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The flashlight is cool but there's one problem...........


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#101
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Because using a real flashlight in ME is akin to using a candle in present day warfare.
It Makes No Sense.

Modifié par Calinstel, 03 décembre 2011 - 11:38 .


#102
Sgt Stryker

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Fixers0 wrote...

Personally for me, the Underbarrel flashlight is a perfect example of the lack of creativity that bioware has fallen into some time ago, really could't they have come up with something that's both inovative an fuctional? Military tech has advanced for many many years in mass effect there should be tons of more proffesional technology available in such age, why not a Low-Light mode that enhaces the brigthness colours or a motion tracker that highlights enemies.


Do you mean like in Star Wars: Republic Commando? I agree, that would have been awesome.

#103
Someone With Mass

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szkasypcze wrote...

For all those who claim that flashlight gives you advantage in combat. IT DOES NOT. The only thing it doest during combat is that it reveals your position and exposes you. Even if you get blinded by it, you WILL shoot the source of light, i.e the flashlight, which is not that hard compared to the enemy who emits no light. And having the flashlight near your head is not healthy.


Solution: Just use the flashlight to locate the enemies and turn the flashlight off.

It's not like they're trying to be sneaky either with their armor lights and radio chatter.

They're about as subtle as Isaac Clarke.

Modifié par Someone With Mass, 03 décembre 2011 - 11:44 .


#104
MrChowderClam

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szkasypcze wrote...

For all those who claim that flashlight gives you advantage in combat. IT DOES NOT. The only thing it doest during combat is that it reveals your position and exposes you. Even if you get blinded by it, you WILL shoot the source of light, i.e the flashlight, which is not that hard compared to the enemy who emits no light. And having the flashlight near your head is not healthy.


It does, but in specific conditions. Using a tac light in the middle of the day at mid-to-long range makes no sense, because, yes, it does give away your position. Even at night, aside from inside buildings or winding corridors, it makes no sense because, as you mentioned, it does give away your position.

You assume that a blinded enemy will just shoot towards the light. This is not true. Imagine you're in the middle of a dark as hell corridor, knowing that there are enemies around you. You've got massive amounts of adrenaline in your veins, and your pupils are super dialated. A blinding light suddenly appears in front of your eyes - you freeze for a split second and then react (either by shooting or by covering your eyes). In any case, it doesn't matter because the split second advantage is all it takes for your enemy to kill you. Even if you do manage to take out the enemy, you're still disoriented for a good amount of time (sit in a dark room for a few minutes, and then turn on a bright flashlight directly in front of your eyes for a second and then turn it off. You'll be seeing green for a while). So his buddy can always take you out. 


I'm not saying that there aren't any downsides to the light, but it does have its uses, and when used correctly, can be extremely effective.

#105
Gespenst

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szkasypcze wrote...

For all those who claim that flashlight gives you advantage in combat. IT DOES NOT. The only thing it doest during combat is that it reveals your position and exposes you.


Have you played a Mass Effect game before? The enemies already always know where you are. You could have moved behind a box to a spot that they have no line of sight to while invisible and as soon as you become visible again they know exactly where you are.

#106
MrChowderClam

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Fixers0 wrote...

Why not a Low-Light mode that enhaces the brigthness colours or a motion tracker that highlights enemies.


You mean, like an IR tactical light? Actually, that would cool too.

Example:
Posted Image

The idea is that the flashlight emits IR radiation, so that only people with IR night vision can see. 

#107
Someone With Mass

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Gespenst wrote...
Have you played a Mass Effect game before? The enemies already always know where you are. You could have moved behind a box to a spot that they have no line of sight to while invisible and as soon as you become visible again they know exactly where you are.


The enemies have cone sights in ME3.

If they lose sight of you, they won't know where you are until you reveal yourself. They can also hear you.

#108
Gespenst

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Someone With Mass wrote...

The enemies have cone sights in ME3.

If they lose sight of you, they won't know where you are until you reveal yourself. They can also hear you.


...that can't be right, can it? I'm sure every infiltrator encounter went like this:

*blam* *blam* *blam*
*tactical cloak*
Enemy: I can't see ****.
*vault over box*
*hide behind double box (the kind that you can stand up behind and can't shoot over)*
*tactical cloak wears o-*
Enemy: OVER THERE!
*blam* *blam* *blam* *blam*

...Unless they can see through boxes?

Modifié par Gespenst, 03 décembre 2011 - 11:59 .


#109
clopin

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Guys, flashlights are a big fckin' deal.

#110
Someone With Mass

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Gespenst wrote...

...that can't be right, can it? I'm sure every infiltrator encounter went like this:

*blam* *blam* *blam*
*tactical cloak*
Enemy: I can't see ****.
*vault over box*
*hide behind double box (the kind that you can stand up behind and can't shoot over)*
*tactical cloak wears o-*
Enemy: OVER THERE!
*blam* *blam* *blam* *blam*


Yes it can.

Just like in Deus Ex Human Revolution.

They could hear and locate you even if you were cloaked.

Modifié par Someone With Mass, 04 décembre 2011 - 12:00 .


#111
Gespenst

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But they didn't hear me before they started shooting at me. I wasn't moving and they literally started hitting my cover with shots as soon as I became visible - even though I shouldn't have been visible to them.

...I'm going to have to break out an Infiltrator Shep to check I'm not imagining things.

#112
Someone With Mass

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I'm talking Mass Effect 3, by the way. Not ME2.

#113
Chewin

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Someone With Mass wrote...
They could hear and locate you even if you were cloaked.


And you could hide behind a fridge and disappear even if they were chasing you.

Deus Ex's enemies are funny.

#114
CptBomBom00

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Dues Ex enemies are hilarious.

#115
Someone With Mass

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Chewin3 wrote...

And you could hide behind a fridge and disappear even if they were chasing you.

Deus Ex's enemies are funny.


I think they were still better than the enemies in Mass Effect.

But I digress.

I didn't even look like Shepard was alone in that footage, because I saw someone else fire at the Cerberus troopers.

Shepard also has shields, so it doesn't really matter if he has a flashlight or not. Besides, it's better if the lights go out than if my eyesight completely goes out. Just in case they have tech savvy person on their team.

#116
Juha81FIN

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I would rather have similar ability to toggle between different spectrums of light like Predators and even have X-ray vision in helmet, than having an outdated flashlight.

#117
Dilandau3000

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MrChowderClam wrote...

Fixers0 wrote...

Why not a Low-Light mode that enhaces the brigthness colours or a motion tracker that highlights enemies.


You mean, like an IR tactical light? Actually, that would cool too.

Example:
Posted Image

The idea is that the flashlight emits IR radiation, so that only people with IR night vision can see. 

How about strapping a Kinect to a gun? It emits a grid of infra-red dots, which the IR camera sees and uses to construct a 3D view of the world. The only thing that makes the present-day Kinect useless for that purpose is its limited range (and the fact that if two people were using one near each other it wouldn't work at all), but surely they can improve that in the next 200 years? Posted Image

#118
The Spamming Troll

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can someone post a screen or show me a link showing the flashlight for ME3???

#119
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Lizardviking wrote...

Calinstel wrote...

Lizardviking wrote...

I don't mind the flashlight. But I do wonder why they don't have nightvision goggles or stuff like that.

Because it would be too futuristic, breaking gameplay just like ME1 weapons did. 


Not sure how it would break gameplay.

But thinking about it. Maybe they opted for flashlights because nightvision just are not as cool when your game is third-person?

It's not that cool in first-person either. Also, nothing Shepard does is a stealth mission which is why he probably doesn't use night-vision goggles

#120
Someone With Mass

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Yeah, if he can shoot his way out of a base filled with indoctrinated security guards on his own, I think he can handle those troopers if they spot him.

Posted Image

Looks like the light is in the barrel of the gun for some odd reason.

#121
capn233

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So some of you would honestly take a flashlight to hunt someone with a night vision system? Sure having a bright light is ok if you are talking about defending your house against maybe one person who isn't well equipped, but fighting in the dark against multiple people... I'm not sold. Are you going to blind the whole squad? Or are you going to blind maybe one person before the others shoot you?

Night vision allows you to go unseen and shoot them before they get a chance to attempt to blind you. I would much rather have the enemy only get a glimpse of muzzle flash than a bright "here I am" beacon. Sure if you have certain light amplification systems you could get blinded... like early generation systems from the 20th Century. I don't know why you wouldn't be able to have better auto brightness, auto-gating, etc in another nearly 200yr from now.

What's funny is I originally posted my comment sort of tongue in cheek as I don't really care, and it is likely the real reason the flashlight is there is to add light effect bling rather than something functional or useful. In the scene above you can see all the enemies well enough without one.

#122
Killjoy Cutter

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Gee, something added for a "bling" effect. I am stunned to see this in an EA game, stunnted I tell you.

#123
MrSuperCrazyAwesome

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It's also a superb opportunity for lens flares. Can never have too many lens flares.

- J.J. Abrams

#124
capn233

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MrSuperCrazyAwesome wrote...

It's also a superb opportunity for lens flares. Can never have too many lens flares.

- J.J. Abrams

Have Star Trek on blu ray, and the commentary about the lens flares was pretty funny :)

#125
IceTrey1987

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Gun mounted light makes way more sense than having to aim your hand in the direction you're looking. Having said that, I think the flashlight segments are overused in Mass Effect 3. If Shep was running into pitch-black winding corridors that often, I think he'd try to pick up some night vision goggles on a trip to the citadel.