DA sized swords are heavier, thoughhoorayforicecream wrote...
You can't lift 8 pounds with one hand?
(real weaponsmith knew there's no point in getting all crazy with width/thickness)
DA sized swords are heavier, thoughhoorayforicecream wrote...
You can't lift 8 pounds with one hand?
Gunderic wrote...
jlmaclachlan wrote...
Tom12 wrote...
Plaintiff wrote...
You want them to make the elves look more "realisitic" again?
I'm curious; what does a REAL elf look like?
here this is a real elf
you can also read this here, i read it, its pretty interesting
en.wikipedia.org/wiki/Elves
Wow, TW2 really does really put DA2 to shame in the "Style" & graphics department.... ( and in general too). How can BW continue to defend their decisions when they are so avergae compared to other leading RPG's?
Denial + faceroll on the forums.
Modifié par jlmaclachlan, 02 décembre 2011 - 09:05 .

HanErlik wrote...
hoorayforicecream wrote...
HanErlik wrote...
She doesn't hold a two meter sized great sword with single hand.
You can't lift 8 pounds with one hand?
But the swords in the game are much more broader than real swords.
tmp7704 wrote...
DA sized swords are heavier, though
(real weaponsmith knew there's no point in getting all crazy with width/thickness)
hoorayforicecream wrote...
HanErlik wrote...
hoorayforicecream wrote...
HanErlik wrote...
She doesn't hold a two meter sized great sword with single hand.
You can't lift 8 pounds with one hand?
But the swords in the game are much more broader than real swords.
Why would any weaponsmith craft a weapon that isn't meant to be usable by an ordinary soldier? Especially in a world where the act of attaching a little magic rock to said weapon will cause it to burst into never-ending flame? If you can break the laws of physics in one way, why is it hard to believe that there aren't other types of enchantments or materials that can make a sword large, but not heavy?
Wulfram wrote...
Seneschal Bran's tastes probably aren't exactly mainstream though. And Ninette's probably weren't exactly discriminating.
HanErlik wrote...
hoorayforicecream wrote...
HanErlik wrote...
hoorayforicecream wrote...
HanErlik wrote...
She doesn't hold a two meter sized great sword with single hand.
You can't lift 8 pounds with one hand?
But the swords in the game are much more broader than real swords.
Why would any weaponsmith craft a weapon that isn't meant to be usable by an ordinary soldier? Especially in a world where the act of attaching a little magic rock to said weapon will cause it to burst into never-ending flame? If you can break the laws of physics in one way, why is it hard to believe that there aren't other types of enchantments or materials that can make a sword large, but not heavy?
Well, we know some materials that weapons made of in DA universe exist in real world, such as iron, and these materials are considered heavy. And we also know not every single sword is enchanted. So, a common great sword made of iron in DA style would not be usable by an ordinary soldier. And this is one of the many elements that make the game unrealistic, childish and cartoony.
Modifié par The Ethereal Writer Redux, 02 décembre 2011 - 09:41 .
no they arent what you did actually, was that you just added the 14 ones that choose on the fence with the ones that choose da2. How come you know that the ones that choose on the fence liked da2 elves more then the dao elves? you could actually add 7 to dao and the other 7 to da2. it woudnt change nothing.The Ethereal Writer Redux wrote...
like thats1evildude said, the results are more even then one would think.
Modifié par Tom12, 02 décembre 2011 - 09:32 .
HanErlik wrote...
Well, we know some materials that weapons made of in DA universe exist in real world, such as iron, and these materials are considered heavy. And we also know not every single sword is enchanted. So, a common great sword made of iron in DA style would not be usable by an ordinary soldier. And this is one of the many elements that make the game unrealistic, childish and cartoony.
Modifié par hoorayforicecream, 02 décembre 2011 - 09:27 .
Tom12 wrote...
no they arent what you did actually, was that you just added the 14 ones that choose on the fence with the ones that choose da2. How come you know that the ones that choose on the fence liked da2 elves more then the dao elves? you could actually add 7 to dao and the other 7 to da2. it woudnt change nothing.The Ethereal Writer Redux wrote...
like thats1evildude said, the results are more even then one would think.
its just the fact that the dao elves are much more prefered then the da2 elves
Modifié par The Ethereal Writer Redux, 02 décembre 2011 - 09:53 .
hoorayforicecream wrote...
HanErlik wrote...
Well, we know some materials that weapons made of in DA universe exist in real world, such as iron, and these materials are considered heavy. And we also know not every single sword is enchanted. So, a common great sword made of iron in DA style would not be usable by an ordinary soldier. And this is one of the many elements that make the game unrealistic, childish and cartoony.
Childish and cartoony are pretty nebulous descriptors based on opinion. You're welcome to it. I do find it a little ridiculous that in a game with magic, dragons, dwarves and elves, that something is "unrealistic" is an actual complaint at all.
hoorayforicecream wrote...
Childish and cartoony are pretty nebulous descriptors based on opinion. You're welcome to it. I do find it a little ridiculous that in a game with magic, dragons, dwarves and elves, that something is "unrealistic" is an actual complaint at all.
Modifié par Aaleel, 02 décembre 2011 - 09:54 .
hoorayforicecream wrote...
Childish and cartoony are pretty nebulous descriptors based on opinion. You're welcome to it. I do find it a little ridiculous that in a game with magic, dragons, dwarves and elves, that something is "unrealistic" is an actual complaint at all.
Guest_Sareth Cousland_*
mousestalker wrote...
hoorayforicecream wrote...
Childish and cartoony are pretty nebulous descriptors based on opinion. You're welcome to it. I do find it a little ridiculous that in a game with magic, dragons, dwarves and elves, that something is "unrealistic" is an actual complaint at all.
I find our world's lack of elves disturbingly unrealistic.
I don't agree at all. Realism in fantasy games is not a weird or unrealistic concept. Modern games have a "make believe" foundation, and are about the creation of a believable world and the illusion of reality. Graphical and sound subsystems in the OS (and the hardware that renders those - including consoles), Direct3D and OpenGL, games engines and various other stuff like physics engines and destructable environments (and various other techniques) are there to support that. In the years to come we will see more of that. And it doesn't matter if that is used in FPSs or RPGs. I think all game genres are getting into that more and more.hoorayforicecream wrote...
Childish and cartoony are pretty nebulous descriptors based on opinion. You're welcome to it. I do find it a little ridiculous that in a game with magic, dragons, dwarves and elves, that something is "unrealistic" is an actual complaint at all.HanErlik wrote...
Well, we know some materials that weapons made of in DA universe exist in real world, such as iron, and these materials are considered heavy. And we also know not every single sword is enchanted. So, a common great sword made of iron in DA style would not be usable by an ordinary soldier. And this is one of the many elements that make the game unrealistic, childish and cartoony.
Modifié par AngryFrozenWater, 02 décembre 2011 - 10:19 .
Aaleel wrote...
hoorayforicecream wrote...
Childish and cartoony are pretty nebulous descriptors based on opinion. You're welcome to it. I do find it a little ridiculous that in a game with magic, dragons, dwarves and elves, that something is "unrealistic" is an actual complaint at all.
Depends on what it is. I never understand this defense. Just because the game has fantasy elements as far as different races and magic doesn't mean that something like people falling out the sky or through a ceiling doesn't look out of place. People just shouldn't suspend common sense just because a game is a fantasy game.
Some things I can let go, others are just too outrageous to overlook. It's just like Bioware said that teleportation is impossible in the DA world, but a rogue can use Vendetta and instantly travel to the other side of the screen and stab someone.
hoorayforicecream wrote...
I disagree. People should suspend common sense, because it isn't our world and therefore "common sense" shouldn't apply. What's common to us, may not be common to them. What *should* apply is consistency. If something behaves in one way, similar things should behave in similar ways. If I see a flying dragon and am supposed to accept that, then I should not feel weird that there are also flying griffons, flying horses, or other flying creatures. If the dragons can breathe fire, then I should not feel weird that there are other creatures that can breathe poison, or breathe lightning. If weapons can burst into flame or shoot lightning, why can they not be larger than normal, and still be wielded just as easily?
Words like "childish" and "cartoony" are opinions, but "unrealistic" isn't. Is it childish? To some, yes. To some, no. Same for "cartoony". But realism? Something's either like the real or it isn't. It isn't something subjective to decide what is and isn't realistic. If I can break the laws of physics by summoning magical fire out of nothing, then that isn't realistic. If I can violate the square-cube law, that isn't realistic. If I can wield heavy weaponry without much effort? There's actually historical precedence for this one, and yet this is what's called unrealistic.
How can you accept that the laws of physics can be acceptably broken in one way (perpetually on fire weapons), but not in another (effortlessly wielding stylized weaponry)? That's what doesn't make sense to me because it's inconsistent. Selectively enforcing physical constraints seems arbitrary and silly to me. I'd much rather they just continue to be consistent.
Modifié par Aaleel, 02 décembre 2011 - 10:17 .