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The flashlight is cool but there's one problem...........


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#76
Someone With Mass

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lightsnow13 wrote...

why is the flashlight useful? I mean, it seems like a cool feature - but a useless one.

It'd be easier to shoot at the enemies (it didn't seem that dark when he wasn't aiming at them). That way you can also be stealthy and they won't see you. Unless the flashlight blinds them and reduces their accuracy causing them to side roll more often to get out of the light?...


It should be like in BF3, where the flashlights blinds the f**k out of you.

#77
HiroVoid

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Meh. Just change your helmet's view. Every soldier/operative should be using one.

#78
Tup3x

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Someone With Mass wrote...

Ah, whatever.

I think the flashlights in the guns are better.

True, however I've yet to see a place in ME1/2 where it would have been needed.

#79
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Mesina2 wrote...

lightsnow13 wrote...

why is the flashlight useful? I mean, it seems like a cool feature - but a useless one.

It'd be easier to shoot at the enemies (it didn't seem that dark when he wasn't aiming at them). That way you can also be stealthy and they won't see you. Unless the flashlight blinds them and reduces their accuracy causing them to side roll more often to get out of the light?...



Well yeah, flashlight can blind you.

It is a strong light.


I ask this because they ARE AI and not people.. I don''t know how it would effect AI. 

#80
CroGamer002

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^It did blind them in latest BiowarePulse episode.


In weird animations.

#81
Someone With Mass

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Mesina2 wrote...

^It did blind them in latest BiowarePulse episode.


In weird animations.


I think that looked more like they were surprised. Shepard was sneaky.

#82
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Mesina2 wrote...

^It did blind them in latest BiowarePulse episode.


In weird animations.


That's promising. It just seemed a tad useless if you're giving away your position and it didn't blind them and you didn't need to use the flashlight to begin with.

#83
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Someone With Mass wrote...

Mesina2 wrote...

^It did blind them in latest BiowarePulse episode.


In weird animations.


I think that looked more like they were surprised. Shepard was sneaky.


btw! someone! is it possible to read the spoilers and find out the squadmates abilities without reading actual spoilers? (i've accidentally read some spoilers and I'm wondering if I should just go all in...damn troll commenters on other sites)

#84
CroGamer002

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Someone With Mass wrote...

Mesina2 wrote...

^It did blind them in latest BiowarePulse episode.


In weird animations.


I think that looked more like they were surprised. Shepard was sneaky.


Then Cerberus troopers have the worst and slowest reactions.

I mean, it took good 5 seconds to move and shoot at Shepard!

#85
Someone With Mass

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lightsnow13 wrote...
btw! someone! is it possible to read the spoilers and find out the squadmates abilities without reading actual spoilers? (i've accidentally read some spoilers and I'm wondering if I should just go all in...damn troll commenters on other sites)


I have read like 90% of the script and when it's referencing squadmate abilities, it's often about powers they already have, but in a improved way, and some unnamed passive powers.

Plus, it mixed with plenty of spoilers.

I haven't read the smaller documents, but I'd assume that they're just as spoilerific.

#86
Someone With Mass

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Mesina2 wrote...

Then Cerberus troopers have the worst and slowest reactions.

I mean, it took good 5 seconds to move and shoot at Shepard!


Well, it sounds like air is vented when Shepard shoots the glass, so that might add to the disorientation.

I dunno.

#87
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hm..maybe I won't read them then.

thanks

#88
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Sgt Stryker wrote...

Calinstel wrote...

Lizardviking wrote...

I don't mind the flashlight. But I do wonder why they don't have nightvision goggles or stuff like that.

Because it would be too futuristic, breaking gameplay just like ME1 weapons did. 


You are aware that Mass Effect takes place 170 years from now, and nightvision equipment has existed in some form since the 1940s, right?

It is amazing how many people missed the meaning of my post.
Since weapons that never needed outside intervention to fire the entire mission were too much for people to handle and the Themal clip was created, how do you think people will react to actual real technology that has real world applications already in night vision?
It was not cool enough so we get flashlights when any visor of the ME timeframe should be able to adjust for incoming light in an instant, negating the blinding effect that is prevalent in modern day night vision systems.
Sniper scopes should already have night vision systems as well.  Infact, any weapon with a scope should have it built in.

Modifié par Calinstel, 03 décembre 2011 - 09:38 .


#89
Sgt Stryker

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Night-vision scenes aren't cool? Since when?

Anyway, I don't consider "Rule of Cool" to be enough reason to include a new feature. There has to be some plausible, in-universe reason for it. Unfortunately, BioWare seems to disagree.

Modifié par Sgt Stryker, 03 décembre 2011 - 09:56 .


#90
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@Sgt Stryker: I agree with you. Night vision should be included in ME3, not flashlights. Hell, with the way most helmets cover the entire face, there should be a whole slew of different views available to the player. IR, UV, Straight Night Vision even the ability to actually see radio waves on the helmets internal HUDs. But, flashlights are so... um... futuristic?

#91
Gespenst

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mineralica wrote...

I wonder how exactly flashlight planted on Widow will look... or it's AR-only?


It might be one of the customisation options... but probably wouldn't do much good on a sniper rifle.

Someone With Mass wrote...

Don't forget that the military often goes with the lowest bidder.


I'm suddenly reminded of a quote attributed to Alan Shepard: "I wasn’t scared, but I was up there looking around, and suddenly I realized I was sitting on top of a rocket built by the lowest bidder"

Since Shepard (Commander, not Rear Admiral) is space military it must be doubly true.

Modifié par Gespenst, 03 décembre 2011 - 10:32 .


#92
Ofcoursenot

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Someone With Mass wrote...

CrazyCatDude wrote...

Because the Omni-Tool flashlight would require you to fire the weapon one handed, which is horrible for accuracy and stability.


That, and you don't want to waste the batteries for something like a flashlight if you do happen to run into a locked door later.

That, and the Omni tool is a program and machine that does stuff and i on a scale too small for us to see. What we see is a hologram that comes from (I assume) some variety of implant in the hand or arm. There is no light bulb or laser in the hand or arm.

#93
Ofcoursenot

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Gespenst wrote...

mineralica wrote...

I wonder how exactly flashlight planted on Widow will look... or it's AR-only?


It might be one of the customisation options... but probably wouldn't do much good on a sniper rifle.

Someone With Mass wrote...

Don't forget that the military often goes with the lowest bidder.


I'm suddenly reminded of a quote attributed to Alan Shepard: "I wasn’t scared, but I was up there looking around, and suddenly I realized I was sitting on top of a rocket built by the lowest bidder"

Since Shepard (Commander, not Rear Admiral) is space military it must be doubly true.

If the military goes with the lowest bidder, explain why the U.S. military's service rifles are all from the Colt AR family.

Oh, wait, that fact proves the point, rather than countering it...

#94
Fixers0

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Personally for me, the Underbarrel flashlight is a perfect example of the lack of creativity that bioware has fallen into some time ago, really could't they have come up with something that's both inovative an fuctional? Military tech has advanced for many many years in mass effect there should be tons of more proffesional technology available in such age, why not a Low-Light mode that enhaces the brigthness colours or a motion tracker that highlights enemies.

#95
Ofcoursenot

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Fixers0 wrote...
 motion tracker that highlights enemies.

Posted Image Yes.

#96
Destroy Raiden_

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capn233 wrote...

Why do you need a flashlight in the 22nd century? That is a better question. Night vision whether light amplification or IR would be neat.


That and in ME the engineers who rescue shep's squad have omni lights unless now attaching a kill mechanism to your omnitool = you can't use the flashlight.

#97
szkasypcze

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Fixers0 wrote...

Personally for me, the Underbarrel flashlight is a perfect example of the lack of creativity that bioware has fallen into some time ago, really could't they have come up with something that's both inovative an fuctional? Military tech has advanced for many many years in mass effect there should be tons of more proffesional technology available in such age, why not a Low-Light mode that enhaces the brigthness colours or a motion tracker that highlights enemies.


Amazing how this thread turned from flashlight support to flashlight disapproval, if you read this thread from the very beginning. The above is exactly my thoughts I posted somewhere on the 2nd page. I say this again - flashlight is a step backwards.

For all those who claim that flashlight gives you advantage in combat. IT DOES NOT. The only thing it doest during combat is that it reveals your position and exposes you. Even if you get blinded by it, you WILL shoot the source of light, i.e the flashlight, which is not that hard compared to the enemy who emits no light. And having the flashlight near your head is not healthy.

#98
MrChowderClam

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Someone With Mass wrote...

It should be like in BF3, where the flashlights blinds the f**k out of you.


Oh god no, not like BF3. They had to tone it down in the patch, and with good reason. It's more annoying than anything, because a lot of the time your teammates forget they have it on and blind you unintentionally. In most cases (aside from in the metro or in that central hallway on Bazaar), you can just hip fire towards the light source and get a kill.

The only time I found it useful is in extreme CQB when you're rolling with a squad, so you can hide your numbers (enemies only see one big fat light before dying).

IMO having laser sights disorient you/your enemies in ME3 would be a good addition as well. Having a laser dot moving across your eyes every few seconds is pretty disorienting.

Anyway, I think the light is a cool feature. I don't understand why there's such a big shouting match going on about it :/

#99
CptBomBom00

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Well I play Battlefield, and I must say that flashlight was pretty annoying, before the patch.
As for ME3, i would like it to actually blind our enemies and make them disoriented.

#100
Someone With Mass

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Fixers0 wrote...

Personally for me, the Underbarrel flashlight is a perfect example of the lack of creativity that bioware has fallen into some time ago, really could't they have come up with something that's both inovative an fuctional? Military tech has advanced for many many years in mass effect there should be tons of more proffesional technology available in such age, why not a Low-Light mode that enhaces the brigthness colours or a motion tracker that highlights enemies.


Like this?
Posted Image

There's absolutely no need for that high tech crap when you have a perfectly good flashlight. Cheaper too.

Modifié par Someone With Mass, 03 décembre 2011 - 11:38 .