Obviously, choice affecting the narrative is a common staple of Bioware RPGs, which I used to love for the potential replay value it gave their games. Now though I find it rather difficult to stomach taking the decidedly less conventionally heroic options in games like Mass Effect and Dragon Age. Even going through with a new character on a replay, it just becomes un-fun forcing myself to make those unsavory decisions. Which is ironic considering I played full dark side in both the KOTOR games... the lure of the dark side was too great! They got all the good force powers. I cringe thinking back on it now; I was so bad, I made that Wookie kill that Twi'lek girl. D:
Tangents aside, point making time: While I appreciate the idea of player freedom adding diverse, branching storylines to RPGs, I find myself no longer able to delve into all the possible content out of distate for the more morally bankrupt side of things. But then I'm annoyed with myself because I feel like I'm missing out on half the game's content. Anyone else feel similarly? It makes me wonder if there could be a Bioware style game where decision making wasn't so morally polarizing, with more depth to how you can handle situations and a greater breadth of options than just good guy/bad (or at least, not nice) guy. Of course there's the practical problem of the sheer amount of content needed to account for extensive branching becoming infeasible, demanding too much of development time and budget constraints. ../../../images/forum/emoticons/blushing.png Still, I can dream...
Modifié par OseH57, 03 décembre 2011 - 09:09 .





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