tetrisblock4x1
Look at Fallout. Then look back at Mass Effect. Then look at Fallout 2. Then look back at Mass Effect. Then look at System shock 2. Then Mass Effect. Then Deus Ex 1. And back again. I've played enough RPGs to know what Mass Effect is missing, have you?
It never fails toamaze me that the people who start these "what are an RPG" threads have barely played RPGs. All of those example are from similar games made in a six year window. And surprise, surprise many of them are from the 90s - the dark age of table top RPGs.
Look at Toon. Look at Fate. Those are actually RPGs. Why cannot we have computer RPGs like that? Because to do it, we have to break this crippling mold of the cRPG genre. And that is what BioWare is doing. If you want to play one of those 90s throwbacks, there are plenty of companies doing that. But those of us who still remember the promise of computer games from the 70s and 80s would prefer not to be constrained by the technical and design limitations of the 90s.




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