CptBomBom00 wrote...
szkasypcze wrote...
CptBomBom00 wrote...
Here we go again with this god damn flash light, ok if BW gives us the option to attach it to the gun, just don't do that and it will not bother you ever again.
It's just a discussion. Don't like it, log out and go eat some pizza or whatever.
WOW I feel Some fire from you man, why the hostality? eh:P
I'm not hostile. On the contrary. It was you who wrote "Here we go again with this god damn flash light", which is more hostile, IMHO of course. No hostility, honestly. PEACE
The flashlight is cool but there's one problem...........
#51
Posté 03 décembre 2011 - 01:57
#52
Posté 03 décembre 2011 - 02:03
szkasypcze wrote...
CptBomBom00 wrote...
szkasypcze wrote...
CptBomBom00 wrote...
Here we go again with this god damn flash light, ok if BW gives us the option to attach it to the gun, just don't do that and it will not bother you ever again.
It's just a discussion. Don't like it, log out and go eat some pizza or whatever.
WOW I feel Some fire from you man, why the hostality? eh:P
I'm not hostile. On the contrary. It was you who wrote "Here we go again with this god damn flash light", which is more hostile, IMHO of course. No hostility, honestly. PEACE
I admit it wasn't right to go hard like that and actually I have pizza right next to me and it's tasty:lol:.
#53
Posté 03 décembre 2011 - 03:40
capn233 wrote...
Why do you need a flashlight in the 22nd century? That is a better question. Night vision whether light amplification or IR would be neat.
Flashlights are cheaper. Of course if you were working with the STG you wouldn't have to buy your own kit so you could use whatever you wanted. In this game Shepard's getting by on his quest rewards it seems so he has to make do.
jamesp81 wrote...
It also blinds the target.
That's a very good point, the most effective weapon in BF3 was the flashlight.
szkasypcze wrote...
Hey, it's 24th century or whatever it is. The guns technology is superadvanced and the rifles get flashlights. HAHAHAHA!!! You have all sorts of holo screens around ur face, scanners, displays and other only-god-knows-what stuff to make you see in the dark and what you get??? A FLASHLIGHT. Come on Bioware. This is a step backwards. You create a sci-fi world and sudenly you equip it with 20th century tech.
I'm getting more and more worried about ME3.
If it ain't broke don't fix it. They could probably have made the floors on the Normandy out of mass effect fields if they'd wanted too but they didn't. They used metal. They don't have to be futuristic just for the sake of it. They already live in the future, they don't have anything to prove.
Modifié par Gespenst, 03 décembre 2011 - 03:41 .
#54
Posté 03 décembre 2011 - 04:05
Or your armor/barrier.
#55
Guest_Aotearas_*
Posté 03 décembre 2011 - 04:11
Guest_Aotearas_*
Kaiser Shepard wrote...
The problem is that the flashlight isn't linked to your running energy.
Or your armor/barrier.
That is no problem at all, the guns aren't too, small integrated generator/battery powerful enough to create mass effect fields should surely be capable of running such a small attachment just fine.
#56
Posté 03 décembre 2011 - 04:11
It almost annoys to no end when sci-fi feels the need to go for something that is illogical and often less efficient than what is available today, just to make it look futuristic. Star Trek is especially guilty of this; for example, how often have people survived a direct energy blast to the chest (unless they're a bad guy), especially in Voyager? Guys, you might want to try bullets; they actually kill people.Gespenst wrote...
If it ain't broke don't fix it. They could probably have made the floors on the Normandy out of mass effect fields if they'd wanted too but they didn't. They used metal. They don't have to be futuristic just for the sake of it. They already live in the future, they don't have anything to prove.
In a combat situation, you want something that is simple because the simpler something is, the less things there are to go wrong with it. Sure, a flashlight is not as fancy as night-vision, or a visor with integrated 3D display that creates images based on ultra-sound sonar returns or whatever, but it's less likely to break and easier to operate. And that can save your life in battle.
#57
Guest_Calinstel_*
Posté 03 décembre 2011 - 04:13
Guest_Calinstel_*
#58
Posté 03 décembre 2011 - 04:25
Dilandau3000 wrote...
It almost annoys to no end when sci-fi feels the need to go for something that is illogical and often less efficient than what is available today, just to make it look futuristic. Star Trek is especially guilty of this; for example, how often have people survived a direct energy blast to the chest (unless they're a bad guy), especially in Voyager? Guys, you might want to try bullets; they actually kill people.Gespenst wrote...
If it ain't broke don't fix it. They could probably have made the floors on the Normandy out of mass effect fields if they'd wanted too but they didn't. They used metal. They don't have to be futuristic just for the sake of it. They already live in the future, they don't have anything to prove.
In a combat situation, you want something that is simple because the simpler something is, the less things there are to go wrong with it. Sure, a flashlight is not as fancy as night-vision, or a visor with integrated 3D display that creates images based on ultra-sound sonar returns or whatever, but it's less likely to break and easier to operate. And that can save your life in battle.
lightbulbs do break easily, would be awkward if that happens in a middle of a battle.
but to be honest we have no idea on how there are doing this considering its there world they can do what they want, they could even use a geths head as a flashlight if they want.
Its up to the developers.
#59
Posté 03 décembre 2011 - 05:59
Omni-tools are sophisticated manufacturing tools, especially military models that people like Shepard carry.
If you look when you use the Incinerate ability for engineers and infiltrators, you'll see the same kind of drone as the combat drone fly out carrying a ball of fire to the enemy.
#60
Posté 03 décembre 2011 - 06:17
#61
Posté 03 décembre 2011 - 06:22
capn233 wrote...
Why do you need a flashlight in the 22nd century? That is a better question. Night vision whether light amplification or IR would be neat.
Cause with flashlight you cab blind enemy.
Especially if enemy has night vision on.
#62
Posté 03 décembre 2011 - 06:53
jreezy wrote...
David Silverman got to you didn't he?Sgt Stryker wrote...
For that matter we don't really know how omni-tool powers work, either. Clearly they're somehow capable of sabotaging a target's kinetic barriers, overheating a gun, and shooting a ball of either hot stuff or cold stuff, but we don't know the mechanism. All we know with certainty is that you press a holographic button, and something awesome happens.
Edit: Hell, back in ME1 we were practically performing alchemy when we converted guns and armors into omni-gel.
He has that way with people.
Getting back to the topic at hand, I really don't have a problem with 20th century tech in the 2180s. As the saying goes, if it ain't broke, don't fix it.
#63
Posté 03 décembre 2011 - 06:59
#64
Posté 03 décembre 2011 - 07:14
#65
Guest_Calinstel_*
Posté 03 décembre 2011 - 07:34
Guest_Calinstel_*
Because it would be too futuristic, breaking gameplay just like ME1 weapons did.Lizardviking wrote...
I don't mind the flashlight. But I do wonder why they don't have nightvision goggles or stuff like that.
#66
Posté 03 décembre 2011 - 07:36
AntiChri5 wrote...
Light amplification has the unfortunate side effect of blinding you if the light level suddenly drastically increases.
Earlier or cheaper models, yes.
Newer, better models compensate.
By the time of ME? Please... the flashlight on the gun is pure cinematic crap.
#67
Posté 03 décembre 2011 - 07:37
Calinstel wrote...
Because it would be too futuristic, breaking gameplay just like ME1 weapons did.Lizardviking wrote...
I don't mind the flashlight. But I do wonder why they don't have nightvision goggles or stuff like that.
Not sure how it would break gameplay.
But thinking about it. Maybe they opted for flashlights because nightvision just are not as cool when your game is third-person?
#68
Posté 03 décembre 2011 - 07:37
Calinstel wrote...
Lizardviking wrote...
I don't mind the flashlight. But I do wonder why they don't have nightvision goggles or stuff like that.
Because it would be too futuristic, breaking gameplay just like ME1 weapons did.
"Breaking gameplay?" How?
#69
Posté 03 décembre 2011 - 07:38
Lizardviking wrote...
Calinstel wrote...
Lizardviking wrote...
I don't mind the flashlight. But I do wonder why they don't have nightvision goggles or stuff like that.
Because it would be too futuristic, breaking gameplay just like ME1 weapons did.
Not sure how it would break gameplay.
But thinking about it. Maybe they opted for flashlights because nightvision just are not as cool when your game is third-person?
There's that "cool" word again...
DA2 is what happens when devs go for "cool".
#70
Posté 03 décembre 2011 - 07:38
#71
Posté 03 décembre 2011 - 07:41
Killjoy Cutter wrote...
Lizardviking wrote...
Calinstel wrote...
Lizardviking wrote...
I don't mind the flashlight. But I do wonder why they don't have nightvision goggles or stuff like that.
Because it would be too futuristic, breaking gameplay just like ME1 weapons did.
Not sure how it would break gameplay.
But thinking about it. Maybe they opted for flashlights because nightvision just are not as cool when your game is third-person?
There's that "cool" word again...
DA2 is what happens when devs go for "cool".
DA2 is what happen when you rush the game and not thinking things through in terms of story.
#72
Posté 03 décembre 2011 - 07:51
Calinstel wrote...
Because it would be too futuristic, breaking gameplay just like ME1 weapons did.Lizardviking wrote...
I don't mind the flashlight. But I do wonder why they don't have nightvision goggles or stuff like that.
You are aware that Mass Effect takes place 170 years from now, and nightvision equipment has existed in some form since the 1940s, right?
Modifié par Sgt Stryker, 03 décembre 2011 - 07:51 .
#73
Guest_lightsnow13_*
Posté 03 décembre 2011 - 08:38
Guest_lightsnow13_*
It'd be easier to shoot at the enemies (it didn't seem that dark when he wasn't aiming at them). That way you can also be stealthy and they won't see you. Unless the flashlight blinds them and reduces their accuracy causing them to side roll more often to get out of the light?...
#74
Posté 03 décembre 2011 - 08:40
moneycashgeorge wrote...
I guess the Devs haven't played ME1 in a while...........
There's the understatement of the century.
#75
Posté 03 décembre 2011 - 08:42
lightsnow13 wrote...
why is the flashlight useful? I mean, it seems like a cool feature - but a useless one.
It'd be easier to shoot at the enemies (it didn't seem that dark when he wasn't aiming at them). That way you can also be stealthy and they won't see you. Unless the flashlight blinds them and reduces their accuracy causing them to side roll more often to get out of the light?...
Well yeah, flashlight can blind you.
It is a strong light.





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