why are all the origins so sad?
#26
Posté 23 novembre 2009 - 02:23
Also, you have to have a reason to want to get drafted. Shiny, happy people should not become Jedi....er...Grey Wardens.
#27
Posté 23 novembre 2009 - 02:26
#28
Posté 23 novembre 2009 - 02:31
#29
Posté 23 novembre 2009 - 02:32
every rpg ever follows this, DA is no exception
Modifié par plasmatorture, 23 novembre 2009 - 02:33 .
#30
Posté 23 novembre 2009 - 03:45
#31
Posté 23 novembre 2009 - 03:49
plasmatorture wrote...
http://en.wikipedia.org/wiki/Monomyth
every rpg ever follows this, DA is no exception
Unfortunately this will go over the heads of about 95% of gamers these days, since most are morons.
Short answer, as one of the first respondents hinted at: because this is not a game about a happy elf who spent saturday morning baking cookies.
Modifié par marshalleck, 23 novembre 2009 - 03:50 .
#32
Posté 23 novembre 2009 - 03:59
#33
Posté 20 janvier 2010 - 02:13
But mainly because games like to make us feel all weepy. All games that I've played and liked had a sad element to them though.
#34
Posté 20 janvier 2010 - 02:18
Hayllee wrote...
I didn't think the city elf was sad, though...
But mainly because games like to make us feel all weepy. All games that I've played and liked had a sad element to them though.
GRUH? Oh no..nothing sad happens at all, it isn't like your life is COMPLETELY RUINED or anything.
#35
Posté 20 janvier 2010 - 02:21
Indeed, i left it feeling quite satisfied to be honest.Hayllee wrote...
I didn't think the city elf was sad, though...
But mainly because games like to make us feel all weepy. All games that I've played and liked had a sad element to them though.
#36
Posté 20 janvier 2010 - 02:25
#37
Posté 20 janvier 2010 - 02:30
#38
Posté 20 janvier 2010 - 05:47
The standard measure of success usually involves the difference between where you start and where you finish. It stands to reason that it is a greater accomplishment to start with nothing, but manage to come out on top at the end than if you had started in a better position with more resources to begin with. Ergo, if you want players to feel like they accomplished something, make them start with as close to nothing as you can. And they emphasize the "next to nothing" by depriving you of pretty much everything you may have woken up with that fateful morning.kroosaydur wrote...
ive played through the human and elf ones so far but every origin ends badly. its always everyone dies or someone is executed ect. do any of them have a happy ending?
#39
Posté 20 janvier 2010 - 05:50
????13eelzebub wrote...
The Dwarf noble origin is pretty happy.. though you still want revenge. But no one important to you dies and your main companion even stays alive to sell you stuff in Denerim with a discount.
Family, wealth, prestige,... all gone. An almost certain death sentence. These are indicators of being "pretty happy"?
#40
Posté 20 janvier 2010 - 05:54
Also from a gameplay standpoint, the tragic plot really draws you into the game. I was so angry playing a city elf male that I really got into the game...
#41
Posté 20 janvier 2010 - 06:22
/rant on
Someone else who isn't deserving of my man, who I suspect he only married to leech off her father!!!
/rant off
My poor dwarf noble is going to be very sad after she hits Denerim.
#42
Posté 20 janvier 2010 - 06:59
Danaih wrote...
I certainly get that they needed to give a player's character a reason to join (or be forced into) the Grey Wardens, but they sure were extra harsh in some of the women origins. Men and women alike have family hurt or killed, but it's more often the women who have men/love interests killed or married off to someone else.
/rant on
Someone else who isn't deserving of my man, who I suspect he only married to leech off her father!!!
/rant off
My poor dwarf noble is going to be very sad after she hits Denerim.
I was playing a total **** of a DN on my second paythrough and for some reason I hadn't made the denerim connection from my first playthrough.
That conversation needed a "murder" dialogue option.
#43
Posté 20 janvier 2010 - 07:02
Sloth Of Doom wrote...
Well, pat of the reason I suppose is that the main character in this story (hey, thats YOU)is supposed to be thrust into the grey wardens with little choice and no one else to turn to. It is had to be put in that position if you are stil in line for the dwarven throne or your father has an army at his disposal or whatever.
Sloth is spot on. The reason the origins tend to end on a low note and leave you only one clear option is intended.
As far as origins go though, Dwarf Commoner is somewhat of a happy ending, so there you go.
#44
Posté 20 janvier 2010 - 07:14
#45
Posté 20 janvier 2010 - 07:16
Modifié par Danaih, 20 janvier 2010 - 07:17 .
#46
Posté 20 janvier 2010 - 07:23
#47
Posté 20 janvier 2010 - 07:35
#48
Posté 20 janvier 2010 - 07:45
#49
Posté 20 janvier 2010 - 07:47
#50
Posté 20 janvier 2010 - 07:49
Oh wait, wrong answer.
Uhm, because if there was no bad things happening, the good things wouldn't have the same impact when they happen.





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