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OXM: Six Reasons to Drop [Mass Effect 3] Multiplayer


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#176
Iakus

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Phaedon wrote...

iakus wrote...
No I was referring to one person going into a multiplayer mission alone.  Sure it can be done.  In an MMo you could enter a group dungeon by yourself.  But it's not designed with that purpose in mind.  I don't see how friendly fire would matter at all if you're the only "friendly" on the map

I was unaware that the mp maps have been tuned to allow for single player use.  Though I thought we weren't supposed to pay any attention to leaked beta information because it's old and obsolete and higher powers will smite us with lightning or something [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]

But if that is true that they can be balanced fro solo play, then it eases my mind considerably.  I'd feel better with a couple of bots like Shepard gets, and I still think the game's focus should be exclusively on Shepard.  But at least the content would not be totally excluded from solo players.

Just those with a poor Internet connection[smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]

Oh excuse me. Excuse me. "Solo-friendly"? I didn't know that it had to be. I thought that all you needed was access to the content, which as mentioned earlier offer some nice context to the game (mainly the extent of the conflict)

It won't be balanced to be solo-friendly. Just like most games with a Lone Wolf option aren't balanced around that. If for whatever reasons you want to be playing solo, and not with friends, or well, random strangers that can't even talk to you, then you'll have to fight in the co-op levels just like you did in the highest levels on Pinnacle Station. You just need an internet connection.

That's up to where you are being excluded. The rest is a matter of skill, certainly not availability, and once again. Pinnacle Station. What, it's a bad example because everyone hated it? I am sure that the people who hated it just stopped playing it and moved along, staying unaffected by it.


Well, that's all I am going to post tonight.


Did I kick your puppy?  

I never used the words "Solo-friendly"  But now that you mention it, this is a primarilly a single player game, and they keep touting how they're trying to make it the best single player experience possible.  I just figured they might want to make it possible to experience all the game's content single player

Whatever was I thinking?

And FYI, Pinnacle Station is the only ME content DLC I have not purchased.  I had no idea it was MP, Glad I saved five bucks :P

#177
whywhywhywhy

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111987 wrote...

whywhywhywhy wrote...

111987 wrote...

whywhywhywhy wrote...


This whole 30 hours of gameplay is a recent development in my eyes.  If a game is rated at 30 hours it's not a game I'll buy at full price it has to be bundled with something.  The standard use to be around 45 - 60 hours.  I'd rather that seperate team work on that extra 15 or at least 10 hours of content. 


You must only play RPG's if that's how long you think a standard game ever was.

Is ME3 not considered a rpg at all ?  Noted.


We weren't talking about Mass Effect 3...were we? You said standard games. And a standard game is not 45-60 hours.

A standard RPG, perhaps, but not any other type of game.

ME3 is said to take about as long as ME2...for most people, that statistics showed about 35 hours. To do everything, and all the DLC it's probably in your range.

Also, quantity=/=quality. I'd rather have a 30 hour game that is almost always exceptional than a 50 hour game that has exceptional parts, but has several hours of slog. One need not extend the length of a story simply for the sake of making it longer.

Given the fact that the context of the statement is in reference TO ME3, I think it's easy to see what genre I was referring to.

#178
whywhywhywhy

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Alex_SM wrote...

AdmiralCheez wrote...

Alex_SM wrote...

There should be no connection at all between MP and SP.

No, that'll make it look really tacked on.  Giving it purpose makes it more a part of the actual game and not an obvious "we did it for the money lulz."

Not that they didn't do it for the money, but seriously, if you want multi to stand seperately from solo, then it needs to stand on its own.  That would require even more effort and resources, and the more multi sucks up, the more likely it is to start leeching off of the solo campaign's quality.



Ok, then just drop MP.

I said it should be isolated, because I don't want MP interferring at any level in my SP campaign, because I don't want to play MP. I got tired of multiplayer years ago. I hate all the competitive **** that happens with every MP game (even in co-op games, with people getting angry because a partner messed up, training to get better and that kind of stuff). I even refuse to play with my friends when they want to play some MP game. Everyone in the world seems to think it's like a job or something important.  

And it's obvious that they did it for the money. Still someone thinks they really though it really added something to the game? 

Want to show the galaxy at war? Make little side mission (being part of the story and the SP campaign) where we don't play Sheppard. Make missions where our squad goes to fight for some reason to the other side of the galaxy, and make it be part of the story. Get rid of those sidequest where you "run 3 corridors, clean 1 room, win", and make the scale of the story bigger. 

There are lots of ways to show that in the MP campaign. But that is not EA policy. 

I agree with what your saying.  If done correctly it would have encourage a MP ME spin off.

#179
AdmiralCheez

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Unfortunately, dropping multi now would be a colossal waste of money and a major letdown for those of us who aren't wangsting over it.

#180
Someone With Mass

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jreezy wrote...

AdmiralCheez wrote...

billy the squid wrote...
(my dirty little secret is I played CoD on hardcore and mercilessly picked off everyone with a sniper rifle, across the other side of the map.)


It's not camping, it's efficiency.  High five me, bro.

Efficient camping perhaps?


It's a legitimate strategy.

Image IPB

Well, not for me.

#181
Someone With Mass

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AdmiralCheez wrote...

Unfortunately, dropping multi now would be a colossal waste of money and a major letdown for those of us who aren't wangsting over it.


First time playing as anything else but human? Hell yeah, I want it.

#182
billy the squid

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AdmiralCheez wrote...

billy the squid wrote...

Multiplayer being as good as the single player? A Snowball's chance in hell. Considering that SP has always been the IP's strength I would expect the MP to be fun, but nothing spectacular, play with some friends or more competatively with a paticular group, this will probably be me to an extent.

Yeah, I think I'm in the same boat: a fun and interesting diversion that gets better with better friends, but ultimately not as cool as the solo campaign.


(my dirty little secret is I played CoD on hardcore and mercilessly picked off everyone with a sniper rifle, across the other side of the map.)

It's not camping, it's efficiency.  High five me, bro.


Yet as to games like CoD the SP is about as deep as a shallow puddle, GOW3 was a pleasant suprise in terms of story, but would anyone expect the developers to drop the CoD SP and only put in MP? Maybe, but there would likely be a certain amount of wailing and gnashing of teeth across the net even if the SP campaigns of the CoD series are generally so weak you wouldn't spend more than a few hours on them.

Yeah, because people like to play the game by themselves sometimes without their douchebag friends, and sometimes the story, despite being shallow and short, is pretty good.

I mean, come on, the nuke scene.  THE NUKE SCENE.  That opening was crazy, man.

So even if the story isn't CoD's main event, people still enjoy it, and it's unfair to take away that option.  Same goes for ME3's singleplayer--it's not going to be the reason anyone buys the game (unless they have no idea what the hell they're purchasing), but it shouldn't be yanked out just because it's ultimately a side dish.



Image IPB 

Yep, sometimes I like to play competatively, sometimes for fun, sometimes I even play with a biscuit and a cup of tea.

I wasn't a huge fan of the single player game, I had a quick run through, It was okay, a bit of fun really, what I do have some fun on is the multiplayer when I get the time. Although I agree with you, the reasoning behind the dropping of MP in ME3 is so utterly specious.

It's not as if removing SP from CoD would have improved the MP segment, but obviously a lot of work went into MP in CoD and BF3 and the reverse is true of ME3 in SP, so as to why the sky is suddenly falling because a tiny part of the game has Co op, and tenuously linked to the SP I don't know.

#183
Valcutio

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Even if multiplayer turns out to be a horrible idea that the vast majority of the gaming community hates - they'll never admit it. They'll say that the launch was "polarizing" and that people are split.

#184
Epic777

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^^ This is BSN, there will be complaints about everything and anything.

#185
Epic777

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dafangirl wrote...

@Epic777 that's not how that was meant.

I don't want to split. I adore my warden, I like my Hawke, and I love my Shepard.

That's what makes this multi-player, cross-platforming so frightening. I want Bioware to remember their core, their essence, their greatness. Stop trying to emulate others and do what Bioware does best, an amazing RPG.


ME1 first was an XBOX game first before being ported to the PC. As for the ME/RPG argument I have many things to say about that but I rather not derail this thread. 

Modifié par Epic777, 02 décembre 2011 - 10:43 .


#186
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dafangirl wrote...

@Epic777 that's not how that was meant.

I don't want to split. I adore my warden, I like my Hawke, and I love my Shepard.

That's what makes this multi-player, cross-platforming so frightening. I want Bioware to remember their core, their essence, their greatness. Stop trying to emulate others and do what Bioware does best, an amazing RPG.

So ME should have remained an Xbox exclusive is what you're saying.

#187
billy the squid

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dafangirl wrote...

The only thing specious, superficially plausible, misleading in appearance, is Bioware, not this argument.

"Mass Effect 3 gameplay designer Eric ****nan and combat designer Corey Gaspur take you through a look at the new powers, class specific abilities, and new melee options. The new Bioware Pulse video shows off some pretty cool new and improved aspects of combat in the upcoming Mass Effect 3. Looks like the addition of multiplayer has had a rather profound impact on the combat system of the upcoming sequel!"

That doesn't sound "tiny".

"At a certain point in your character's progression, you will have the option to export him or her into your single-player. There, you can use your character as a war asset on the Galaxy at War map. How exactly these characters will function in your campaign remains to be seen."

And that, doesn't sound "tenuously linked".

P.S. sorry they apparently don't like Eric's last name F-a-g-n-a-n.


So you do not prefer the improvement of combat mechanics however derived? Or have powers been re worked entirely  to accomodate mutiplayer, despite the AI and enemies functioning on the exact same principles and the underlying mechanics of the game being exactly the same as SP. Companies don't work twice unless they have to, it eats into their profit margin.

So it is tiny, it  loosely linked story wise and the mechanics are the same in MP and SP.

Importing a character, it was stated that the assets from MP could be added to those of SP, If you don't want to play MP the war asset system still functions exactly the same in SP.

You still play as Shepard, the team still follows you, you still have to defeat the Reapers, you just get a little something extra if you want the MP. Other than that accumulation of war assets function in exactly the same way.

Thus the argument is specious.

#188
Splinter Cell 108

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Quite frankly I don't think this multiplayer mode will be much anyways IMO. I think the same thing that happened with Dead Space 2 is going to happen here. Unfortunately we're probably going to be flooded with worthless DLC like new maps, guns and characters.

#189
billy the squid

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dafangirl wrote...

@ Billy the squid - I preferred the faster combat of DA2 over DA:O, though not the implementation, the talents felt too streamlined and constrained, and I missed the dual-wield warrior.

It took me a little while to get used to ME2's new combat system, though as I've stated before, I'm here for the narrative, not the combat; having that bumped even higher in ME3 gives me pause.

I still don't think the argument to drop the MP from future installments is specious. Obviously you're right though, it is for ME3.

It just seems like this is a steep decline when these franchises start to try and cater to such a large audience: Anime's, comics, movies, Facebook and iPhone apps, novels, they forget the core audience that got them there in the first place.


I didn't like DA2 at all, some aspects were an improvement, but I considered it a rushed mediocre mess on the whole.

ME as an IP always seemed to be a hybrid from it's inception. What I disliked to an extent on ME1 was the vast array of superfluous inventory, much of which I didn't use, even on insane, although the story was fantastic and the characters second to none, Saren being my favorite. Yet the combat was clunky and awkward, this improved somewhat in ME2, but the messed up and removed the customisation option almost wholesale, which irked me a lot, I still enjoyed the story and the fluidity of combat was improved, but many of the customisation options were superficial and lacked any kind of scope, this combat was largely two dimensional, with me chipping away at bars, although once I got the Widowmaker with Tugsten rounds the game was a cake walk, even on insanity.

Hopefully ME3 can improve on the combat again, keep with the same level of story, lore and character depth and bring back a lot of the elements which were sorely missed from ME1, but refine them rather than remove them.

Whilst there are a few other games aka The Witcher 2 which has an arena mode and a ranking on face book, It is completely seperate from the main game, it is a phenominal RPG, and a fairly tough one at that with a huge amount of detail and lore along with character depth and a very intricate story. Yet, you don't have to play the arena mode, nor do you have to link it to the rank listings if you don't want to, I never did.

I don't think that they have forgotten their core audience, if anything the debacle of DA2 has made them more aware that they will be punished mercilessly by the fans. ME3 is the hight of the life cycle of the product, the consumer base is established and is unlikely to abandon it, so they are attempting to pull in more players without compromising their core market. I'm not going to babble on about marketing and socio economics, but shifting focus heavily at such a late stage in the IP would be a disaster and an insane Idea, paticularly as it is marketed as a trilogy, which is why the MP seems more akin to something extra rather than a shift in focus to a CoD style demographic.

I mean I go play shooters for the laughs and frantic combat, not the deep story. ME is primarily a space opera, as per Casey Hudson. But, it has guns. And whilst I love the story there is combat involved and having a system which doesn't have me standing with my face against the wall when I want to take cover and makes me think rather than mowing down waves of enemies mindlessly is going to be a bonus.

Modifié par billy the squid, 02 décembre 2011 - 11:52 .


#190
KenKenpachi

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That Magazine is bipolar, a couple months ago they were screaming for it, now they want to kill it? Wow..

Oh Nvm its UK OXM. The US one is largely for it.

#191
Nizzemancer

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MP = MP Achievments = I won't be getting 100%/100% for ME3 because I boycott Live gold on account of it being shameless greed-driven exploitation of game-hosting monopoly they've created for themselves.

*sad*

#192
Jaron Oberyn

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Chris Priestly wrote...

It is an interesting read. However, we're going to prove that MP can be fin in Mass Effect 3 and we're not going to drop it.



:devil:


Translation: We're still going for the COD kids, and nobody's going to stop us from cashin' in. 

Ill be honest, I was cool with the idea of multi play after reading the details and customization. Then the leaked videos came out and it really looked boring and repetitive. The customization was only in the primary and secondary color of your armor, you couldn't customize armor, or your characters head. Humans all have preset masks determined by classes. Aside from that though, the gameplay just didn't seem like fun. It was just run around and shoot some Cerberus. Run around download some data from some sites and kill some Cerberus. Rinse and repeat. 

I know you guys think this is going to get the COD crowd hooked, but it isn't. If BF3 can't take COD gamers from MW3, what makes you think ME3 will? 


-Polite

#193
Someone With Mass

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Nizzemancer wrote...

MP = MP Achievments = I won't be getting 100%/100% for ME3 because I boycott Live gold on account of it being shameless greed-driven exploitation of game-hosting monopoly they've created for themselves.

*sad*


You can play the co-op part by yourself, anyway.

#194
Had-to-say

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Where is that video game bible they have over at this site?

Thou shall not add multiplayer in the last part of the trilogy. lol

M.O.B.

Modifié par Had-to-say, 03 décembre 2011 - 01:30 .


#195
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PoliteAssasin wrote...

Chris Priestly wrote...

It is an interesting read. However, we're going to prove that MP can be fin in Mass Effect 3 and we're not going to drop it.



:devil:


Translation: We're still going for the COD kids, and nobody's going to stop us from cashin' in. 

How you translated what he said into that is astounding. 

#196
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Someone With Mass wrote...

Nizzemancer wrote...

MP = MP Achievments = I won't be getting 100%/100% for ME3 because I boycott Live gold on account of it being shameless greed-driven exploitation of game-hosting monopoly they've created for themselves.

*sad*


You can play the co-op part by yourself, anyway.

Don't forget that achievements aren't even important to playing a game.

#197
bleetman

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Remember when people performed certain activities in-game because they enjoyed them?

Sigh, achievements.

#198
C9316

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jreezy wrote...

PoliteAssasin wrote...

Chris Priestly wrote...

It is an interesting read. However, we're going to prove that MP can be fin in Mass Effect 3 and we're not going to drop it.



:devil:


Translation: We're still going for the COD kids, and nobody's going to stop us from cashin' in. 

How you translated what he said into that is astounding. 

People like that hear only what they want to hear...

#199
DiebytheSword

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jreezy wrote...

PoliteAssasin wrote...

Chris Priestly wrote...

It is an interesting read. However, we're going to prove that MP can be fin in Mass Effect 3 and we're not going to drop it.



:devil:


Translation: We're still going for the COD kids, and nobody's going to stop us from cashin' in. 

How you translated what he said into that is astounding. 


I don't think that even begins to cover it.  I can't believe anyone would think for a second that Bioware thinks it has a CoD killer in ME3.  That's ridiculous by anyone's standards. 

ME3 is a third person shooter RPG with a co-op mode.  MW3 is a MP hack fest with a decent, all to short, SP mode and a broken ass co-op mode that requires more router port forwarding knowledge requirements than the average person has.

Oh and it wisely shares ports with Xbox live, because nobody uses that port, but that's getting off topic.

#200
Someone With Mass

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jreezy wrote...

How you translated what he said into that is astounding. 


It's because he's hopped on the "BioWare is selling out to the CoD fans, even though the CoD fans can't give less of a f**k about Mass Effect" train.