I recently finished my first playthrough following what could be described as the generally "good" path with Alistair, Wynne, and Sten as my main traveling companions. Despite it taking 40 hours and the last two and half weeks worth of free time, I still find myself wanting to play through more and --for the first time in many years-- will be starting a second playthrough of an RPG game without modding it first. (Usually I wait 6 months to a year for the larger mod releases, which I'm certain are on their way.)
Of course, my character and travelling companions will change for this second playthrough and I have decided that Shale, Morrigan, and Zevran would make the best team... but this presents me with a small issue I'd like to rectify if possible. In the vanilla game, you cannot recruit Zevran until after you finish one of the four main questlines (or at least half of the Redcliffe one, so I understand).
So while I understand that this is a plot limitation that cannot be overcome without resorting to other means, I was curious if anyone has toyed with or otherwise had success with said other means. Does either of the following work without significant issues:
(1) runscript zz_addparty Zevran (after ordering Dog and Alistair to permenantly park their butts at camp, of course)
(2) Editing the main questline to fast forward Zevran's attack to just after Lothering through the toolset (Completely out of my league at the moment, but if someone has...)
Would much appreciate any answers the community has on this one. Since it doesn't matter which quest you undertake first, naturally Zevran has banter on all of them and it would be nice to hear them all without needing a third playthough (you made a great game, Bioware, but it's still a game and we all have outside lives too ^^).
Modifié par Sederien, 23 novembre 2009 - 01:48 .





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