I did this by adding in the haste coding to the Combat Magic section of spell_modal.nss:
eEffects[6] = EffectModifyMovementSpeed(HASTE_MOVEMENT_SPEED_MODIFIER); eEffects[7] = EffectModifyProperty(PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER, HASTE_ANIMATION_SPEED_MODIFIER);
Long story short, the effect works, but ONLY IF the modified spell_modal.ncs is in the "DA/packages/core/override/toolsetexport".
Questions:
1) Is it ok to have the file in there? From my limited knowledge, I thought having anything in the toolsetexport is a bad idea.
2) Is this the ideal way to enact this change? I am worried the spell_modal.ncs in the override directory will conflict with other mods (specifically in my case, Combat Tweaks, though I think it's ok).
3) Anytime I open up the toolset now and look at spell_modal.nss, I see the change I made, EVEN IF I switch to a different module. I originally made the change in a custom module, but when I looked in the single player module, I saw the change as well. Is this ok?
Thanks for any help.
Modifié par Thaxor, 03 décembre 2011 - 09:47 .





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