The flashlight is cool but there's one problem...........
#26
Posté 03 décembre 2011 - 09:41
I'm getting more and more worried about ME3.
#27
Posté 03 décembre 2011 - 10:00
szkasypcze wrote...
Hey, it's 24th century or whatever it is. The guns technology is superadvanced and the rifles get flashlights. HAHAHAHA!!! You have all sorts of holo screens around ur face, scanners, displays and other only-god-knows-what stuff to make you see in the dark and what you get??? A FLASHLIGHT. Come on Bioware. This is a step backwards. You create a sci-fi world and sudenly you equip it with 20th century tech.
I'm getting more and more worried about ME3.
*headdesk*
A flashlight has you worried about the game.
A flashlight is a step backwards?
Seriously?
#28
Posté 03 décembre 2011 - 10:05
szkasypcze wrote...
Hey, it's 24th century or whatever it is. The guns technology is superadvanced and the rifles get flashlights. HAHAHAHA!!! You have all sorts of holo screens around ur face, scanners, displays and other only-god-knows-what stuff to make you see in the dark and what you get??? A FLASHLIGHT. Come on Bioware. This is a step backwards. You create a sci-fi world and sudenly you equip it with 20th century tech.
I'm getting more and more worried about ME3.
Lol... I would like to see that flow when you talk to people about ME3: "I'm worried about ME3's development because they have FLASHLIGHTS on guns in them! Ruined FOREVER"
Come on... no one complained about the headlights on space cars or the space transport on the Normandy. Why is this an issue?
Modifié par Savber100, 03 décembre 2011 - 10:05 .
#29
Posté 03 décembre 2011 - 10:09
I imagine that in the future, the light attachment would emit a broad range of EM and IR radiation so that it also distorts any IRNV and other sensor systems that an enemy might be using.
So yeah, not too worried.
#30
Posté 03 décembre 2011 - 10:26
#31
Posté 03 décembre 2011 - 11:26
And while night vision is good, a torch has the added bonus of blinding enemies in front of you if its bright enough. And from a gameplay point of view torches are more interesting.
#32
Guest_Catch This Fade_*
Posté 03 décembre 2011 - 11:39
Guest_Catch This Fade_*
Not sure if serious...szkasypcze wrote...
Hey, it's 24th century or whatever it is. The guns technology is superadvanced and the rifles get flashlights. HAHAHAHA!!! You have all sorts of holo screens around ur face, scanners, displays and other only-god-knows-what stuff to make you see in the dark and what you get??? A FLASHLIGHT. Come on Bioware. This is a step backwards. You create a sci-fi world and sudenly you equip it with 20th century tech.
I'm getting more and more worried about ME3.
#33
Posté 03 décembre 2011 - 11:50
#34
Posté 03 décembre 2011 - 12:57
I've no problem with this flash light what so ever,I very curious is this flash light only mounted on main weapon or it can be attached to pistol, smg, shotgun or sniper rifle?
#35
Guest_Catch This Fade_*
Posté 03 décembre 2011 - 01:02
Guest_Catch This Fade_*
#36
Posté 03 décembre 2011 - 01:05
jreezy wrote...
I like the flashlight. It adds to the eerie atmosphere that darkness provides.
That said, I wished the level could be darker. If you actually look at the level, the flashlight just looks kinda unneccesary.
#37
Posté 03 décembre 2011 - 01:07
#38
Guest_Aotearas_*
Posté 03 décembre 2011 - 01:16
Guest_Aotearas_*
Alternatively, tightspread light beams can silently relay a lot of information (technology to use light as a wireless information transport medium exists already and is working quite good), so such a system could be used to transmit a lot of data in realtime without emitting radio waves or alike.
It is hard to speculate how actual ingame boni might turn out if it is indeed a modification (I'd reckon a simple light would come by standard after all), but such an array is far from useless.
#39
Posté 03 décembre 2011 - 01:20
#40
Posté 03 décembre 2011 - 01:24
Neofelis Nebulosa wrote...
People in here should be aware that a flashlight blinding you is a very effective combat advantage, And I can imagine that in the ME universe, those flashlights aren't only emitting a bright light, but a large variety of helpful functions, such as sensor scamming and powerful ray emitters to confuse ocular systems (if you don't know what I mean, watch Kick Ass when Hit Girl uses her flashlight against the thugs).
Alternatively, tightspread light beams can silently relay a lot of information (technology to use light as a wireless information transport medium exists already and is working quite good), so such a system could be used to transmit a lot of data in realtime without emitting radio waves or alike.
It is hard to speculate how actual ingame boni might turn out if it is indeed a modification (I'd reckon a simple light would come by standard after all), but such an array is far from useless.
If imagining things is enough for you that's your business. We can imagine that the flashlight has sacanners, lasers and whatever you might think of. But I bet it will only give you light, nothing more. Of course I might be wrong, which I hope.
#41
Posté 03 décembre 2011 - 01:24
Does anyone have a link? Google gives me nothing.
#42
Posté 03 décembre 2011 - 01:28
#43
Guest_Aotearas_*
Posté 03 décembre 2011 - 01:30
Guest_Aotearas_*
szkasypcze wrote...
Neofelis Nebulosa wrote...
People in here should be aware that a flashlight blinding you is a very effective combat advantage, And I can imagine that in the ME universe, those flashlights aren't only emitting a bright light, but a large variety of helpful functions, such as sensor scamming and powerful ray emitters to confuse ocular systems (if you don't know what I mean, watch Kick Ass when Hit Girl uses her flashlight against the thugs).
Alternatively, tightspread light beams can silently relay a lot of information (technology to use light as a wireless information transport medium exists already and is working quite good), so such a system could be used to transmit a lot of data in realtime without emitting radio waves or alike.
It is hard to speculate how actual ingame boni might turn out if it is indeed a modification (I'd reckon a simple light would come by standard after all), but such an array is far from useless.
If imagining things is enough for you that's your business. We can imagine that the flashlight has sacanners, lasers and whatever you might think of. But I bet it will only give you light, nothing more. Of course I might be wrong, which I hope.
It should have been fairly obvious, no wait, it IS completely obvious, I catered to the in-universe viability of such a weapon modification and was deliberately NOT talking about whatever boni it might give you via gameplay.
Read my post as what it is, not as what you want it to be.
#44
Posté 03 décembre 2011 - 01:34
Neofelis Nebulosa wrote...
szkasypcze wrote...
Neofelis Nebulosa wrote...
People in here should be aware that a flashlight blinding you is a very effective combat advantage, And I can imagine that in the ME universe, those flashlights aren't only emitting a bright light, but a large variety of helpful functions, such as sensor scamming and powerful ray emitters to confuse ocular systems (if you don't know what I mean, watch Kick Ass when Hit Girl uses her flashlight against the thugs).
Alternatively, tightspread light beams can silently relay a lot of information (technology to use light as a wireless information transport medium exists already and is working quite good), so such a system could be used to transmit a lot of data in realtime without emitting radio waves or alike.
It is hard to speculate how actual ingame boni might turn out if it is indeed a modification (I'd reckon a simple light would come by standard after all), but such an array is far from useless.
If imagining things is enough for you that's your business. We can imagine that the flashlight has sacanners, lasers and whatever you might think of. But I bet it will only give you light, nothing more. Of course I might be wrong, which I hope.
It should have been fairly obvious, no wait, it IS completely obvious, I catered to the in-universe viability of such a weapon modification and was deliberately NOT talking about whatever boni it might give you via gameplay.
Read my post as what it is, not as what you want it to be.
I did read your post very carefully. You talked about what could give us the flashlight, that is has many opportunities tied with it. Yes I agree with it (although it is a step backwards). But possibilities do not count. What counts is a product you get. And you will get JUST a flashlight.
#45
Posté 03 décembre 2011 - 01:35
szkasypcze wrote...
it's in the latest Pulse, when they show combat
Ah, right.
We've seen omni tools act as flashlights in the past, and we've seen headsets or eyepieces with scanning/sensor functions.
I mean, sure, you can put a sensor/high-tech boondoggle on a gun, but what if the only thing you need is light?
Lore-wise everything else should be routed through the combat suit's computers and helmet anyway.
#46
Posté 03 décembre 2011 - 01:36
szkasypcze wrote...
Neofelis Nebulosa wrote...
szkasypcze wrote...
Neofelis Nebulosa wrote...
People in here should be aware that a flashlight blinding you is a very effective combat advantage, And I can imagine that in the ME universe, those flashlights aren't only emitting a bright light, but a large variety of helpful functions, such as sensor scamming and powerful ray emitters to confuse ocular systems (if you don't know what I mean, watch Kick Ass when Hit Girl uses her flashlight against the thugs).
Alternatively, tightspread light beams can silently relay a lot of information (technology to use light as a wireless information transport medium exists already and is working quite good), so such a system could be used to transmit a lot of data in realtime without emitting radio waves or alike.
It is hard to speculate how actual ingame boni might turn out if it is indeed a modification (I'd reckon a simple light would come by standard after all), but such an array is far from useless.
If imagining things is enough for you that's your business. We can imagine that the flashlight has sacanners, lasers and whatever you might think of. But I bet it will only give you light, nothing more. Of course I might be wrong, which I hope.
It should have been fairly obvious, no wait, it IS completely obvious, I catered to the in-universe viability of such a weapon modification and was deliberately NOT talking about whatever boni it might give you via gameplay.
Read my post as what it is, not as what you want it to be.
I did read your post very carefully. You talked about what could give us the flashlight, that is has many opportunities tied with it. Yes I agree with it (although it is a step backwards). But possibilities do not count. What counts is a product you get. And you will get JUST a flashlight. So wat you say is just irrelevant here.
#47
Posté 03 décembre 2011 - 01:38
#48
Posté 03 décembre 2011 - 01:41
ElitePinecone wrote...
szkasypcze wrote...
it's in the latest Pulse, when they show combat
Ah, right.
We've seen omni tools act as flashlights in the past, and we've seen headsets or eyepieces with scanning/sensor functions.
I mean, sure, you can put a sensor/high-tech boondoggle on a gun, but what if the only thing you need is light?
Lore-wise everything else should be routed through the combat suit's computers and helmet anyway.
I tottaly agree. If I need just light in normal conditions I just turn on flashlight. But in combat flashlight exposes you. I had some weapon combat training and they teach to keep the flashlight away from you, couse the opponent in dark place, when blinded will most likely shoot the source of light, i.e. you. Having flashlight near you head is not so healthy then, is it?? I imagine that in ME universe combat should go towards stealth and flashlights are the opposite. Even now soldiers don't use flashlights during combat. they use night-vision. What will they use in 200 years?? Surely not flashlights.
#49
Posté 03 décembre 2011 - 01:44
CptBomBom00 wrote...
Here we go again with this god damn flash light, ok if BW gives us the option to attach it to the gun, just don't do that and it will not bother you ever again.
It's just a discussion. Don't like it, log out and go eat some pizza or whatever.
#50
Posté 03 décembre 2011 - 01:48
szkasypcze wrote...
CptBomBom00 wrote...
Here we go again with this god damn flash light, ok if BW gives us the option to attach it to the gun, just don't do that and it will not bother you ever again.
It's just a discussion. Don't like it, log out and go eat some pizza or whatever.
WOW I feel Some fire from you man, why the hostality? eh:P





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