iakus wrote...
Before it wasn't the core, it was the thing and the whole of the thing. That's no longer the case. Couldn't they have at least waited until Shepard's story was over before giving in to multiplayer demand?
I used to think that was the way to go, but the more I consider it, the more I like the idea. We know that ME3 is the end of Shepard's story, but by introducing co-op now, we get to see the beginning of something new, something more than just Shepard and her gang of interstellar badasses. It seems like a smoother, more natural way to begin expanding the universe than bullsh*t supplementary media.
Think about it. What if the next ME game is set 200 years after the Reaper Wars? You meet a krogan who lost an eye in the battle to secure Port Hanshan on Noveria. Now, without co-op, there's a little click in your brain that remembers Port Hanshan being that cool place with Lorik and Gianna and Peak 15, but you didn't know there was a battle there, and you wonder what it must have been like. With co-op, however, you can be like, "Dude! I remember that! I got pinned by an Atlas and my douchebag friend was too busy putzing around with a communications uplink to revive me. Damn, we were soooo close, but we went down in the second-to-last wave."
This one-eyed krogan is no longer just some cool war veteran NPC, but someone you shared a personal connection with in another life. Hell, he could even be that one crazy guy who meleed a Phantom to death while the rest of the team watched in stunned awe. You have more to connect with than just the stuff Shepard did, and a personal connection with the universe even though all the people Shepard knew are probably dead and gone.
It is too late for ME3. But that doesn't mean that those of us who didn't want mp in the game have to like it. Or are willing to tolerate it in future games ::coughDragonAge3cough::
You don't have to like it, and games don't need multi to be good, but seriously, drop the doom and gloom. Bethesda still loves you and is there for you. It's perfectly okay to not like everything a certain company puts out. B-Dubs doesn't have to be loyal to you, and you don't have to be loyal to B-Dubs. Yes, it sucks when a developer goes into decline and abandons what they're good at in a pathetic attempt to cash in on whatever's all the rage these days, but that doesn't mean good, innovative games aren't still being made.
If the quality gets better and Bioware re-embraces its roots, good for them. If not, then they can kiss a large part of their consumer base goodbye. The only people I will mourn are the poor, hardworking grunts at the bottom who lost their jobs thanks to really stupid business decisions.
It just takes EA longer than most to make the poor quality = less money connection. One they figure that out and embrace the power of niche markets, good ol' RPGing will be back.