I don't think I'd call it 'trapped'," he explained, when asked how he
felt about having to accommodate several possible player decisions at
key plot junctures. "They're more hurdles. Sometimes they're hurdles
that we've given ourselves, so we kind of smack ourselves in the head
and say 'What the hell were we thinking? Why did we do that?
OMG I DON'T WANT TO CODE IN CONSEQUENCES EVEN THOUGH WE ADVERTISED OUR SERIES TO HAVE THEM AND THAT THE GAMER IS LIKE SOME SORT OF MOVIE DIRECTOR OR SOMETHING.
Modifié par tetrisblock4x1, 03 décembre 2011 - 09:58 .





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