The flashlight is cool but there's one problem...........
#1
Posté 03 décembre 2011 - 06:08
I guess the Devs haven't played ME1 in a while...........
#2
Posté 03 décembre 2011 - 06:09
#3
Posté 03 décembre 2011 - 06:11
#4
Posté 03 décembre 2011 - 06:19
CrazyCatDude wrote...
Because the Omni-Tool flashlight would require you to fire the weapon one handed, which is horrible for accuracy and stability.
That, and you don't want to waste the batteries for something like a flashlight if you do happen to run into a locked door later.
#5
Guest_EternalAmbiguity_*
Posté 03 décembre 2011 - 06:22
Guest_EternalAmbiguity_*
#6
Posté 03 décembre 2011 - 06:26
You don't have that with the omni tool.
Modifié par The Woldan , 03 décembre 2011 - 06:27 .
#7
Posté 03 décembre 2011 - 06:27
EternalAmbiguity wrote...
I doubt batteries are a problem.
Who knows? Maybe Shepard will spend the majority of a day or more in a dark place. I think it'd be ideal to save the power for the omni-tool and let the flashlight in the gun do the job in that case.
#8
Guest_EternalAmbiguity_*
Posté 03 décembre 2011 - 06:31
Guest_EternalAmbiguity_*
Someone With Mass wrote...
EternalAmbiguity wrote...
I doubt batteries are a problem.
Who knows? Maybe Shepard will spend the majority of a day or more in a dark place. I think it'd be ideal to save the power for the omni-tool and let the flashlight in the gun do the job in that case.
I'm not saying your point isn't valid, but it seems a little silly to say that we have a suit that can power shields that stop supersonic projectiles but we can't power a flashlight for the same amount of time. Not attacking, just sayin'.
#9
Posté 03 décembre 2011 - 06:36
Modifié par capn233, 03 décembre 2011 - 06:36 .
#10
Posté 03 décembre 2011 - 06:39
#11
Posté 03 décembre 2011 - 06:41
EternalAmbiguity wrote...
I'm not saying your point isn't valid, but it seems a little silly to say that we have a suit that can power shields that stop supersonic projectiles but we can't power a flashlight for the same amount of time. Not attacking, just sayin'.
Those power cells have been proven to die after just a few shot, though.
Which is a function I'm really glad the games don't have, because it would just annoy me if I had to preserve and manage power cells for my suit too. Or the omni-tool.
#12
Posté 03 décembre 2011 - 06:41
It's just another example of replacing something futuristic and in-universe with something modern and typical. Just like the grenades, and the riot shields. It's an overall aesthetic change in direction that is obvious.
^at the battery point above. Think about the other things the omni-tool does (overload, incinerate, etc.), don't you think those require about 1 million times more power than a simple, AA battery flashlight? if the omni-tool allready has that much power stored, a flashlight won't make a difference.
#13
Posté 03 décembre 2011 - 06:42
#14
Posté 03 décembre 2011 - 06:42

Oh...wait...
#15
Posté 03 décembre 2011 - 06:45
AntiChri5 wrote...
Light amplification has the unfortunate side effect of blinding you if the light level suddenly drastically increases.
And some enemies might get a little too happy with the flashbangs.
#16
Posté 03 décembre 2011 - 06:47
The Woldan wrote...
Flashlights mounted on guns have the nice side effect of helping aim at close quarter battles in the dark. Something is in your flashlight beam? Pull the trigger - its dead.
You don't have that with the omni tool.
It also blinds the target.
#17
Posté 03 décembre 2011 - 06:49
moneycashgeorge wrote...
^at the battery point above. Think about the other things the omni-tool does (overload, incinerate, etc.), don't you think those require about 1 million times more power than a simple, AA battery flashlight? if the omni-tool allready has that much power stored, a flashlight won't make a difference.
If we're talking for a in-universe perspective, we don't know how much energy such actions drains from the power cells. You might only get three incinerate drones per cell or enough power for two overloads.
While I think Shepard can probably pack some more cells, I don't think he should waste them if the power requirement for such actions are so great.
#18
Posté 03 décembre 2011 - 06:53
Edit: Hell, back in ME1 we were practically performing alchemy when we converted guns and armors into omni-gel.
Modifié par Sgt Stryker, 03 décembre 2011 - 06:54 .
#19
Posté 03 décembre 2011 - 06:55
#20
Posté 03 décembre 2011 - 06:55
Someone With Mass wrote...
AntiChri5 wrote...
Light amplification has the unfortunate side effect of blinding you if the light level suddenly drastically increases.
And some enemies might get a little too happy with the flashbangs.
Yes, because there is nothing like introducing a new gameplay mechanic and making you use that mechanic, then making every enemy painfully use your body as wang storage space for fun.
See: Final Fantasy, Baldur's Gate, every other "Old style" RPG out there.
#21
Posté 03 décembre 2011 - 06:58
AntiChri5 wrote...
Light amplification has the unfortunate side effect of blinding you if the light level suddenly drastically increases.
IR Tech coming out these days can already get around that.
#22
Posté 03 décembre 2011 - 07:22
Someone With Mass wrote...
moneycashgeorge wrote...
^at the battery point above. Think about the other things the omni-tool does (overload, incinerate, etc.), don't you think those require about 1 million times more power than a simple, AA battery flashlight? if the omni-tool allready has that much power stored, a flashlight won't make a difference.
If we're talking for a in-universe perspective, we don't know how much energy such actions drains from the power cells. You might only get three incinerate drones per cell or enough power for two overloads.
While I think Shepard can probably pack some more cells, I don't think he should waste them if the power requirement for such actions are so great.
It's not wasting though. Just use some sense, Overload is apparantly a super EMP bomb that fries shields designed to withstand super sonic shots. Compared to that, a flashlight uses effectively 0 power. A simple AA battery can run a flashlight for weeks. A hamter wheel can run a flashlight. Static buildup in a pickle can run a flashlight. There are wind-up flashlights. Whatever Shep's power supply is, it is guaranteed that it can run a simple damn flashlight for a decade and not even drop a percent. Power draining is simply not an issue.
#23
Posté 03 décembre 2011 - 07:27
I think the flashlights in the guns are better.
#24
Guest_LiveLoveThaneKrios_*
Posté 03 décembre 2011 - 07:29
Guest_LiveLoveThaneKrios_*
#25
Guest_Catch This Fade_*
Posté 03 décembre 2011 - 07:33
Guest_Catch This Fade_*
David Silverman got to you didn't he?Sgt Stryker wrote...
For that matter we don't really know how omni-tool powers work, either. Clearly they're somehow capable of sabotaging a target's kinetic barriers, overheating a gun, and shooting a ball of either hot stuff or cold stuff, but we don't know the mechanism. All we know with certainty is that you press a holographic button, and something awesome happens.
Edit: Hell, back in ME1 we were practically performing alchemy when we converted guns and armors into omni-gel.





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