Gibb_Shepard wrote... As shown by the elves, trying to change something just to make it look "original" isn't the right way to go about character design.
That is not comparable.
We already had a design for the elves and we already knew they were meant to be considered beautiful. The DA2 design changed the former and failed to conform to the latter.
The case of female qunari is completely different as we don't know what they're meant to look like.
A darker female with a more angular face would basically be a smaller version of male Qunari anyway. I don't see the problem here.
No that'd just be a tall human with darker skin and a more angular face. If you wanted to go for the 'smaller male look' you'd have them broad shouldered, hunched, bulky and darker skinned with angular features.
Okay then, if a stockier build is what you think will tip the balance from "Tall-human-woman-with-grey-skin" to a feasible Qunari design, thats cool. Certainly a better design than Fiona.
My exposure is limited (although I guess more then some) but every farming woman I've met has been pretty chunky.
I would expect those who are farmers to be fit, just not in the way that female is presented. She does not look like someone who has been ploughing a field day in, day out her whole life. More like the type of woman who follows a very specific fitness regime that tones specifially targetted areas combined with a very specific diet.
Like a model.
I've seen some farming women myself. Chunky describes some of the ones I've seen, while others were just really muscular.
That said, Qunari breeding is all about pedigree so they've also probably gotten to a point where you can't have a fat or chunky woman.
But yes, there should be some really muscular women for farming roles. But I doubt we'll see any plump Kossith because of Qunari culture. Tal'Vashoth I'd definitely expect some.
Beauty should be the exception, not the rule.
Beauty's subjective though, and I've seen a lot of beautiful women these days.
Granted, the media makes most girls self-conscious of their weight and everything, so that's probably why.
Anyway, I'll be happy with a 50-50 split in terms of beauty.
I imagine they could make up some silly reason like "Qunari females must be broad of hip to bear children and have a body of girth to provide them with the children sufficient nutrients..." blah blah blah.
Pedigree breeding would probably be Bioware's reason. They've already gone on record to say that's what Qunari do.
But really, their design doesn't need to be fat, that was just a suggestion. All I want is them to be sufficiently different to the rest of the females of thedas and show how different qunari are. The whole purpose of that picture was to show the 'different standards of beauty' across the races and yet everyone (excluding dwarves I guess) seems to value the exact same modern western ideal.
Well, this was seen in DAO as well. Anora is the type of woman that fits the western ideal when fat women were what was thought of as attractive hundreds of years ago in our world.
Not to mention Morrigan and Leliana are thin, as well as just about every other female woman you meet. There's only like.... one instance that comes to mind of a fat woman in DAO, and that was for the Starmetal Crater thingy. And she had a disproportionate head to her body.
But yes, I would definitely expect some variety in the female Kossith. One of DAII's problems with the Kossith is that while the new design is nice, they're all -- with the exception of the more important Kossith -- copypastas of the basic design.
At least in DAO you saw subtle differences in the Qunari. They looked almost entirely alike, but if you looked you could see subtle differences.
Modifié par The Ethereal Writer Redux, 21 janvier 2012 - 11:21 .
The Ethereal Writer Redux wrote... Well, this was seen in DAO as well.
And that is something they should remedy. Each race should look different to one another and have different standards of beauty.
To sort of tie this back to the original topic, if they wanted to make the elves look like a 'distinct' and seperate race/culture I'd have them keep the DA2 look but tone it down just a tad (slightly smaller eyes, smaller nose bridge), have them value the smaller lithe appearance and also make them increasingly more androgynous. Females would still have feminine builds but their hips would be smaller and their busts rarely bigger then a B and both genders would value longer ornate hairstyles.
Dalish would be largely the same except with an appreciation for a more athletic lithe build and detailed, intricate body art.
I'd keep the look Anora is the type of woman that fits the western ideal when fat women were what was thought of as attractive hundreds of years ago in our world.
It's not just that the physical designs are bland or poor but the racial and cultural uniqueness is missing. If you look at the Elven party members they move and act the same as a Human, who moves and acts like a Dwarf, who moves and acts like a Qunari. There is nothing in the mannerisms, combat style or movement style that marks them unique as an Elf.
They all share the same body shape within a race and without any variance in shape or mannerisms they don't stand out.
The DAO Elves are just oppressed Humans with pointy ears, the DA2 Elves are just oppressed Humans that look funny. I don't see anything that sets an Elf apart from a Human beyond the physical look.
It happens to the other Dragon Age races and characters and i think it is what caused the complaints of the party members not being individual enough that led to the "iconic looks" design choice.
I think the concept art for the female Kossith looks pretty cool (you can find a picture of it on Google) although I'd suggest they make their faces look a bit more tougher/stark/stern/you know what I mean.
As for the Elves, well I like Dragon Age: Origin's elves more than DA 2's but I was looking at a Dragon Age: Origin styled elf mod for Hawke in DA 2 and it looked really bad.
Since DA 2's art style is more distinctive/clearer/different than DA:O's it just makes it look weird for some reason, I can't describe it.
If DA 3 just makes sure the Elves look more like Fenris and Merrill and not Orana then I'll be happy (although ideally I'd rather they found a way to make them more like DA:O's elves. The redesign of the elves in DA 2 was a big backfire.)
Modifié par SkittlesKat96, 21 janvier 2012 - 01:02 .
Cold steel The bade is 39’ 7/8 and overall length of the word is 55 1/4" weight 6.5 lbs
For reference the albion Dane (type XVIIIE) is Overall length: 58" (147 cm) Blade length: 42" (106.7 cm) Weight: 4 lbs 10 oz (2.1 kg)
Here is a list of Zweihander/bidenhander, the sword like the cold steel one Two-Handed Infantry Sword with parrying-hooks. No. 4434. Late 15th - early 16th century. Total length 167 cm (65.7 inches), total weight 3 kg (6 pounds), blade length 117 cm, hilt length 50 cm, crosspiece length 34 cm. Blade's width at the shoulder 43 mm, at the parrying-hooks 36 mm, behind the parrying-hooks 50 mm, at the point 33 mm. Blade's thickness at the shoulder 11 mm.
Two-Handed Infantry Sword with parrying-hooks. No. 4435. Early 16th century. Total length 158 cm (62 inches), total weight 3.10 kg (6.2 pounds), blade length 114.5 cm, hilt length 44 cm, crosspiece length 41.5 cm. Blade's width at the shoulder 33 mm, width at the point 58 mm. Blade's thickness at the shoulder 9 mm.
Two-Handed Infantry Sword with side-rings. No. 4437.Early 16th century. Total length 163 cm (64 inches), total weight 3.25 kg (6.5 pounds), blade length 125 cm, hilt length 38 cm, crosspiece length 38 cm. Blade's width at the shoulder 53mm, at the point 30 mm. Blade's thickness at the shoulder 8 mm, at the point 2 mm.
Two-Handed Infantry Swordwith parrying-hooks. No. 4440. Late 15th - early 16th century. Total length 167 cm (65.7 inches), total weight 3 kg(6 pounds), blade length 122.2 cm (48 inches), hilt length 44.5 cm, crosspiece length 39 cm. Blade's width at the shoulder 47 mm, at the point 26 mm. Blade's thickness at the shoulder 7 mm, at the point 2 mm. The parrying-hooks: total length 13.7 cm, pointed, width at the shoulder 1.5 cm.
Two-Handed Infantry Sword.National Museum Wroclaw. No. IX-780. Late 15th - early 16th century. Total length 148 cm (58 inches), total weight 2 kg (4 pounds), blade length 107.5 cm, hilt length 39.8 cm, crosspiece length 31.3 cm. Blade's width at the shoulder 38 mm, at the point 33 mm. Blade's thickness at the shoulder 10 mm, at the point 4 mm. There is some exemple at about 71” (180 cm) for about 7.6-8 lbs (3.4 -3.8kg)
Using a longsword of those type one handed is possible. There are a few technique documented http://daten.digital...afik-drehen.php Basically in the Lichtanauer tradition you are using the same technique with a on handed sword. So nothing really prevents you to use it one handed. The longer the sword though the more the second hand takes the vibration away so on handed cutting is not that comfortable but it can be done.
Now from my experience a type XX and a sweihander are not that functional one handed but you can always trust buy the pommel or whip them around by the pommel one handed.
That being said, even though the cutting techniques are over committed and not really optimal. It seems that they are from the centre of percussion cutting school hence the circular motion of the arm which keep the tip at the same speed that you move you hands , and that I would argue that tip velocity via direct linear acceleration of the arm is much more efficient in terms of acceleration and effective momentum transfer . It is a good argument to make THS the most damaging weapon in the game by far….
Modifié par philippe willaume, 21 janvier 2012 - 01:07 .
It's not just that the physical designs are bland or poor but the racial and cultural uniqueness is missing. If you look at the Elven party members they move and act the same as a Human
Go back to Dragon Age: Origins, make a mage and talk to Eadric.
The elven societies of modern Thedas MUST have a lot of similarities with the humans, since both have heavily influenced by the past hegemony of Tevinter.
And even then, the elves already have characterization that set them apart from humans, even alienage elves who have a culture of their own. In fact, Dragon Age II did go through more lenghts to set the elves apart with the welsh accent and, regardless if you like it or not, the different design.
I think Dragon Age was always lacking on the animation department, but to say that cultural uniqueness is also lacking because of that is silly.
I think he means that a female should have a general physique like natasha ragosina (5’111/2 for 175-180 lbs) http://www.dreamstim...n-image12226798 Rather than Tricia Heffner http://triciahelfer.com/bio (5.11 and weighting considerably less but not punching as hard). phil
I think he means that a female should have a general physique like natasha ragosina (5’111/2 for 175-180 lbs) http://www.dreamstim...n-image12226798 Rather than Tricia Heffner http://triciahelfer.com/bio (5.11 and weighting considerably less but not punching as hard). phil
While the female kossith does look like she could see a little more meat on her bones, to be fair those pictures aren't on scale. So wouldn't both kossith look smaller than they are?
I think he means that a female should have a general physique like natasha ragosina (5’111/2 for 175-180 lbs) http://www.dreamstim...n-image12226798 Rather than Tricia Heffner http://triciahelfer.com/bio (5.11 and weighting considerably less but not punching as hard). phil
While the female kossith does look like she could see a little more meat on her bones, to be fair those pictures aren't on scale. So wouldn't both kossith look smaller than they are?
from DA:2 it would say so but ...
and may be there is a stong gender dymorphism? It think the point was that since they are doing a physically taxing job they should have a body shape that is closer to heavier category of sporting women than ideallistic taller top model.
It is not that important to me but i like the concept as it would create diversity between the races a bit like it is for the male version
phil
Modifié par philippe willaume, 21 janvier 2012 - 07:36 .
It's not just that the physical designs are bland or poor but the racial and cultural uniqueness is missing. If you look at the Elven party members they move and act the same as a Human
Go back to Dragon Age: Origins, make a mage and talk to Eadric.
The elven societies of modern Thedas MUST have a lot of similarities with the humans, since both have heavily influenced by the past hegemony of Tevinter.
And even then, the elves already have characterization that set them apart from humans, even alienage elves who have a culture of their own. In fact, Dragon Age II did go through more lenghts to set the elves apart with the welsh accent and, regardless if you like it or not, the different design.
I think Dragon Age was always lacking on the animation department, but to say that cultural uniqueness is also lacking because of that is silly.
Missing? No I wouldn't say it is either. But it isn't made visually apparent. We're told about this unique culture, but we really don't see it.
Architecture like that of Tevinter with a few Elven relics scattered about. So no, they don't have anything visually their own there. We don't see any unique Elven architecture, so it's not something that helps to make their culture apparent.
Their accent and language?
Again, it doesn't do much on its own. It's nice, but it's not enough.
Their magic?
Doesn't do much on its own.
How the dalish society even works?
"We're nomadic, but we don't do anything to represent the amalgam of the four cultures we're emulating!"
Also, the clans aren't even alive. Marethari's clan in both games and Zathrian's just felt lifeless.
They are an amalgam of four cultures. Jewish, Native American, Gypsy, and Celtic tribes. But they do not have a visual look that reflects even a hint of any of these cultures.
The Elven culture isn't made as visually apparent as it needs to be (which is what I meant to say above). The elements are all there for it to be made apparent, but we don't see enough of it.
If you look at the DAO armor descriptions for just about any Dalish armor and weapon, it tells you that their armor has pictures of leaves, halla, deer, etc. We know that they are close to nature, but we do not see this in their armor nor in how they really act.
Here, look at what was said between Das Tentakel and myself on the Dragon Age Franchise and KoA:R thread: