worth keeping, to maximize your romance options later.
- Sandal knows more than he lets on.
Also, the order in which you complete your quests matters. The difficulty scales within a certain level range, making it optimal to go roughly like this:
Ostagar and Korcari Wilds. (Buy a backpack, twice!)
Lothering (earn money before leaving so you can buy at Bodahn's first camp. Buy a backpack!)
Stone Prisoner/Warden's Keep (optional, but with a helpful storage chest, items, and companion)
Circle Tower
Redcliffe Village and Castle
Brecilian Forest
Haven
Denerim (some get the Mage's Collective, Chantry Board, and Blackstone quests earlier than this)
Orzammar
Landsmeet
Return to Ostagar (optional and available any time, but do here for good dialog from relevant companions)
Final Battle
Awakenings (and then Golem & WH, if doing those DLC's. DSC and LS can be done anytime)
You can definitely alter this order and enjoy the game. This is merely one good route for reference.
For an overview of class builds and strategies, see Forum Roundup: Best of the class Guides.
Modifié par CBGB, 02 décembre 2011 - 07:57 .





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