DiebytheSword wrote...
Ghost-621 wrote...
Laser Beam wrote...
Lunatic LK47 wrote...
This is pretty much my entire pet peeve since the announcement, and I STILL stand by it. How many people are going to be playing ME3's multiplayer on May 2012? Chances are only a dozen people or less. I know for damn sure I'd be burned out with MP by game #10 regardless of whether or not my buddies have the game.
I never thought about that. It would be a complete waste or resources/time if the multiplayer didn't last. And considering ME doesn't really attract big market MP players I can see it going that route.
Any idiot can see this coming (no offense intended for you in the slightest), ME is a "nerd lolz Im gon play cod nao luz" game. It's not going attract that crowd, no matter how much Bioware tries, it won't happen.
ME3 multiplayer is going to flop, and it's going to hurt the singleplayer experience. We all know that the waste of resources will hurt the story. "But itz maid bai diff teaaams!" It's the same funding that should've gone into the singleplayer my friends.
Instead of working on your translations of internet slang, you should brush up on diminishing returns, and what it would mean applied to your argument about dumping the resources used in MP on SP. While I agree with your assesment that ME3 is never going to capture a significant portion of CoD players, you need time to leverage additional resources, or resources do nothing to better the product. Thus, if we are to argue that adding money and people from the ME MP team to ME SP, then we must also increase the time spent making the game. It would be delayed significantly to use those resources. This also ignores the fact that there are no writers on the ME MP team. Programers and artists could be used, but then they also need things to program and render, which brings us back to writing. The game was always going to be of a rough set length and quality, adding resources doesn't change that.
I understand where you're coming from, but there's three problems with your arguement though...
1. ME3 was delayed significantly to implement Online Pass...err...Multiplayer.
2. Adding resources does change that. The current method of design for any given game is "Divide and Conquer".
3. You could easily afford more writers if you weren't paying a duplicate lead programmer, duplicate lead artist, duplicate lead designer, duplicate project lead, etc. This is the biggest problem with the whole thing, not only did it take a chunk of the budget, but a fair portion of that money would have gone to duplicated positions just to deliver a handful of multiplayer missions in a narrative driven single player game.
Which makes about as much sense as hiring a whole new director, actors, and film crew to put together a 15 minute comedy short, and stuffing it in the middle of a Horror movie, because Hangover sold alot of tickets so stuffing a comedy in anything will make a billion dollars.
None of this was ever about multiplayer, it was always about used game sales. As evidence, check out the news in the last two weeks about DA3 getting multiplayer shoved in it ala ME3, just in case anyone actually doubts that this wasn't an EA decision.