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Choice in Mass Effect/Bioware games in general


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#1
OseH57

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I just watched a video on youtube of the outcome of Tali's tribunal should you choose to present the evidence of her father's indiscretions found aboard the alarei, a course of action I could never bring myself to consider while playing the game (Tali's voice acting when she begs you not to show the council is ugh! Her distraught, on the verge of tears voice is heartbreaking.). But it was interesting to see how differently events in the game can turn out, stuff I've never seen before. It's like a whole other game, it basically is tone-wise. Especially with the Shepard in the video wholly advocating the Quarians going to war with the Geth to reclaim their home world.

Obviously, choice affecting the narrative is a common staple of Bioware RPGs, which I used to love for the potential replay value it gave their games. Now though I find it rather difficult to stomach taking the decidedly less conventionally heroic options in games like Mass Effect and Dragon Age. Even going through with a new character on a replay, it just becomes un-fun forcing myself to make those unsavory decisions. Which is ironic considering I played full dark side in both the KOTOR games... the lure of the dark side was too great! They got all the good force powers. I cringe thinking back on it now; I was so bad, I made that Wookie kill that Twi'lek girl. D:

Tangents aside, point making time: While I appreciate the idea of player freedom adding diverse, branching storylines to RPGs, I find myself no longer able to delve into all the possible content out of distate for the more morally bankrupt side of things. But then I'm annoyed with myself because I feel like I'm missing out on half the game's content. Anyone else feel similarly? It makes me wonder if there could be a Bioware style game where decision making wasn't so morally polarizing, with more depth to how you can handle situations and a greater breadth of options than just good guy/bad (or at least, not nice) guy. Of course there's the practical problem of the sheer amount of content needed to account for extensive branching becoming infeasible, demanding too much of development time and budget constraints. ../../../images/forum/emoticons/blushing.png Still, I can dream...

Modifié par OseH57, 03 décembre 2011 - 09:09 .


#2
Tilted_Logic

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I always find it hard to stomach making evil choices.
Take my time in the SWTOR beta for example (I promise no spoilers) I made a character on the Sith/Empire side at the beckoning of my friends, but when it really came down to it, I couldn't bring myself to be evil. I enjoyed playing the character I was immensely, but like you, when I made evil choices I simply wasn't enjoying it anymore. I felt guilty.

To counter it though I've found that making another character with the sole intent of being the Galaxy's meanest piece of filth is more bearable. I have to be detached from the character, which you could say ruins the game a bit, but I can stand back and appreciate the different choices my conniving creation has made, and the different outcomes that result.

It's... a hard pill to swallow, no doubt there, but at least in SWTOR it's much easier to play the role of 'evil mastermind' when the environments and NPCs encourage it. Mass Effect? Not so much, I still feel guilt killing unnecessarily, but it's all in the name of the outrageous outcomes in ME3!

#3
HolyAvenger

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This is what multiple playthroughs are for after all. My "canon" Shepard is almost pure paragon, made all the "perfect" choices with regards to teammates etc. But since I finished that first playthrough, my subsequent ones have been about exploring the consequences of making the "wrong" choices like the one with Rael. I actually found that one relatively easy to RP, much harder was deliberately failing Thane's loyalty mission- broken Thane is very, very sad.

I also wanted to see what not having some of the characters alive in the third game would do (I've got one import in to 2 where Wrex is dead). There are a couple of Renegade choices I've never been able to bring myself to make yet though- choosing Morinth over Samara is the biggie, I can't find it within myself to RP a Renegade who would do that.

I like the polarising choices though, its very interesting/fun to RP Sheps who make such staggeringly different decisions in-game, it ups the replayability and keeps the game fun. I hope BW stick with offering the players choices like this.

#4
Notho

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You made Zaalbar kill Mission? To quote an antagonist from another game, "You are a terrible person!"

As for the subject, I find I usually can't make the 'evil / renegade" choices unless, as another poster stated, I make the character with the intention of being a complete bastard. Even the, I feel a little guilty, but I suppose that's what makes the games interesting.

#5
OseH57

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HolyAvenger wrote...

This is what multiple playthroughs are for after all. My "canon" Shepard is almost pure paragon, made all the "perfect" choices with regards to teammates etc. But since I finished that first playthrough, my subsequent ones have been about exploring the consequences of making the "wrong" choices like the one with Rael. I actually found that one relatively easy to RP, much harder was deliberately failing Thane's loyalty mission- broken Thane is very, very sad.


While the prospect of an even gloomier Thane is daunting, I could hardly fault anyone for easily succumbing to the distraction that is the techno turian.

Modifié par OseH57, 07 décembre 2011 - 09:43 .


#6
SgtPepper667

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This is why I have played the **** out of these games. I have literally been playing Mass Effect for eight months straight...haha.

My first playthrough I was nearly all Paragon, my next playthrough was Paragade (mostly paragon, with some renegade). I actually don't have a "canon" Shep yet. I want to explore the world and get comfortable with it before I create a "me" Shepard.

This game captures me on a level that no other game has. It's simply fascinating every single time I play through the story.

#7
HolyAvenger

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OseH57 wrote...

HolyAvenger wrote...

This is what multiple playthroughs are for after all. My "canon" Shepard is almost pure paragon, made all the "perfect" choices with regards to teammates etc. But since I finished that first playthrough, my subsequent ones have been about exploring the consequences of making the "wrong" choices like the one with Rael. I actually found that one relatively easy to RP, much harder was deliberately failing Thane's loyalty mission- broken Thane is very, very sad.


While the prospect of an even gloomier Thane is daunting, I could hardly fault anyone for easily succumbing to the distraction that is the techno turian.


Yeah he's awesome. Didn't even notice him in my first playthrough though.