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OXM: Six Reasons to Drop [Mass Effect 3] Multiplayer


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#326
xxSgt_Reed_24xx

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Geth_Prime wrote...

hhh89 wrote...

I don't hate MP (though from the previews it seems a bit repetitive).I'm willing to try it after I read some reviews about it.
My ony concern is the influence of MP on the SP, as you said. Though Bioware said that the endings in the SP could be achieved without it, so I'm confident in what they said.
Btw, I don't see the problem if someone said that they hate the ME3 MP and that it could ruin the SP. People could love ME and hate MP, and they have the right to say it, if they respect the rules of the forum. There's no need to be rude only becuase you don't like what they said about a thing that you (maybe?) like.


Thank you for being fair (although you dragged me back into this thread, dammit). Yes, people have a right to say what they like on the forums without breaking the rules. That doesn't mean we should just let them hate. If they have no basis to complain, why should we put up with their moaning? They don't have to like MP. But if so, they should at least find a good reason to whine before spreading it all over our forums. Would you like it if I started ****ing about ME2 because it had fewer RPG elements? Of course you wouldn't. Going to a game forum and hating on it in front of the fans is a rather unpleasant thing to do, even if you have a right to.

Do you understand what I'm getting at?


Um, but it did have fewer RPG elements. It's a valid point to b*tch about. If you don't like it... don't go in those threads. 

If you don't care for a change or w/e that someone is suggesting... then don't tell them stop asking for it/complaining about it. Just don't pay any attention.

It works both ways.

#327
The Elder King

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Geth_Prime wrote...

hhh89 wrote...

I don't hate MP (though from the previews it seems a bit repetitive).I'm willing to try it after I read some reviews about it.
My ony concern is the influence of MP on the SP, as you said. Though Bioware said that the endings in the SP could be achieved without it, so I'm confident in what they said.
Btw, I don't see the problem if someone said that they hate the ME3 MP and that it could ruin the SP. People could love ME and hate MP, and they have the right to say it, if they respect the rules of the forum. There's no need to be rude only becuase you don't like what they said about a thing that you (maybe?) like.


Thank you for being fair (although you dragged me back into this thread, dammit). Yes, people have a right to say what they like on the forums without breaking the rules. That doesn't mean we should just let them hate. If they have no basis to complain, why should we put up with their moaning? They don't have to like MP. But if so, they should at least find a good reason to whine before spreading it all over our forums. Would you like it if I started ****ing about ME2 because it had fewer RPG elements? Of course you wouldn't. Going to a game forum and hating on it in front of the fans is a rather unpleasant thing to do, even if you have a right to.

Do you understand what I'm getting at?


I get it, though from what  I saw in the last months a lot of the people who complain about MP are people who are fans of ME since the beginning, so they're concerned about the ending of the IP, and (in the case of MP) how could MP would influence the game.

#328
Il Divo

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[quote]whywhywhywhy wrote...

That depends on what your considering the main narrative to be.  The only thing I can agree that does what you claim are the loyalty missions, everything else fits. [/quote]

Shepard hunting Saren to stop the Reapers, that comprises the events of the main narrative.

However, I'm curious why you think Loyalty Missions disrupt the main narrative, when they fuel character development and indicate significant plot points for ME3, but hunting down Geth in Argus Rho supports narrative flow?

[quote]

They were searching for proof of the reapers, searching for Saren and exploring his ties to Benzia, searching for the conduit, the mu relay and he's a spectre.  That's off the top of my head being both a Spectre and alliance soldier Shepard's being tasked with discovering what Saren was up to doesn't absolve him of all his other duties.  Especially given the fact no one believed in the reapers, I doubt all his other responsibilities and needs(funds and such) disappears. [/quote]

Your bolded contradicts the underlined. You just stated what the main narrative was about in the first sentence, so I'm not certain why you're attempting to argue this. The only side quests in the game that can be potentially argued to further the narrative are Wrex's family armor and Garrus' . The point of Mass Effect is that Shepard believes the Reapers exist, as per his vision. The Council doesn't send him into space saying "You are obligated to do x, y, and z while following Saren". In becoming a Spectre, Shepard's duty to the Council has effectively overtaken any required responsibilities as an Alliance Soldier

All that does is provide a justification for your side quests, which doesn't make them any more relevant to the narrative. It's the exact reason why TES games have absolutely no narrative flow. Exploration/side quests/doing what you want takes such a high priority that the main quest is fragmented at best. Sure, you can justify it to yourself by saying "Oh, this is why my character thinks he needs to do this", but it will never fuel the narrative as a result. As I said, the "relevant" side quests are few and far between.

[quote]

I do think it's a major flaw but that's just me.  However the arguing of "prior to its existence there has never been any breaks in the narrative" I'm not seeing that anywhere in Gatt's argument.  I do think the differences in affects of the breaks escapes you. [/quote]

Let's refer back to his statement

Quote:

"It's called Narrative flow, it gets completely disrupted when you interrupt it to go watch some random guy that has nothing to do with the plot. Doubt me? Go watch The Two Towers, and just as Helm's Deep starts, stop the movie and go watch Liar Liar, then come back. Tell me, do you still have the same emotions the director intended you to have? Nope. You've interrupted the flow and lost your audience's attention. "

So the flow is disrupted by watching some random guy that has nothing to do with the plot? Alright, I'll give him that. Now I can only imagine what taking a break from the plot to go resource gathering, do a side mission, or turning off the console for an extended period of time will do. Where is the narrative flow there? Because as far as I can tell, while engaging in all these things, I don't have the same emotions which the director intended.

My point is not that engaging in multiplayer will not disrupt narrative flow, but that there have been so many different methods of achieving this already, that it cannot be effectively argued that multiplayer will significantly hurt narrative flow, particularly when the feature is optional.

[quote]

If that was exploration's sole purpose developers could have found a simplier less time and resource intensive way to implement it.  What your saying is true for planet scanning but for exploration depends on implementation. [/quote]

 That has always been the main purpose of any kind of exploration element in an RPG. Exploration typically doesn't further narratives. See TES games or even Dragon Age: Origins for an explanation as to why. What exploration do you see happening which requires less time and resources?

[quote]
Going by what your saying then all combat is grinding and thus excessive so why is BW adding a whole segment of redundant excessive grinding ? [/quote]

Grinding, is by definition, excessive. Combat is not, by definition, grinding. Grinding is excessive combat, designed solely with the intention to level up your character. Ex: Shepard fighting his way through Virmire is more acceptable for the narrative than Shepard riding around in the Mako on some random planet. The former is in support of the narrative. Consider any "gun fight" you might find in an action movie, such as Neo/Trinity attacking the lobby in the Matrix. The scene being depicted must feel "real enough" that we can believe what we are seeing, so we need fight sequences on Virmire because we expect heavy resistance while attempting to infiltrate the base.

Now, I can see an argument regarding excessive combat. Narrative breaks are not the only thing which can disrupt "the flow" of a story and one prime example being the (lengthy) combat dungeons in Dragon Age: Origins, which are probably the most lengthy featured in any Bioware game, to the point where they can be said to disrupt the events of the story. But I don't think either ME1 or 2 has broken that boundary with regards to their main stories.

[quote]

During that time do you switch to another player ?  When you quest, grind and such ?  [/quote]

Nope, and yet you're still experiencing a break in the narrative. That is why it's called a "narrative break", which disrupts (what Gatt calls) Narrative Flow. Your narrative cannot have a flow to it if you are constantly interrupting it. An element either continues the narrative or breaks it, not both.

If you want a fun example of what you're suggesting, imagine that while watching The Two Towers you kept getting up to go to the bathroom every five minutes. Does the fact that haven't switched to another player mean that you haven't disrupted the narrative's flow? Not at all.

[quote]

What is your focus on during this two scenarios ?  With one your picking up where you left off, with the other your running through the ME world as someone who isn't the protagonist.  If ME3 is the end of Shepard's story then he is Main narrative. [/quote]

You pick up exactly where you left off in both scenarios. You're still not providing an argument to suggest that in the first case it's acceptable, but in the second case you've committed some fatal flaw. There cannot be narrative flow when the player is not engaging in the narrative. After engaging in multiplayer, you can still pick up ME3's story exactly where you left off. Significant plot points do not happen while Shepard is off-screen.

[quote]

t's not even the fact that MP is being added to a SP experience at this point.  By incorporating MP into the SP campaign you have by defnition "forced" a game mode onto the player.  If the MP module was completely seperate neither Gatt nor I would have an agrument n regards to this. [/quote]

But you've already assumed that the MP is necessary, which Bioware has already stated multiple times that it is not. Is that the case? Well, that's what we have to see. However, an option for MP to affect SP does not mean MP must affect SP.

[quote]

You haven't said anything that supports this.  ME quests aren't designed in the typical grinding manner so what your saying makes no sense.  [/quote]

You're missing my point.  Narrative breaks are disruptions in the narrative, the main storyline which the title is exploring. Multiplayer does not do this any worse than turning off your console, or running off to collect minerals or kill Cerberus enemies. None of those have any relation to the main storyline, and as such they are all disruptions of the narrative, without any kind of overarching significance.

It doesn't matter how much you might like ME quests. They're about as relevant to stopping Saren and the Reapers as Bethesda's random questlines are to stopping Alduin in Skyrim.

[quote]

Try it with two movies you haven't seen, if that doesn't help you understand I don't know what will.  If they are designing MP to give War assets I get the funny feeling War assets are not going to be readily available.  That alone "encourages" a player to play MP.  And if player's feelings vary toward the negative then that Narrative break has a much greater effect then pausing the game, side missions or taking a break. [/quote]

Better comparison: try it with two books you haven't read. There's a good chance that you're not going to be finishing them in one sitting. At least, not with the ease you can finish a movie, which is the important factor. Gatt's argument does not take this into account, hence the weakness of his analogy. I can finish a movie in one sitting, and in The Two Towers case it's one of the longer movies. That is substantially more difficult with either a game or a novel.

[quote]
 
You just didn't know what the Main narrative for ME is. I've told you what it is already.  It's not about hunting/stopping Reapers, well, not JUST about hunting/stopping the Reapers.  [/quote]

That's exactly what it is about. Eden Prime? Discover Saren/Reaper threat. Virmire? Stop/hunt the Reapers. Ilos? Stop/hunt the Reapers.  Notice that the one consistent element here is that all the mandatory elements of the storyline (and hence the main plot) consist of "Stop/hunt the Reapers" in some fashion. Shepard's background as an alliance soldier merely provides context for the events of the story, but the "call to action" consists of his efforts to find/stop Saren. The main narrative doesn't change because Bioware provided UNSC missions to distract the player for a few hours.

[quote]

That depends on the role the player is playing.  When did this become about side quests ?  It's a moot point that doesn't support your stance at best.
[/quote]

Not at all. It depends on the fact that, by being side quests, they offer diversions, distractions, whatever you want to call them. Stopping mercs in random clusters of the galaxy has nothing to do with the progression of the main storyline. It's not referenced, doesn't fuel any major plot point, and doesn't lead to any meaningful development of a character, all of which I consider leading to the narrative. As I said, an element either supports the narrative or breaks it. Side quests are rarely about character development, plot development, etc. You could argue that the good ones are, but those are practically non-existent in Mass Effect 1 (and most Bioware games).

Modifié par Il Divo, 04 décembre 2011 - 09:32 .


#329
Reptillius

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[quote]iakus wrote...

Many people ask why BW added MP, my question is: why not? If Casey and his team are to be believed (and call me naive, but I have faith in them), the development of MP didn't detract from the SP. In fact, I regularly talk with a member of the Montreal studio and he has told me the Montreal team actually added resources to SP development. So what's the problem? It's just a slice of optional fun in our favourite universe.[/quote]

Here's why not;  It's Shepard's story.  If Galaxy at War was a separate game or even a seperate DLC, this would be a nonissue for me.  But Bioware is trying to put two games into one.  

To you it may be fun.  To me it's a disincentive to buy new.

[/quote]

This one is the most annoying non-argument that people keep bringing up that bothers me personally. The idea that taking away multiplayer somehow gives everything else more space on the disk.  It doesn't necessarily do that and they can always choose to make another disk.  They've done it for previous games. They will do it for futre games. They can do it for this game.  And they still haven't said exactly how many disks ME3 is going to be on.  For all we know this game may be on two disks to begin with. Even if we can't be sure of just what is on what disk. 

Something we do know however is file compressions have changed a bit and they've learned to shove a bit more information into the same ammount of space in the last couple years...

#330
Reptillius

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you know I sit here and read this stuff and I realized there is a question none of us bother asking that really maybe should be asked.

Why didn't they add in something like Co-Op sooner?


Argueing that the third one can't have it because the previous two didn't and it's a trilogy is not really a reason against co-op at all. They always add new features as the games go along. That's nothing new. Even in something billed for interest as a set. It's more rare when it doesn't actually happen. so let's just toss that out the window and really think about something for a moment.

Co-Op in some form or another. Even the one we are getting actually really suits the style of game that Mass Effect is. That of a squad based game made up of 3 (or in ME3 4 in some cases), ME1 the only one of those being where it doesn't seem like it fits in some ways. But the style of ME2 and much more being personal stories even while gearing up for the collectors and taking out another pre-emptive threat of the Reapers, seems like a great place to add in to those personal stories with truely personal stories of our own with some kind of Co-Op whether it be a horde mode, Or more likely with that game co-Op story driven missions.

So what we should maybe be asking instead of complaining about it changing in the 3rd installment of a hopefully long going franchise well after Shepards story has ended seems to be. What can they really tell us about their game design decisions and such that they didn't add it in sooner. We know from people like Casey that they had considered it even for the previous games. So maybe we should be curious why we didn't get these kinds of features sooner.

#331
EpicBoot2daFace

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Not trying to be rude or anything, but it's pretty obvious BioWare will do just about anything if it means more sales, and that includes adding multiplayer to all their so-called 'role-playing games'. Mass Effect is more of a shooter than anything else, so, I guess it makes sense to add it.

But what about Dragon Age and the rumors about them adding multiplayer to that franchise? If true, I can only see even more of a backlash from the fans than I saw with Dragon Age 2. It seems like BioWare is just absolutely intent on forcing these things on us. You can't do that and still keep your fans. People will end up looking elsewhere if BioWare keeps going down this road.

You will never have COD (aka, this 'new audience' we keep hearing about) sales numbers, BioWare. No matter how much you 'steamline' your games for that audience, it will never work. They couldn't care less about the BioWare name or the games you produce. Which, is probably what this new IP is all about. A war game taking place in modern times. Sound familiar?

You are (or at least used to be) one of the best RPG makers around. Stick to what you're good at and people will seek you out. Gamers seek out quality, and that's doubly true for RPG gamers. I understand you guys want to expand creatively, and I welcome that, but it has to be for the right reasons. Flashy sales numbers should not be one of them.

#332
crimzontearz

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Chris Priestly wrote...

It is an interesting read. However, we're going to prove that MP can be fin in Mass Effect 3 and we're not going to drop it.



:devil:


Priestly..with all the respect in the world (which you know I have for you guys..........well at least for the Mass Effect team) But Silicon Knights said pretty much the same thing about Too Human.

just tossiong it out there

#333
Il Divo

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crimzontearz wrote...

Chris Priestly wrote...

It is an interesting read. However, we're going to prove that MP can be fin in Mass Effect 3 and we're not going to drop it.



:devil:


Priestly..with all the respect in the world (which you know I have for you guys..........well at least for the Mass Effect team) But Silicon Knights said pretty much the same thing about Too Human.

just tossiong it out there



Silicon Knights also made Blood Omen. All mistakes are forgiven. Image IPB

#334
crimzontearz

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Il Divo wrote...

crimzontearz wrote...

Chris Priestly wrote...

It is an interesting read. However, we're going to prove that MP can be fin in Mass Effect 3 and we're not going to drop it.



:devil:


Priestly..with all the respect in the world (which you know I have for you guys..........well at least for the Mass Effect team) But Silicon Knights said pretty much the same thing about Too Human.

just tossiong it out there



Silicon Knights also made Blood Omen. All mistakes are forgiven. Image IPB


which was made prior to too human

still my point stands

besides, really have you played skyrim? I usually do not play games that lack NG+ but I needed a fantasy RPG and god knows Dragon Age 2 is not worth the effort

that game is GIGANTIC, is selling like hotcakes and it's a true RPG........the story, dialogues and acting tho do not hold a candle to Mass Effect's but still my point is that MP is N-O-T needed and the money spent on it would have been MUCH better spent  on something expanding the single player experience

#335
Malanek

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I feel you really need to wait until the game comes out and then you can make a judgement over whether a) the multiplayer is any good, and B) whether you think the single player experience suffered because of the multiplayer. I think articles like this are pretty pointless, this one certainly didn't possess any great insight. I'm prepared to give the ME3 team the benefit of the doubt because ME2 was done really well.

#336
Phaedon

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iakus wrote...
Did I kick your puppy?

Kicking a puppy would be probably less annoying than you posting this exact thing everytime you are cornered with an argument. First off, no one is after you, drop that persecution complex, and secondly, when you are pulling a "Debate Getaway/Self-Victimisation" Card, at least be more original. This is what, the third time I have seen you use that phrase?

I never used the words "Solo-friendly"  But now that you mention it, this is a primarilly a single player game, and they keep touting how they're trying to make it the best single player experience possible.  I just figured they might want to make it possible to experience all the game's content single player

Whatever was I thinking?

This is a good question, actually. What in heck were you thinking?

Alright, first off, your exact words are:
"one person going into a multiplayer mission alone""designed with that purpose in mind""tuned to allow for single player use""balanced fro solo play"

*Cough* Were you saying something? I thought so.

Secondly, okay, what the heck were you thinking? What on earth made you think that primarily single player games are tuned for SOLO play.

I am not even going to comment on "single player", if you maintain this, then you are backtracking from the "solo friendly" argument you used just a post ago.

A lot of games that involve teams have a Lone Wolf mode.
Some of them, give that option in single-player too.
A good example are the Rainbow Six games (along with the Vegas spin-offs, I think, but don't quote me on that one), which give you a Lone Wolf option in single-player modes.

And I can't think of one, one! One, game with a lone wolf option that tunes the game around you. Therefore, your argument is hollow and has no basis at all.




And FYI, Pinnacle Station is the only ME content DLC I have not purchased.  I had no idea it was MP, Glad I saved five bucks :P

I would tell you to read better next time, if I actually trusted you to not pull off something as cheap in this phase of the debate.

#337
Phaedon

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dafangirl wrote...
@Phaedon - Pinnacle station wasn't MP. It's a training simulation with various modes like capture-the-flag, time trial, hunt and survival, but it was with your normal team. It wasn't a co-op log in with friend/enemies. And considering $5 got you a SWEET end prize...it was cool for what it was.

"If for whatever reasons you want to be playing solo, and not with friends, or well, random strangers that can't even talk to you, then you'll have to fight in the co-op levels just like you did in the highest levels on Pinnacle Station. You just need an internet connection."
"That's up to where you are being excluded. The rest is a matter of skill, certainly not availability, and once again. Pinnacle Station."

Ho-hum. An online Pinnacle Station would be the equivalent of ME3 co-op. Do you have the skill to access all the levels? Good. You don't? Use a trainer or something, but I could care less of your complaints.

dafangirl wrote...
@Epic777 that's not how that was meant.
I don't want to split. I adore my warden, I like my Hawke, and I love my Shepard.
That's what makes this multi-player, cross-platforming so frightening. I want Bioware to remember their core, their essence, their greatness. Stop trying to emulate others and do what Bioware does best, an amazing RPG.

 cross-platforming

What is that falling off the Empire State Building, oh yes, it's dafangirl's credibility.

#338
matt-bassist

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my question is, why is this article blaming Bioware the whole time for MP? this is so obviously EA's decision to try and get a bigger market share. i'm not even trying to flame or anything, it's just so obvious. sure Bioware are going to talk up the MP, it's associated with their company and brand now, but i highly doubt it was their idea...

#339
Il Divo

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crimzontearz wrote...

which was made prior to too human

still my point stands


Well, yeah. I was just taking the opportunity to reference Legacy of Kain. It's something I do every chance I get. :P

besides, really have you played skyrim? I usually do not play games that lack NG+ but I needed a fantasy RPG and god knows Dragon Age 2 is not worth the effort

that game is GIGANTIC, is selling like hotcakes and it's a true RPG........the story, dialogues and acting tho do not hold a candle to Mass Effect's but still my point is that MP is N-O-T needed and the money spent on it would have been MUCH better spent  on something expanding the single player experience


Indeed, Skyrim has been pretty fantastic so far. It's probably one of my favorite RPG systems I've had to experience. I especially enjoy games which focus on feat progression/abilities over attributes. It makes progression feel "more real".

Modifié par Il Divo, 04 décembre 2011 - 08:35 .


#340
Iakus

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I'm probably gonna regret this, but...

Phaedon wrote...

Kicking a puppy would be probably less annoying than you posting this exact thing everytime you are cornered with an argument. First off, no one is after you, drop that persecution complex, and secondly, when you are pulling a "Debate Getaway/Self-Victimisation" Card, at least be more original. This is what, the third time I have seen you use that phrase?


I dunno.  I only use the phrase when someone is being unnecessarilly rude or condescending to me.  I have said nothing to insult you.  Not deliberately anyway.  But you insist on questioning my intelligence and honesty.  If I've used that phrase more than once with you, well...

Seriously, if you want to debate, be civil about it.  Be better than the Internet masses

This is a good question, actually. What in heck were you thinking?

Alright, first off, your exact words are:
"one person going into a multiplayer mission alone""designed with that purpose in mind""tuned to allow for single player use""balanced fro solo play"

*Cough* Were you saying something? I thought so.


I think I'm going to have to ask how you interpreted those phrases.

Those were in regards to being able to enter a multiplayer map/instance/game as a solo player.  Apparantly it's possible but "difficult"  My question is, by what definition is difficult being used here?  Are we talking about difficult as in you're doing a mission designed for four players?  Are we talking about difficult as in someone unbalanced for solo play?  Are we talking difficult because quest objectives are unusually hard for one person to achieve alone?  

There's a big difference between soloing group content and soloing single player content that's simply more difficult than the rest of the game

You tell me the beta allows for a sliding scale of difficulty that can account for one player.  "Lone Wolf" play, as you call it.  If true I find this to be a good thing. No, I'm not happy with the inclusion of multiplayer.  But if a single player can experience all the content alone.  Then i find that to be a somewhat mitigating factor.


Secondly, okay, what the heck were you thinking? What on earth made you think that primarily single player games are tuned for SOLO play.

I am not even going to comment on "single player", if you maintain this, then you are backtracking from the "solo friendly" argument you used just a post ago.


Again, I need clarification:

Is there a difference between "solo" and "single player" in your mind?  I ask because some people seem to draw a distinction between multiplayer and "coop" when to me coop is simply one version of MP.  SImilarly, I see no difference between solo and single player.  Mass Effect has been a single player game.  I game I play solo.  Thus I would think that this trilogy, which have been able to play all the content "solo" so far, would allow me to continue to do so.

Again, if it allows that with Galaxy at War.  I'll feel considerably better about it.  To  me "solo-friendly" means it the difficulty and objectives can be balanced to allow one person to do the missions alone.  Not "Balanced for 2-4 but one person with a death wish might get something out of it."


A lot of games that involve teams have a Lone Wolf mode.
Some of them, give that option in single-player too.
A good example are the Rainbow Six games (along with the Vegas spin-offs, I think, but don't quote me on that one), which give you a Lone Wolf option in single-player modes.

And I can't think of one, one! One, game with a lone wolf option that tunes the game around you. Therefore, your argument is hollow and has no basis at all.


See, it's phrases like this which is why I keep asking about the health of your puppy.;)

I confess I know nothing about "Lone Wolf" or other team game terms.  To me, a ladder is something you climb on to reach a high shelf.  

But I do know that Mass Effect is not Rainbow Six.  This is a game which, up until now has been exclusively single player.  I would like to know that as a single player, I can conntinue to see all the content.  Alone.  Solo.  By myself.  And that this desire is taken into account.  

If Galaxy at War can see something that says" # of players: 1" and the map is stocked with appropriate enemies. And mission objectives account for there being only one player, then as far as i'm concerned, it's "solo friendly" or whatever you want to call it.

I would tell you to read better next time, if I actually trusted you to not pull off something as cheap in this phase of the debate.


Hey, you're the one who compared Pinnacle Station, a single player game and designed as such, to a coop mode which is not designed to handle one player.;)

Modifié par iakus, 04 décembre 2011 - 09:21 .


#341
Phaedon

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iakus wrote...
I dunno.  I only use the phrase when someone is being unnecessarilly rude or condescending to me.  I have said nothing to insult you.  Not deliberately anyway.  But you insist on questioning my intelligence and honesty.  If I've used that phrase more than once with you, well...

Seriously, if you want to debate, be civil about it.  Be better than the Internet masses

I am not questioning your intelligence, but I am definitely as I have, multiple times already questioning your honesty. I was definitely not rude at you in my previous posts, but if you want to pull a "u mad?", you'll definitely get some people rightfully upset.

I think I'm going to have to ask how you interpreted those phrases.

Those were in regards to being able to enter a multiplayer map/instance/game as a solo player.  Apparantly it's possible but "difficult"  My question is, by what definition is difficult being used here?  Are we talking about difficult as in you're doing a mission designed for four players?  Are we talking about difficult as in someone unbalanced for solo play?  Are we talking difficult because quest objectives are unusually hard for one person to achieve alone?  

All of your three sentences mean the same thing. Yes. And that's not necesarilly because it's co-op.

There's a big difference between soloing group content and soloing single player content that's simply more difficult than the rest of the game

Um, all modes that have "Lone Wolf" as an option have been originally designed to focus around group play. 

You tell me the beta allows for a sliding scale of difficulty that can account for one player.  "Lone Wolf" play, as you call it.  If true I find this to be a good thing. No, I'm not happy with the inclusion of multiplayer.  But if a single player can experience all the content alone.  Then i find that to be a somewhat mitigating factor.

No, I did not. Though for the record, you can indeed select between three different difficulty settings. Bronze, Silver and Gold.


Again, I need clarification:

Is there a difference between "solo" and "single player" in your mind?  I ask because some people seem to draw a distinction between multiplayer and "coop" when to me coop is simply one version of MP.  SImilarly, I see no difference between solo and single player.  Mass Effect has been a single player game.  I game I play solo.  Thus I would think that this trilogy, which have been able to play all the content "solo" so far, would allow me to continue to do so.

Yeah, there's a huge difference. None but one missions in ME1/2 has been a solo one, and yet all of them are single-player missions.

Again, if it allows that with Galaxy at War.  I'll feel considerably better about it.  To  me "solo-friendly" means it the difficulty and objectives can be balanced to allow one person to do the missions alone.  Not "Balanced for 2-4 but one person with a death wish might get something out of it."

Huh? Yes, of course it allows "solo play". This isn't Silent Hill.


See, it's phrases like this which is why I keep asking about the health of your puppy.;)

I confess I know nothing about "Lone Wolf" or other team game terms.  To me, a ladder is something you climb on to reach a high shelf.  

Lone wolf is not a team game term. It's a common english term.

But I do know that Mass Effect is not Rainbow Six.  This is a game which, up until now has been exclusively single player.  I would like to know that as a single player, I can conntinue to see all the content.  Alone.  Solo.  By myself.  And that this desire is taken into account.  

You mean, series right? 

If Galaxy at War can see something that says" # of players: 1" and the map is stocked with appropriate enemies. And mission objectives account for there being only one player, then as far as i'm concerned, it's "solo friendly" or whatever you want to call it.

It won't. You'll just start a new game and log in instantly, rather than wait for other friends or strangers to join in.

Hey, you're the one who compared Pinnacle Station, a single player game and designed as such, to a coop mode which is not designed to handle one player.;)

Really? Because I had to finish most of the highest levels of PS by soloing, after a while.

#342
Geth_Prime

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"I dunno.  I only use the phrase when someone is being unnecessarilly rude or condescending to me.  I have said nothing to insult you.  Not deliberately anyway.  But you insist on questioning my intelligence and honesty.  If I've used that phrase more than once with you, well...

Seriously, if you want to debate, be civil about it.  Be better than the Internet masses."

So I'm not allowed to insult someone unless they insult me first? Nice logic you have there.

Haters have this tendency to hold themselves above the rest of us, don't they?

#343
Iakus

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Phaedon wrote...
Um, all modes that have "Lone Wolf" as an option have been originally designed to focus around group play.


Perhaps.  But does it take numbers into account?  If a full team has to face a wave of 20 enemies, does the solo player have to face five?  Or twenty also?  Or something in between?

No, I did not. Though for the record, you can indeed select between three different difficulty settings. Bronze, Silver and Gold.


That's less encouraging.  But I guess we'll see how dramatic the differences are.


Yeah, there's a huge difference. None but one missions in ME1/2 has been a solo one, and yet all of them are single-player missions.


Okay so by your terms "solo" means Shepard  (or rather the PC) acting alone, and single player is with NPC companions?

See, we're getting somewhere now!

Huh? Yes, of course it allows "solo play". This isn't Silent Hill.


Understood.  But would the solo player be crazy to try?

But I do know that Mass Effect is not Rainbow Six.  This is a game which, up until now has been exclusively single player.  I would like to know that as a single player, I can conntinue to see all the content.  Alone.  Solo.  By myself.  And that this desire is taken into account.  

You mean, series right?


Yes I meant series.  And I'd still like to know.

It won't. You'll just start a new game and log in instantly, rather than wait for other friends or strangers to join in.


Disappointing.

#344
Iakus

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Geth_Prime wrote...

So I'm not allowed to insult someone unless they insult me first? Nice logic you have there.


Yes.  It's the polite thing to do

Haters have this tendency to hold themselves above the rest of us, don't they?


I don't know about other haters, but I've had some quite amicable disagreements with other posters in the past.  No namecalling or anything! :o

But back on topic:  I think  multiplayer is a bad idea!

Modifié par iakus, 04 décembre 2011 - 10:04 .


#345
Someone With Mass

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I have yet to see anything that makes the multiplayer worse than...say...Dead Space 2's multiplayer.

#346
Jaron Oberyn

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Dead Space multiplayer was fun. Hopefully ME3 is as good as that, the leak seems to indicate so.

-Polite

#347
Lunatic LK47

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PoliteAssasin wrote...

Dead Space multiplayer was fun. Hopefully ME3 is as good as that, the leak seems to indicate so.

-Polite


How many people are playing NOW?

#348
atc7878

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Many people ask why BW added MP, my question is: why not? If Casey and his team are to be believed (and call me naive, but I have faith in them), the development of MP didn't detract from the SP. In fact, I regularly talk with a member of the Montreal studio and he has told me the Montreal team actually added resources to SP development. So what's the problem? It's just a slice of optional fun in our favourite universe.

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#349
Lunatic LK47

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atc7878 wrote...

Many people ask why BW added MP, my question is: why not? If Casey and his team are to be believed (and call me naive, but I have faith in them), the development of MP didn't detract from the SP. In fact, I regularly talk with a member of the Montreal studio and he has told me the Montreal team actually added resources to SP development. So what's the problem? It's just a slice of optional fun in our favourite universe.

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Problem is over the past 4 or 5 years, the extensive focus on the MP features DOES detract from the single-player campaign, not to mention any heavy emphasis on MP, depending on the community reception is VERY ERRATIC. Unless your game is Call of Duty, Halo, or Gears of War, chances are most of the other games died from the ARTIFICIAL TIME LIMIT.

Resident Evil 5 shoe-horned in co-op (where a good majority of the franchise was single-player, and four mediocre side-games had MP), was shorter, and single-player had ***** partner A.I. As it was, left a sour taste in my mouth, and last but not least, I am REQUIRED to have a human partner just TO BYPASS THIS PROBLEM.

F.E.A.R. 3: All of those extra MP-related features, not to mention a shoe-horned co-op feature= DEAD 2 MONTHS AFTER RELEASE.

Tom Clancy's EndWar:  Nice idea of an MMORTT game, but guess what, you had to sacrifice whatever semblance of a normal life you had just to be able to win a few multiplayer matches, since you have jack-asses bent on killing off your leveled up troops. Coming from someone who only played the U.S. Army (i.e. JSF faction), I gave up on January 2009, and bought the game at launch. Even when I was active, only one or two matches were allowed at a time. I tried checking out around March or April 2009, guess what. GAME IS DEAD.

Any other Tom Clancy games: Unless you bought at launch, you're screwed out of playing MP.  I bought G.R.A.W. 2 on APRIL 2010 AND THE GAME WAS DEAD. Rainbow Six Vegas:  Only Terrorist hunt was played.

Splinter Cell: Pandora Tomorrow, and Chaos Theory?: ONLY TEAM DEATHMATCH, with LESS THAN A DOZEN PLAYERS (As of 2006).

Splinter Cell: Double Agent (X-box):  Played only for one day (bought on Launch day). Next day, DEAD AFTER THE WEEKEND.

#350
Guest_IamBarryWhite_*

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Why release MP now?

Is ME3s campaign not good enough to stand on its own? Or is it so short that it would be a rip-off?

We know BW have made big improvements with graphics, sound fx and A.I. My question is where the hell are they getting all this extra power and disc space from(assuming it's on 1 disc)?

These guys are developers, not magicians: ME 3 is going to be much more polished, and a helluva lot shorter.

Mark.
My.
Words!