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When will Bioware admit that they don't make RPGs?


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#1
tetrisblock4x1

tetrisblock4x1
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Basically it's like this: You start at character creation and you choose what kind of a weapon you want to kill people with. You level that weapon up with an additional ability or two among heaps of numerical upgrades that basically serve to make the game easier. And then you proceed to play a game which emphasises combat as the be all and end all solution to every problem in the game and are rewarded with darkside/light side points based on whichever dialog hyperlink you click on preceeding the combat.

If you want to play a character in any Bioware game and you want the character to be good at stealth (a few seconds of cloak in the middle of a hundred unskippable firefights doesn't count), diplomacy, trading, sagotage, trapping, repairs, science, or anything that is not shooting, well, you won't find it in any of Biowares new games. "B-b-but the dialog options, but [aragon/renegade, but customization of appearance and story" but NOTHING. You play the role of a space marine, and nothing more. I can think of a number of open world games from this year which have at least some options, morality and story choice, but I don't see anyone calling Arkham City or Saints row 3 RPGs, and why would anyone call them that? Why is Biowares Mass Effect the exception?

Reference the original Fallout and fallout 2 if you can't think of any RPGs of the type I've just described.

Modifié par tetrisblock4x1, 03 décembre 2011 - 11:37 .


#2
Brenon Holmes

Brenon Holmes
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This isn't the appropriate forum for this type of discussion. Not ME3 related.