Aller au contenu

Photo

Elves Design Poll results: DA:O Elves 51%, DA2 Elves 34%


  • Veuillez vous connecter pour répondre
262 réponses à ce sujet

#51
tmp7704

tmp7704
  • Members
  • 11 156 messages

hoorayforicecream wrote...

You can't lift 8 pounds with one hand?

DA sized swords are heavier, though

(real weaponsmith knew there's no point in getting all crazy with width/thickness)

#52
HanErlik

HanErlik
  • Members
  • 180 messages

hoorayforicecream wrote...

HanErlik wrote...

She doesn't hold a two meter sized great sword with single hand.


You can't lift 8 pounds with one hand?


But the swords in the game are much more broader than real swords.
Image IPB

Image IPB

Modifié par HanErlik, 02 décembre 2011 - 08:43 .


#53
puppy maclove

puppy maclove
  • Members
  • 390 messages

Gunderic wrote...

jlmaclachlan wrote...

Tom12 wrote...

Plaintiff wrote...

You want them to make the elves look more "realisitic" again?

I'm curious; what does a REAL elf look like?


Image IPB
here this is a real elf :wub:
you can also read this here, i read it, its pretty interesting 
en.wikipedia.org/wiki/Elves



Wow, TW2 really does really put DA2 to shame in the "Style" & graphics department.... ( and in general too). How can BW continue to defend their decisions when they are so avergae compared to other leading RPG's?




Denial + faceroll on the forums.


your point?

:blush:

The facts suck don't they? Don't worry leave the real RPG's to the rest of us. My apologies for enjoying a well crafted game over a  poor effort. 

DA2 is an average AAA game... fact ( not the worst, not the best)

The artistic style of TW2 was simply at another level, don't be such a blind fanboy, who can't formulate a proper response. 

Modifié par jlmaclachlan, 02 décembre 2011 - 09:05 .


#54
tmp7704

tmp7704
  • Members
  • 11 156 messages
Btw, best sword ever:

Image IPB

but he weights more than 8 pounds, too ;/

#55
hoorayforicecream

hoorayforicecream
  • Members
  • 3 420 messages

HanErlik wrote...

hoorayforicecream wrote...

HanErlik wrote...

She doesn't hold a two meter sized great sword with single hand.


You can't lift 8 pounds with one hand?


But the swords in the game are much more broader than real swords.


Why would any weaponsmith craft a weapon that isn't meant to be usable by an ordinary soldier? Especially in a world where the act of attaching a little magic rock to said weapon will cause it to burst into never-ending flame? If you can break the laws of physics in one way, why is it hard to believe that there aren't other types of enchantments or materials that can make a sword large, but not heavy?

#56
Wulfram

Wulfram
  • Members
  • 18 948 messages

tmp7704 wrote...

DA sized swords are heavier, though

(real weaponsmith knew there's no point in getting all crazy with width/thickness)


He swings at DA:O 2 hander auto-attack speed.

#57
tmp7704

tmp7704
  • Members
  • 11 156 messages
See, DAO was realistic ;x

ps, hooray: why make swords bigger than a soldier could swing? For the lulz, ofc.

#58
TEWR

TEWR
  • Members
  • 16 988 messages
like thats1evildude said, the results are more even then one would think.

And besides, this is all moot as David Gaider said the way they look now is how they'll always be designed.

That doesn't mean though they won't try and tweak them. I believe he also said that like all things tweaks may be necessary, but the general philosophy regarding the elves now is what we're getting.

Lithe elves with protruding ears, larger eyes that -- if given the right coloration -- can be very gorgeous, and a more pronounced nasal bridge than is typical of humans.

and there's already been enough evidence within the game that people find the Elves sexy. Vincento, Seneschal Bran, and Ninette de Carrac.

#59
HanErlik

HanErlik
  • Members
  • 180 messages

hoorayforicecream wrote...

HanErlik wrote...

hoorayforicecream wrote...

HanErlik wrote...

She doesn't hold a two meter sized great sword with single hand.


You can't lift 8 pounds with one hand?


But the swords in the game are much more broader than real swords.


Why would any weaponsmith craft a weapon that isn't meant to be usable by an ordinary soldier? Especially in a world where the act of attaching a little magic rock to said weapon will cause it to burst into never-ending flame? If you can break the laws of physics in one way, why is it hard to believe that there aren't other types of enchantments or materials that can make a sword large, but not heavy?


Well, we know some materials that weapons made of in DA universe exist in real world, such as iron, and these materials are considered heavy. And we also know not every single sword is enchanted. So, a common great sword made of iron in DA style would not be usable by an ordinary soldier. And this is one of the many elements that make the game unrealistic, childish and cartoony.

#60
Wulfram

Wulfram
  • Members
  • 18 948 messages
Seneschal Bran's tastes probably aren't exactly mainstream though. And Ninette's probably weren't exactly discriminating.

#61
TEWR

TEWR
  • Members
  • 16 988 messages

Wulfram wrote...

Seneschal Bran's tastes probably aren't exactly mainstream though. And Ninette's probably weren't exactly discriminating.



He enjoyed Elves. That's all that matters. He likes his elves to dress up as women, but he nevertheless likes elves. Especially since he took Serendipity to a party.

From what I gathered off of Ninette, she spent a lot of time with Jethann and not really any other person at the Blooming Rose.

#62
TEWR

TEWR
  • Members
  • 16 988 messages

HanErlik wrote...

hoorayforicecream wrote...

HanErlik wrote...

hoorayforicecream wrote...

HanErlik wrote...

She doesn't hold a two meter sized great sword with single hand.


You can't lift 8 pounds with one hand?


But the swords in the game are much more broader than real swords.


Why would any weaponsmith craft a weapon that isn't meant to be usable by an ordinary soldier? Especially in a world where the act of attaching a little magic rock to said weapon will cause it to burst into never-ending flame? If you can break the laws of physics in one way, why is it hard to believe that there aren't other types of enchantments or materials that can make a sword large, but not heavy?


Well, we know some materials that weapons made of in DA universe exist in real world, such as iron, and these materials are considered heavy. And we also know not every single sword is enchanted. So, a common great sword made of iron in DA style would not be usable by an ordinary soldier. And this is one of the many elements that make the game unrealistic, childish and cartoony.



eh even in DAO you had certain moments where the character would wield a greatsword effortlessly.

If DAO did it as well as DAII, it doesn't bother me. Especially since greatswords don't weigh that much.

width may be an issue, but the act of swinging a greatsword isn't.

Modifié par The Ethereal Writer Redux, 02 décembre 2011 - 09:41 .


#63
Tom12

Tom12
  • Members
  • 75 messages

The Ethereal Writer Redux wrote...

like thats1evildude said, the results are more even then one would think.

no they arent what you did actually, was that you just added the 14 ones that choose on the fence with the ones that choose da2. How come you know that the ones that choose on the fence liked da2 elves more then the dao elves? you could actually add 7 to dao and the other 7 to da2. it woudnt change nothing. 

its just the fact that the dao elves are much more prefered then the da2 elves 

Modifié par Tom12, 02 décembre 2011 - 09:32 .


#64
hoorayforicecream

hoorayforicecream
  • Members
  • 3 420 messages

HanErlik wrote...

Well, we know some materials that weapons made of in DA universe exist in real world, such as iron, and these materials are considered heavy. And we also know not every single sword is enchanted. So, a common great sword made of iron in DA style would not be usable by an ordinary soldier. And this is one of the many elements that make the game unrealistic, childish and cartoony.


Childish and cartoony are pretty nebulous descriptors based on opinion. You're welcome to it. I do find it a little ridiculous that in a game with magic, dragons, dwarves and elves, that something is "unrealistic" is an actual complaint at all.

Modifié par hoorayforicecream, 02 décembre 2011 - 09:27 .


#65
bleetman

bleetman
  • Members
  • 4 007 messages
Realism or the lack thereof: the go-to justification for anything you don't like.

#66
TEWR

TEWR
  • Members
  • 16 988 messages

Tom12 wrote...

The Ethereal Writer Redux wrote...

like thats1evildude said, the results are more even then one would think.

no they arent what you did actually, was that you just added the 14 ones that choose on the fence with the ones that choose da2. How come you know that the ones that choose on the fence liked da2 elves more then the dao elves? you could actually add 7 to dao and the other 7 to da2. it woudnt change nothing. 

its just the fact that the dao elves are much more prefered then the da2 elves 



I never said they prefer DAII's style. On the fence is more akin to them saying this

edit: they don't prefer either style over the other. They're saying that whatever Bioware decides -- Origins or DAII -- they'll be content. Thus, since David Gaider has said the DAII style is staying, the results are more even than you would think.

Modifié par The Ethereal Writer Redux, 02 décembre 2011 - 09:53 .


#67
TEWR

TEWR
  • Members
  • 16 988 messages

hoorayforicecream wrote...

HanErlik wrote...

Well, we know some materials that weapons made of in DA universe exist in real world, such as iron, and these materials are considered heavy. And we also know not every single sword is enchanted. So, a common great sword made of iron in DA style would not be usable by an ordinary soldier. And this is one of the many elements that make the game unrealistic, childish and cartoony.


Childish and cartoony are pretty nebulous descriptors based on opinion. You're welcome to it. I do find it a little ridiculous that in a game with magic, dragons, dwarves and elves, that something is "unrealistic" is an actual complaint at all.



I think what people really want to say is that they expect a certain level of realism within the unrealistic properties. For me, I'd like to see a touch of realism, but it's not necessary as I was generally -- but not entirely -- happy with the new animations of DAII.

#68
Aaleel

Aaleel
  • Members
  • 4 427 messages

hoorayforicecream wrote...

Childish and cartoony are pretty nebulous descriptors based on opinion. You're welcome to it. I do find it a little ridiculous that in a game with magic, dragons, dwarves and elves, that something is "unrealistic" is an actual complaint at all.


Depends on what it is.  I never understand this defense.  Just because the game has fantasy elements as far as different races and magic doesn't mean that something like people falling out the sky or through a ceiling doesn't look out of place.  People shouldn't suspend common sense just because a game is a fantasy game.

Some things I can let go, others are just too outrageous to overlook.  It's just like Bioware said that teleportation is impossible in the DA world, but a rogue can use Vendetta and instantly travel to the other side of the screen and stab someone. 

Modifié par Aaleel, 02 décembre 2011 - 09:54 .


#69
Wulfram

Wulfram
  • Members
  • 18 948 messages
Slender swords look cooler as well as being realistic, anyway.

#70
mousestalker

mousestalker
  • Members
  • 16 945 messages

hoorayforicecream wrote...
Childish and cartoony are pretty nebulous descriptors based on opinion. You're welcome to it. I do find it a little ridiculous that in a game with magic, dragons, dwarves and elves, that something is "unrealistic" is an actual complaint at all.


I find our world's lack of elves disturbingly unrealistic.

#71
Guest_Sareth Cousland_*

Guest_Sareth Cousland_*
  • Guests

mousestalker wrote...

hoorayforicecream wrote...
Childish and cartoony are pretty nebulous descriptors based on opinion. You're welcome to it. I do find it a little ridiculous that in a game with magic, dragons, dwarves and elves, that something is "unrealistic" is an actual complaint at all.


I find our world's lack of elves disturbingly unrealistic.


I like this post.

#72
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 087 messages

hoorayforicecream wrote...

HanErlik wrote...

Well, we know some materials that weapons made of in DA universe exist in real world, such as iron, and these materials are considered heavy. And we also know not every single sword is enchanted. So, a common great sword made of iron in DA style would not be usable by an ordinary soldier. And this is one of the many elements that make the game unrealistic, childish and cartoony.

Childish and cartoony are pretty nebulous descriptors based on opinion. You're welcome to it. I do find it a little ridiculous that in a game with magic, dragons, dwarves and elves, that something is "unrealistic" is an actual complaint at all.

I don't agree at all. Realism in fantasy games is not a weird or unrealistic concept. Modern games have a "make believe" foundation, and are about the creation of a believable world and the illusion of reality. Graphical and sound subsystems in the OS (and the hardware that renders those - including consoles), Direct3D and OpenGL, games engines and various other stuff like physics engines and destructable environments (and various other techniques) are there to support that. In the years to come we will see more of that. And it doesn't matter if that is used in FPSs or RPGs. I think all game genres are getting into that more and more.

Consumers like me like that kind of stuff. Is it required? No. Is it eye candy? Yes. ;)

So, the cartoony look doesn't fit that trend. It doesn't mean a cartoony look is bad by default now, but I rather have the game create a "believable world" in which I can drown.

I am glad that my personal taste is supported by trends in the industry. ;)

Modifié par AngryFrozenWater, 02 décembre 2011 - 10:19 .


#73
hoorayforicecream

hoorayforicecream
  • Members
  • 3 420 messages

Aaleel wrote...

hoorayforicecream wrote...

Childish and cartoony are pretty nebulous descriptors based on opinion. You're welcome to it. I do find it a little ridiculous that in a game with magic, dragons, dwarves and elves, that something is "unrealistic" is an actual complaint at all.


Depends on what it is.  I never understand this defense.  Just because the game has fantasy elements as far as different races and magic doesn't mean that something like people falling out the sky or through a ceiling doesn't look out of place.  People just shouldn't suspend common sense just because a game is a fantasy game.

Some things I can let go, others are just too outrageous to overlook.  It's just like Bioware said that teleportation is impossible in the DA world, but a rogue can use Vendetta and instantly travel to the other side of the screen and stab someone. 


I disagree. People should suspend common sense, because it isn't our world and therefore "common sense" shouldn't apply. What's common to us, may not be common to them. What *should* apply is consistency. If something behaves in one way, similar things should behave in similar ways. If I see a flying dragon and am supposed to accept that, then I should not feel weird that there are also flying griffons, flying horses, or other flying creatures. If the dragons can breathe fire, then I should not feel weird that there are other creatures that can breathe poison, or breathe lightning. If weapons can burst into flame or shoot lightning, why can they not be larger than normal, and still be wielded just as easily?

Words like "childish" and "cartoony" are opinions, but "unrealistic" isn't. Is it childish? To some, yes. To some, no. Same for "cartoony". But realism? Something's either like the real or it isn't. It isn't something subjective to decide what is and isn't realistic. If I can break the laws of physics by summoning magical fire out of nothing, then that isn't realistic. If I can violate the square-cube law, that isn't realistic. If I can wield heavy weaponry without much effort? There's actually historical precedence for this one, and yet this is what's called unrealistic.

How can you accept that the laws of physics can be acceptably broken in one way (perpetually on fire weapons), but not in another (effortlessly wielding stylized weaponry)? That's what doesn't make sense to me because it's inconsistent. Selectively enforcing physical constraints seems arbitrary and silly to me. I'd much rather they just continue to be consistent.

#74
Tom12

Tom12
  • Members
  • 75 messages

The Ethereal Writer Redux wrote...


I never said they prefer DAII's style. On the fence is more akin to them saying this

sorry my mistake i thought you counted on the fence with da2 together to match the dao`s results 
and by the way, that video is just awesome lol

#75
Aaleel

Aaleel
  • Members
  • 4 427 messages

hoorayforicecream wrote...

I disagree. People should suspend common sense, because it isn't our world and therefore "common sense" shouldn't apply. What's common to us, may not be common to them. What *should* apply is consistency. If something behaves in one way, similar things should behave in similar ways. If I see a flying dragon and am supposed to accept that, then I should not feel weird that there are also flying griffons, flying horses, or other flying creatures. If the dragons can breathe fire, then I should not feel weird that there are other creatures that can breathe poison, or breathe lightning. If weapons can burst into flame or shoot lightning, why can they not be larger than normal, and still be wielded just as easily?

Words like "childish" and "cartoony" are opinions, but "unrealistic" isn't. Is it childish? To some, yes. To some, no. Same for "cartoony". But realism? Something's either like the real or it isn't. It isn't something subjective to decide what is and isn't realistic. If I can break the laws of physics by summoning magical fire out of nothing, then that isn't realistic. If I can violate the square-cube law, that isn't realistic. If I can wield heavy weaponry without much effort? There's actually historical precedence for this one, and yet this is what's called unrealistic.

How can you accept that the laws of physics can be acceptably broken in one way (perpetually on fire weapons), but not in another (effortlessly wielding stylized weaponry)? That's what doesn't make sense to me because it's inconsistent. Selectively enforcing physical constraints seems arbitrary and silly to me. I'd much rather they just continue to be consistent.


The world sets its own rules.  Certain races can use magic, certain races can't (Dwarves).  Bioware says that teleportation is not possible in the world.  So if a dwarf uses magic and teleports, I'm supposed to just say OK and move on because everything is inbounds regardless?  Knights appearing and falling out of thin air?  Again teleportation is impossible, where are they coming from?

Rules are set in practice and in lore.  So no I'm not going to suspend my common sense and let something contradict it's own rules.

Modifié par Aaleel, 02 décembre 2011 - 10:17 .