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I couldn't care less how elves look, elves as a concept are tired and played out anyway, and I highly doubt that The Witcher does more to innovate them than Dragon Age has. Trying to be different is never a mistake, there's far more to be gained from taking risks than playing it safe, which is what TW2 did.
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I agree with many things you say, especially about TW2 (and the franchise in general).
But I'm afraid it's not true that trying to be different is always a direct-win situation. If taking risks wasn't a risky thing to do, well, it should be called "Taking the safest route"
But apart from that -I think DA2 had enough mixed reception to assume that the risks taken by the dev team were a failure. As I always say, I understand perfectly that some of you liked the game, I see some good things on it; but unfortunatelly, the overall feeling from critics and players was poor.
DA2 tries to do some things different, yes; but to do that, uses tons of clichès and hack-and-slash cloned gameplay methods (or thats what I feel anyway). I really think that DA2 proves that trying to experiment is not always a great idea





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