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Interview with Casey; Defending Multiplayer


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#26
Gespenst

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IsaacShep wrote...

Agree, though to me, it would still feel like a wasted oppurtunity to go just for the 'basic' horde experience, especially considering how many amazing gameplay scenarios ME franchise already has that would be just perfect to translate into 2-4 players co-op. The biotic bubble mission from ME2 for example. Imagine playing that with friends instead of AI-controlled Samara/Jack & two other squadmates as it was in ME2.


That would be... really boring for the biotic.

#27
Troika0

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Mesina2 wrote...

hhh89 wrote...

Meh.  If they'd want to put MP from the start of the IP, they would have. In ME the Alliance's space was under attack by the Geth, they could've easily put some MP mission.
I have no problem with MP, but I don't like those interviews (like the one near after the announcement of MP) where they say that in ME3 MP "finally makes sense". The only reason for adding MP in ME3 is to make more money. Which is normal in the VG market.


If that's the only reason then why didn't we had MP in ME1 nor ME2?


Change of management and a shift in corporate goals. What, you honestly think they've done this purely for story reasons?

Modifié par Troika0, 02 décembre 2011 - 07:01 .


#28
shepskisaac

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Gespenst wrote...

That would be... really boring for the biotic.

Not if you also need to hide to avoid bullets while trying to keep your team-mate(s) in the bubble at the same time.

#29
The Elder King

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Mesina2 wrote...

hhh89 wrote...

Meh.  If they'd want to put MP from the start of the IP, they would have. In ME the Alliance's space was under attack by the Geth, they could've easily put some MP mission.
I have no problem with MP, but I don't like those interviews (like the one near after the announcement of MP) where they say that in ME3 MP "finally makes sense". The only reason for adding MP in ME3 is to make more money. Which is normal in the VG market.


If that's the only reason then why didn't we had MP in ME1 nor ME2?


The market changed from 2005 (the announcment's year of ME). Now the are more games focused on MP, and the VG market goes in that direction. For ME2, though maybe it's true that the plot didn't work well with MP. If they'd put MP in ME, though, maybe the plot of ME would've been different.

#30
CroGamer002

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Troika0 wrote...

Change of management and a shift in corporate goals. What, you honestly think they've done this purely for story reasons?


I never said that.


I just find statement "Bioware is doing it only for money" full of bollocks.

#31
The Elder King

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Troika0 wrote...

Mesina2 wrote...

hhh89 wrote...

Meh.  If they'd want to put MP from the start of the IP, they would have. In ME the Alliance's space was under attack by the Geth, they could've easily put some MP mission.
I have no problem with MP, but I don't like those interviews (like the one near after the announcement of MP) where they say that in ME3 MP "finally makes sense". The only reason for adding MP in ME3 is to make more money. Which is normal in the VG market.


If that's the only reason then why didn't we had MP in ME1 nor ME2?


Change of management and a shift in corporate goals. What, you honestly think they've done this purely for story reasons?


EA owned Bioware even during ME2's development though, and the game doesn't have MP.

#32
The Elder King

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Mesina2 wrote...

Troika0 wrote...

Change of management and a shift in corporate goals. What, you honestly think they've done this purely for story reasons?


I never said that.


I just find statement "Bioware is doing it only for money" full of bollocks.


That's true, I probably used the wrong word. It's their main reason (at least in my opinion) and there isn't anything bad about that.

Modifié par hhh89, 02 décembre 2011 - 07:06 .


#33
Someone With Mass

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Mesina2 wrote...

hhh89 wrote...

Meh.  If they'd want to put MP from the start of the IP, they would have. In ME the Alliance's space was under attack by the Geth, they could've easily put some MP mission.
I have no problem with MP, but I don't like those interviews (like the one near after the announcement of MP) where they say that in ME3 MP "finally makes sense". The only reason for adding MP in ME3 is to make more money. Which is normal in the VG market.


If that's the only reason then why didn't we had MP in ME1 nor ME2?


I think they simply couldn't figure out how to make the multiplayer work in a good way with the systems they had in ME1 and ME2.

I mean, how fun would it have been to just be able to take cover (with ME1's pretty crappy cover system, mind you) as the only way of shielding yourself against bullets besides the few buff powers some classes had? 

Or if it had just been Pinnacle Station all over again but with real people instead of squadmates?

#34
Iakus

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Someone With Mass wrote...

But with Mass Effect 3, we realized that it finally made sense. With the entire galaxy in a war for survival, it’s not just Shepard’s exploits that are interesting – there are battles all over the galaxy that would be cool to experience.

Letting players take part in that larger war effort was the concept that finally made sense in the Mass Effect universe.


I agree.


I disagree

#35
Guest_lightsnow13_*

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IsaacShep wrote...

What I fear now is that the actual MP missions will simply be medicore. Based on the previews, it sounds like it's fun but perhaps not for too long since there doesn't seem to be anything more to it than exactly the same 'kill waves of enemies' scenario for all 6 MP missions. I hope it was just a case of the 2 missions they presented to the press and/or that they didn't manage to implement everything yet and hopefully, in the final game the missions will be more varied (maybe a mission involving vehicles, or 4-player co-op version of the biotic bubble or the vents missions from Mass Effect 2's Suicide Mission). There's also the matter of story context of these missions. I mean, are there at least some good story cutscenes at the beginning of each mission?

These are my concerns...


I agree. Watching the beta..it got...rather dull after awhile. Still fun - but quickly dull.

I actually posted something at one point about this. Taking the fight to a cerberus base. Maybe you start out somewhere trying to defend a position. After the first few waves on enemies there might be a cutscene of you taking over a cerberus shuttle. As the shuttle flies away you get a view of a cerberus base (similar to the intro is ME2). When you land you have to fight through more cerberus troops that get harder. Perhaps at one point the squad has to split up and go down different hallways to unlock a door. At the very end your squad has to kill the person in charge and a boss fight ensues.

It would be hard to implement...but something that adds diversity would be fun. Also having to split up would be challenging.

#36
Someone With Mass

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IsaacShep wrote...

Gespenst wrote...

That would be... really boring for the biotic.

Not if you also need to hide to avoid bullets while trying to keep your team-mate(s) in the bubble at the same time.


Maybe if you could give the biotic a way of shooting back, because it'd be boring to just crouch behind cover and watch as your team is mopping everything up.

#37
Troika0

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But wasn't ME2 also released before EA's big press release about incorporating multiplayer into all new products? If so ME2's development simply preceded the shift in corporate goals.

#38
bleetman

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Eh, I don't know. My favourite co-op modes are the ones where you're actually required to co-operate, rather than just fight off enemies whilst other people are there. Less Space Marine/Bulletstorm/DoW2/any game with horde modes you care to mention, more Alien Swarm. I'm not sure how the biotic scenarion Isaac suggested would work, but in principle? That's the sort of thing I'd be interested in.

One thing I would've liked to have seen was something along the lines of the beginning section of the suicide mission or Virmire from ME1, where you split into two teams and take different directions, but with each requiring the other to complete tasks in order to progress.

Not that I've seen ME3's multiplayer, at any rate. I'm trying to resist making assumptions as to how it'll play.

lightsnow13 wrote...

I actually posted something at one point about this. Taking the fight to a cerberus base. Maybe you start out somewhere trying to defend a position. After the first few waves on enemies there might be a cutscene of you taking over a cerberus shuttle. As the shuttle flies away you get a view of a cerberus base (similar to the intro is ME2). When you land you have to fight through more cerberus troops that get harder. Perhaps at one point the squad has to split up and go down different hallways to unlock a door. At the very end your squad has to kill the
person in charge and a boss fight ensues.

It would be hard to implement...but something that adds diversity would be fun. Also having to split up would be challenging.

Yeah, this sort of thing. Wave survival can be fun, sure. I've had my fair share of that with Dawn of War 2s last stand mode. But I wouldn't really describe it as especially memorable.

Modifié par bleetman, 02 décembre 2011 - 07:13 .


#39
shepskisaac

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lightsnow13 wrote...

I agree. Watching the beta..it got...rather dull after awhile. Still fun - but quickly dull.

I actually posted something at one point about this. Taking the fight to a cerberus base. Maybe you start out somewhere trying to defend a position. After the first few waves on enemies there might be a cutscene of you taking over a cerberus shuttle. As the shuttle flies away you get a view of a cerberus base (similar to the intro is ME2). When you land you have to fight through more cerberus troops that get harder. Perhaps at one point the squad has to split up and go down different hallways to unlock a door. At the very end your squad has to kill the person in charge and a boss fight ensues.

It would be hard to implement...but something that adds diversity would be fun. Also having to split up would be challenging.

Agree with everything. Splitting the squad, having a boss fight, There are just so many ideas to diversify these co-op missions it would be a bummer if they all had exactly the same 'survive 12 waves' scenario. :/

Someone With Mass wrote...

Maybe if you could give the biotic a way of shooting back, because it'd be boring to just crouch behind cover and watch as your team is mopping everything up.

Could also work, maybe they could give the biotic 1 pistol to do at least some damage.

Modifié par IsaacShep, 02 décembre 2011 - 07:11 .


#40
King Minos

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Someone With Mass, what you mean give a way for biotics to shoot back? Don't biotics have firearms?

#41
Obadiah

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I have wanted some multi-player in ME since the first game. Glad they are finally adding it in third. Don't know why multiplayer buddies can't just control the squadmates in the regular single-player game, but I'll take what I can get.

#42
Someone With Mass

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King Minos wrote...

Someone With Mass, what you mean give a way for biotics to shoot back? Don't biotics have firearms?


The biotic escort during the suicide mission wasn't able to shoot at all. I think it'd be boring if that player had no way of defending him/herself and getting a piece of the action.

#43
slimgrin

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 "Our main goal is to ensure that everyone – long-time Mass Effect fans and players new to the series – are able to experience the absolute pinnacle of the Mass Effect experience as we bring Commander Shepard’s journey to a close. For new players that means the beginning, and the end, of a full-scale galactic war."

This is a bit worrisome to me. Possible compromises in the story maybe? Just so newbs can get the full experience? You want the full experience, play all three games.  <_<

Modifié par slimgrin, 02 décembre 2011 - 07:32 .


#44
AdmiralCheez

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Casey Hudson in five words: "Everybody chill, we've got this."

Modifié par AdmiralCheez, 02 décembre 2011 - 07:33 .


#45
Il Divo

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AdmiralCheez wrote...

Casey Hudson in five words: "Everybody chill, we've got this."


Post of the thread. Posted Image

#46
CroGamer002

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slimgrin wrote...

"Our main goal is to ensure that everyone – long-time Mass Effect fans and players new to the series – are able to experience the absolute pinnacle of the Mass Effect experience as we bring Commander Shepard’s journey to a close. For new players that means the beginning, and the end, of a full-scale galactic war."

This is a bit worrisome to me. Possible compromises in the story maybe? Just so newbs can get the full experience? You want the full experience, play all three games.<_<



They won't have Conrad Verner so they won't have full experience.:P

Modifié par Mesina2, 02 décembre 2011 - 07:35 .


#47
DiebytheSword

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slimgrin wrote...

 " Our main goal is to ensure that everyone – long-time Mass Effect fans and players new to the series – are able to experience the absolute pinnacle of the Mass Effect experience as we bring Commander Shepard’s journey to a close.[/b]For new players that means the beginning, and the end, of a full-scale galactic war."

this is a bit worrysome to me. Possible comprimises in the story maybe? Just so newbs can get the full experience? You want the full experience, play alll three games. 
 <_<


In this context, he's absolutely right.  There are two games prior that deliver the set up.  The game will have new characters and possibly hand hold you a bit in the codex as far as what has come before.  There will be a default story through ME1 and 2, and a way to customize that if it pleases the newbies.

What do you expect, a Mass Effect 4 to continue the figth with the reapers?  The story was always going to begin and end in 3 as far as the actual cycle of extinction being brought to bear against the galaxies current occupants.  I think your point is valid concerning playing all three games, that doesn't mean ME2 or ME3 can't be played on there own.

Would you rather that ME3 be competely hostile to new players without any explanation of where thigns have been?

#48
onelifecrisis

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Sgt Stryker wrote...

IsaacShep wrote...

Ghost-621 wrote...

The Reaper invasion shouldn't be like WWII in the slightest.

The Reapers are about extermination. Not Occupation.

That's not the point of the WW2 comparsion. The point is that during WW2, there were many battles happening at the same time in different parts of the world, just like there will be many battles going on at once in the Galaxy during Reaper invasion and Shep can't be everywhere at the same time so he/she sends his special team to cover different areas in the Galaxy.


This. The WWII analogy is merely saying that this war is a galaxy-wide phenomenon, not some brushfire on a couple of isolated worlds.


CH specifically mentions "going for a drink in an occupied town". If he wanted to convey what you say he did, then his choice of words was bizarre. I think Ghost's concern is valid.

#49
StephanieBengal

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Just play the damn thing first, before you people lose it. It's pointless to talk mess until you get to play it yourselves.

#50
Kamay

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When I first read that ME3 was going to have multiplayer I think I raged harder than I ever had in my long gaming life. I know it wasn't "my game" but I had invested so much time and emotion into the story, characters and universe I didn't want to see it cheapened by a terribad, pointless MP. BUT once I read it was a co-op style and not a CoD/BF/Halo/CS style MP I was fine with it. I don't plan on playing the co-op and never well so it really doesn't bother me. Bioware isn't stupid and won't alienate the fanbase that made them who they are (even with EA putting their fingers in everything), the ones who still believe in a good single-player experience.
./end_rant.bash
p.s. Do we really need these threads still? We all know what Casey said, and blah blah, get over it

Modifié par Kamay, 02 décembre 2011 - 08:11 .